FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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blazingamer
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Fri Mar 20, 2009 6:48 pm

Naw, I put it as an option for the theme.ini because it's more of a stylistic thing. It's more of an option that the theme creator should decide fits the look of their theme more than a player should decide. If you don't like it then it's as simple as removing the option in the theme.ini if it's there.
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Re: FoFiX v3.1xx development thread

Postby Typhus » Fri Mar 20, 2009 6:52 pm

Ok...

But as well as the setlist we use (by default it's the one that the theme developer puts on theme.ini) this should be a thing that we could set like (ON; OFF or by Theme). IMO.

But hey, you're the bosses...

Thank you for your quick reply.

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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Fri Mar 20, 2009 8:03 pm

Typhus wrote:Ok...

But as well as the setlist we use (by default it's the one that the theme developer puts on theme.ini) this should be a thing that we could set like (ON; OFF or by Theme). IMO.

But hey, you're the bosses...

Thank you for your quick reply.

Hasta!


I've got to go with Typhus here, since many other theme.ini options are set with On, Off, or by Theme, it would only make sense for the same thing to be done with 3D notes. That, and as I said in the other thread, editing a theme.ini file is intimidating for a novice. Not because it's hard -- it isn't -- but because text scares people, and options are... easier.
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Re: FoFiX v3.1xx development thread

Postby scotty soad1 » Sat Mar 21, 2009 1:32 am

hey, im having a problem with the 3D notes in K.I.D's RB2 and its causing it to crash. (pic is the message error details)
http://img19.imageshack.us/img19/5518/pythonproblem.png

i took out the original notes to fix it but it would let me go back to the RB2 mod after that.
any help on this fix would be greatly appreciated
btw the version im using is v3.120 alpha rev1222 and all required modules are installed

thanks
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Re: FoFiX v3.1xx development thread

Postby Azzco » Sat Mar 21, 2009 5:29 am

scotty soad1 wrote:hey, im having a problem with the 3D notes in K.I.D's RB2 and its causing it to crash. (pic is the message error details)
http://img19.imageshack.us/img19/5518/pythonproblem.png

i took out the original notes to fix it but it would let me go back to the RB2 mod after that.
any help on this fix would be greatly appreciated
btw the version im using is v3.120 alpha rev1222 and all required modules are installed

thanks

Aaw man couldn't you just have written the messege instead of dumping a while image? (could hardly make out the text here with this blurry screen)

Anyway, did you check the log, might give away exactly WHERE the error occurs (you're suspecting the 3D notes, but are you sure it's not something else?).

Is it impossible to copy paste text from the windows terminal or something? I' have no experience with the windows terminal, and on linux I've always been ablt to copy text without any problems (mainly wondering why there's so many that post images instead of just writing/copying the messeges).

---Edit---
Can someone confirm this, when playing without Ho/Po's getting to a solo the game crashes, not sure exactly what happened, but the solo is rather far into the song I was playing so I don't want to play it several times myself just to make sure, here's the log out put:

Spoiler:(D) 6 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) View: Push: GuitarSceneClient
(E) Loading error:Traceback (most recent call last):
File "/usr/local/games/fofix/src/GameEngine.py", line 953, in main
done = Engine.run(self)
File "/usr/local/games/fofix/src/Engine.py", line 133, in run
self._runTask(task)
File "/usr/local/games/fofix/src/Engine.py", line 124, in _runTask
task.run(ticks)
File "/usr/local/games/fofix/src/Input.py", line 377, in run
self.broadcastEvent(self.keyListeners, "keyReleased", event.key)
File "/usr/local/games/fofix/src/Input.py", line 305, in broadcastEvent
if getattr(l, function)(*args):
File "/usr/local/games/fofix/src/GuitarScene.py", line 5095, in keyReleased
if ((self.scoring[num].streak > 0 and self.guitars[num].areNotesTappable(notes)) or \
AttributeError: GuitarSceneClient instance has no attribute 'soloKeys'

(D) 9 phrases taught.
(D) 10 phrases taught.
(N) Connection lost.
(D) View: Push: MessageScreen

For once I was not running from the console, and so the log is the only output I have (but from the looks of it, the console output would be the same).

...

Okay so I gave it another try with the same settings. Got a seg fault: Fatal Python error: (pygame parachute) Segmentation Fault
Aborted

Really nice that I can crash in fullscreen without any problems now. =D
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Sat Mar 21, 2009 6:56 am

the game crash when I start a song, and does not create a message in the FretsOnFire.exe file

Rev 1222
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Sat Mar 21, 2009 10:28 am

OK; I see what else is happening here in FoFiX issue 640. Drum freestyle sections are now discounted in realtime, as they are encountered (since you won't be hitting EVERY drum fill). Guitar and bass BRE sections are discounted in advance, as they require special note pairing and handling of chord notes.

This should be fixed in r1223.
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Re: FoFiX v3.1xx development thread

Postby rymyst3rio » Sat Mar 21, 2009 10:30 am

when can you guys release a public patch? I (and im sure others) do not want to have to download 5 different python programs to play the latest rev. I know how to use SVN but the whole multiple python programs u need and stuff is too much for me. Im not trying to sound like a jerk but it would be nice to have some of the new features.
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Sat Mar 21, 2009 10:32 am

rymyst3rio wrote:when can you guys release a public patch?


When it's ready for more widespread public testing.
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Re: FoFiX v3.1xx development thread

Postby MasterPhW » Sat Mar 21, 2009 10:47 am

rymyst3rio wrote:when can you guys release a public patch? I (and im sure others) do not want to have to download 5 different python programs to play the latest rev. I know how to use SVN but the whole multiple python programs u need and stuff is too much for me. Im not trying to sound like a jerk but it would be nice to have some of the new features.

You can see at the latest bugreports, that some of the new features are still producing bugs, so if these bugs are ironed out, there will be a Public Beta, that's for sure.
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Sat Mar 21, 2009 12:40 pm

FoFiX issue 571 fixed in r1225.
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Re: FoFiX v3.1xx development thread

Postby dwadwa » Sat Mar 21, 2009 1:01 pm

Spoiler:

Code: Select all

(D) GuitarScene keysList: [[64, 128, 256, 512, 1024]]
(D) ScoreCard class init...
(N) Loading GuitarSceneClient.song synchronously
(D) loadSong function call (song.py)...
(D) notes-unedited.mid not found, using notes.mid - rb2-meba
(D) Song class init (song.py)...
(D) SongInfo class init (song.py): Battery
(D) notes-unedited.mid not found, using notes.mid - Battery
(D) Track class init (song.py)...
(...)
(D) Track class init (song.py)...(W) Unable to load guitar track: Array can not be safely cast to required type
(W) Unable to load rhythm track: Array can not be safely cast to required type
(W) Unable to load drum track: Array can not be safely cast to required type
(D) Song with only a single audio track identified - single-track miss volume applied: 0.9



Halp! Sometimes the songs worked fine, but now after doing some preference tweaking all that remains is the background track. I don't know which option broke it. Apart from this, I suffer from all kinds of performance problems, even in menu, despite having quite a powerful pc (nvidia gf8800, intel q6600, vista x64). I've got the old fofix working fine on archlinux, though. Googling around didn't provide any remotely helpful suggestions. Anyone, then?
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Re: FoFiX v3.1xx development thread

Postby qb8young » Sat Mar 21, 2009 1:27 pm

HELP!... I am getting the same "Segmentation Fault" Error.

Here is my fretsonfire.log:

Spoiler:(D) 6 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) View: Push: GuitarSceneClient
(E) Loading error:Traceback (most recent call last):
File "C:\FoFix\src\GameEngine.py", line 955, in main
self.view.render()
File "C:\FoFix\src\View.py", line 216, in render
layer.render(self.visibility[layer], layer == self.layers[-1])
File "C:\FoFix\src\GuitarScene.py", line 5212, in render
SceneClient.render(self, visibility, topMost) #MFH - I believe this eventually calls the renderGuitar function, which also involves two viewports... may not be easy to move this one...
File "C:\FoFix\src\Scene.py", line 286, in render
self.render3D()
File "C:\FoFix\src\GuitarScene.py", line 3910, in render3D
self.stage.render(self.visibility)
File "C:\FoFix\src\Stage.py", line 569, in render
self.scene.renderGuitar()
File "C:\FoFix\src\GuitarScene.py", line 3917, in renderGuitar
self.guitars[i].render(self.visibility, self.song, self.getSongPosition(), self.controls, self.killswitchEngaged[i]) #QQstarS: new
File "C:\FoFix\src\Guitar.py", line 2906, in render
self.renderNotes(visibility, song, pos, killswitch)
File "C:\FoFix\src\Guitar.py", line 1872, in renderNotes
self.renderNote(length, sustain = sustain, kill = killswitch, color = color, flat = flat, tailOnly = tailOnly, isTappable = isTappable, fret = event.number, spNote = spNote)
File "C:\FoFix\src\Guitar.py", line 1557, in renderNote
self.starMesh.render("Mesh")
AttributeError: 'NoneType' object has no attribute 'render'

(D) 9 phrases taught.
(D) 10 phrases taught.
(N) Connection lost.
(D) View: Push: MessageScreen

...the pain
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Sat Mar 21, 2009 1:51 pm

Progress committed in r1226:

Preliminary implementation of FoFiX issue 521 (new "NIL Show Next Score" option) - partially works, but the displayed difficulty names are screwy. Disabled by default. If anyone notices a pattern by which the displayed difficulties get screwed up when this new option is enabled, please post here or in the issue - I'm currently confused.

---- EDIT ----

Nevermind:

FoFiX issue 521 Screwiness resolved in r1227.
Wait what
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sat Mar 21, 2009 2:16 pm

I notice you're adding a wiki page for the options. I presume you will mostly be using my explanations? If so, be aware I am going to be updating my PDF quite soon (possibly tonight)
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