Code: Select all
Traceback (most recent call last):
File "/home/krypt/fofix-read-only/src/GameEngine.py", line 1029, in run
return self.mainloop()
File "/home/krypt/fofix-read-only/src/GameEngine.py", line 1004, in main
self.view.render()
File "/home/krypt/fofix-read-only/src/View.py", line 216, in render
layer.render(self.visibility[layer], layer == self.layers[-1])
File "/home/krypt/fofix-read-only/src/Menu.py", line 464, in render
tipFont.render(choice.tipText, (self.tipScroll, self.tipY), scale = tipScale)
File "/home/krypt/fofix-read-only/src/Font.py", line 179, in render
t.loadSurface(s, alphaChannel = True)
File "/home/krypt/fofix-read-only/src/Texture.py", line 122, in loadSurface
self.loadRaw(surface.get_size(), string, GL_RGBA, 4)
File "/home/krypt/fofix-read-only/src/Texture.py", line 157, in loadRaw
gluBuild2DMipmaps(self.glTarget, components, w, h, format, GL_UNSIGNED_BYTE, string)
File "/usr/lib/python2.5/site-packages/OpenGL/error.py", line 194, in glCheckError
baseOperation = baseOperation,
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = gluBuild2DMipmaps,
cArguments = (
GL_TEXTURE_2D,
4,
4096,
64,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\xff\xff\xff\x00\xff\xff\xff\x00\xff...,
),
result = 0
)
Fatal Python error: (pygame parachute) Segmentation Fault