FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Borisdsp
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Re: FoFiX v3.1xx development thread

Postby Borisdsp » Mon Mar 09, 2009 12:19 pm

AnacondaPL wrote:This mod is great etc. But I don't know how to use Big Rock Endings. Option is enabled but I can't see anything when I'm playing... Do I need special songs with part specially made for it?

Rock Band Songs (some of them)
For example, run to the hills.
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Re: FoFiX v3.1xx development thread

Postby razzles » Mon Mar 09, 2009 3:45 pm

So this is the new version of Frets on Fire?
I'm new to this and I don't understand how to change the mod to a Guitar Hero III mod.
Can someone please explain this to me? :(
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Re: FoFiX v3.1xx development thread

Postby worldrave » Mon Mar 09, 2009 3:55 pm

You have mod's and theme's mostly. I almost wouldn't call FofIx a mod since it so much more was added then the FoF base anymore. But anyway, you then have Theme's (IE- Rb1-RB2/GH1-2-3-WT-80's-A/Bioshock/etc.) You can go the to proper place in the help to get straight with getting setup.


@All,
I accidently posted this in the theme list thread, as in a blue moon it shows 1st in pinned above this thread and i clicked it from force of habbit. Here's the post recap though-

OK, I just added Blazingamer's new code that add's offset to the shadow of the Loading Screen font. 2 New value's added to the theme.ini to control the offset, look in wiki for what they are. Big thanks go to Blazingamer for doing this.
Here is a spoiler of what can be done using this new function.

Spoiler:FoFiX GH3 theme
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GH3
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Re: FoFiX v3.1xx development thread

Postby gen_codehazzard » Mon Mar 09, 2009 4:23 pm

razzles wrote:So this is the new version of Frets on Fire?
I'm new to this and I don't understand how to change the mod to a Guitar Hero III mod.
Can someone please explain this to me? :(


yea under setting`s in-game look for game setting`s then theme make sure you have the gh3 theme in the theme folder of fofix other wise it wont work and i think there`s a help forum under the wiki http://fretsonfire.wikidot.com/
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Mon Mar 09, 2009 5:05 pm

fasteddy wrote:If I try and run

Code: Select all

python2.4 ~/FoFix-SVN/src/FretsOnFire.py
, I'll get the following error:

Code: Select all

[Errno 2] No such file or directory: '../data/themes'


However, I first cd to the src directory and then run

Code: Select all

python2.4 FretsOnFire.py
it works just fine.

Question (I don't have much experience w/ python): is this a weakness of all python programs (i.e. they must be executed from within the source directory) or is it something about the way FoFix is coded?

At the end of the day, it's a minor inconvenience (it just means that instead of running the SVN version from the desktop launcher directly, I have to point my launcher to a script). This is really more for my edification.


That's because of the way FoF handles that, and we inherited it.

But it brings up a good point - perhaps we should os.chdir() to the folder containing the currently-running FretsOnFire.py/FretsOnFire.exe as the first thing we do before loading anything.
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Mon Mar 09, 2009 6:58 pm

acrox999 wrote:
blazingamer wrote:Hmm, whenever I compile I get that precisions error still. Oh well, I'm fine just running from source, but I'd like a solution to it at least.

I think you didn't set your path to the Python directory correctly. 2.6 or 2.4?


I'm using 2.4, oh and worldrave, I think I know the problem with the tails. I'll send you a quick fix to see if it works, once I'm done testing the textured note code, when I'm done with that could you merge both for me?
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Re: FoFiX v3.1xx development thread

Postby worldrave » Mon Mar 09, 2009 7:23 pm

I can do that, sure. Also i PM'd ya more details about the tails, i fixed it already in rev. 1152.
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Re: FoFiX v3.1xx development thread

Postby Jiiiimmmy » Mon Mar 09, 2009 8:03 pm

I have been able to rebuild the exe on and off for about two weeks now.
This is the error I get when I try and play from the exe.

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 26, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 2009, in ?
  File "Numeric.pyo", line 93, in ?
  File "Precision.pyo", line 26, in ?
  File "Precision.pyo", line 23, in _fill_table
  File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood

Running from sources is fine, so this doesn't bother me too much.
I have seen where other people are having problems compiling their sources, but I don't recall seeing this error ever come up.
Does anyone have any idea what has caused this?
Is there something wrong on my part possibly?

Thanks for any help!

Oh and if it helps any I'm using python 2.4 not 2.6 on windows.
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Mon Mar 09, 2009 8:06 pm

Yeah, that error has popped up several times, it's what happening to me. I guess I should have been clearer in saying that I get the error when I run the compiled exe, not when I compile it. It seems to only be the python 2.4 users.
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Re: FoFiX v3.1xx development thread

Postby Jiiiimmmy » Mon Mar 09, 2009 8:18 pm

At first the log told me that numpy module couldn't be found.
I installed it and now it says data type not understood.
O.o

I would assume it has something to do with numpy then, considering these errors only started when numpy became a requirement.
(At least that is when this started for me)
That is just my assumption though.
I have no experience in python so I can't really say for sure. =P
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Mar 09, 2009 8:45 pm

What I find odd is that the error is in Numeric, which is what NumPy is supposed to be replacing...
Oh well, as long as MFH can compile and run, then patches and releases aren't affected, and it's only us alpha testers, who can run from source (or python 2.6) anyway.
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Mon Mar 09, 2009 9:01 pm

Just to clarify, I only tested compiling when this was brought up before. I did not realize the issue was when RUNNING from the .EXE.

When I tried just now, I could not run from the EXE either.

Good to know. Not ready for release yet :)
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Re: FoFiX v3.1xx development thread

Postby hannon » Mon Mar 09, 2009 10:57 pm

i just have a quick question, is there still going to be the option in the menu to "end song"?
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Re: FoFiX v3.1xx development thread

Postby Super_Crazy_Dude » Mon Mar 09, 2009 11:12 pm

OMG Everytime i play a song it freezes at the loading menu WTF???
Any Help?? :confused: :confused:
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Re: FoFiX v3.1xx development thread

Postby Qstick » Tue Mar 10, 2009 12:01 am

Super_Crazy_Dude wrote:OMG Everytime i play a song it freezes at the loading menu WTF???
Any Help?? :confused: :confused:


not without alittle more info or a log file

and "OMG" if you are running the alphas please learn to post a better bug report, you have been around long enough to know what to do. "WTF"

-Platform/OS
-FoFix Version/revision
-Description of Problem
-Log File
-Any other useful info
Last edited by Qstick on Tue Mar 10, 2009 12:24 am, edited 1 time in total.

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