Features & Graphics that FoFiX Misses from GH/RB Games

Discussion particular to FoFiX, its development, and themes
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Sat May 30, 2009 9:37 am

Ok in quickplay or in coop mode, you may press a button so you can play a multiple setlist and not only one song. Select all songs you wanted to play and then press start to play them all one by one. When you pause a song, you may skip to another song by selecting skip song.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Azzco » Sat May 30, 2009 9:40 am

angellinus wrote:Ok in quickplay or in coop mode, you may press a button so you can play a multiple setlist and not only one song. Select all songs you wanted to play and then press start to play them all one by one. When you pause a song, you may skip to another song by selecting skip song.

Playlist in other words. :)
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby death_au » Sun May 31, 2009 12:51 am

Azzco wrote:
angellinus wrote:Ok in quickplay or in coop mode, you may press a button so you can play a multiple setlist and not only one song. Select all songs you wanted to play and then press start to play them all one by one. When you pause a song, you may skip to another song by selecting skip song.

Playlist in other words. :)

On that note, if and when playlists are implemented, there should also be implemented a new ini for "sets" that you can play (in career mode, or whatever). All the GH:WT career songs are in "sets" that you play all in a row (including the encore) as opposed to the regular tier system.
...Either that or an option to select a "tier" as a playlist.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby kristijan_mkd » Mon Jun 01, 2009 4:58 am

I've added GH:5 stuff i learned from the video and wikipedia.. Sh!t the guys have cool modes and stuff. We'll copy them in time, i'm sure. :tongue2:
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby bruce142 » Mon Jun 01, 2009 6:05 am

@KID

And Score Duel? It's something that will make RB2 really complete.

Wouldn't it be impossible for the party mode to just load every player, I mean we have a memory leakage and 2.6 is far away of releasing.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Mon Jun 01, 2009 6:25 am

kristijan_mkd wrote:I've added GH:5 stuff i learned from the video and wikipedia.. Sh!t the guys have cool modes and stuff. We'll copy them in time, i'm sure. :tongue2:



Hey where did you see the movies?


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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby death_au » Mon Jun 01, 2009 6:58 am

bruce142 wrote:@KID

And Score Duel? It's something that will make RB2 really complete.

Wouldn't it be impossible for the party mode to just load every player, I mean we have a memory leakage and 2.6 is far away of releasing.

It's not impossible. It's never impossible. It's just impractical at this point. Once upon a time 3 player was "impossible", vocals were "impossible", online multiplayer was "impossible". Now two of these things are implemented and I'm pretty sure online multiplayer is possible. We'll see how long it takes for something like that to happen.
So the jump in / jump out thing is possible. Just not likely to happen any time soon, due to performance constraints, etc.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Mon Jun 01, 2009 8:46 am

death_au wrote:It's not impossible. It's never impossible. It's just impractical at this point. Once upon a time 3 player was "impossible", vocals were "impossible", online multiplayer was "impossible". Now two of these things are implemented and I'm pretty sure online multiplayer is possible. We'll see how long it takes for something like that to happen.
So the jump in / jump out thing is possible. Just not likely to happen any time soon, due to performance constraints, etc.


And FoFix lies there happily ever after...... yeah a great story. Online multiplayer is possible and being made by Acedia.



death_au wrote:On that note, if and when playlists are implemented, there should also be implemented a new ini for "sets" that you can play (in career mode, or whatever). All the GH:WT career songs are in "sets" that you play all in a row (including the encore) as opposed to the regular tier system.
...Either that or an option to select a "tier" as a playlist.


Exactly!

A corny offtopic joke:

Spoiler:We are almost 10 degrees off topic. Lets down on 0. And this words made it 50 degrees! :tongue:



Will Kid make a new theme and coding and calling it Guitar Hero 5?


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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby kristijan_mkd » Mon Jun 01, 2009 10:24 am

No, maybe, dunno, i hope woldrave will be back to handle it.. Or gamexprt1 or anyone that likes copying gh. I copied GH:M just for my pleasure cuz i like metallica. Now i'm working on a GNR theme. It's preety awesome but won't post anything about it ... KH:GN'R Wait for it hh... :wink: (KH = Kid hero = joke) :tongue:


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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby KrazzyKlown » Mon Jun 01, 2009 7:11 pm

Are there any new features in RockBand: the Beatles?
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby kristijan_mkd » Tue Jun 02, 2009 4:39 am

Yeah, 2 or 3 microphones. Backing vocals, thats all i saw for now. (And yeah, awesome stages, awesome 3D characters, venues and instruments like acoustic guitars and stuff. The most realistic graphics i ever saw in a GH or RB game, but yeah, nothing we can use, except making stages) :wink:


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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby LaZi3b0y » Tue Jun 09, 2009 3:58 pm

I have always annoyed me on the HOPO notes, because in Guitar Hero 3 you can hold the button down way before you hit the note and still hit it, in FoFix you have to hit the button somewhat at the same time as the note.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Lysdestic » Tue Jun 09, 2009 4:08 pm

LaZi3b0y wrote:I have always annoyed me on the HOPO notes, because in Guitar Hero 3 you can hold the button down way before you hit the note and still hit it, in FoFix you have to hit the button somewhat at the same time as the note.


Not like it's a rhythm game or anything.
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby gamexprt1 » Tue Jun 09, 2009 9:07 pm

Oh yeah! In a Guitar Hero theme, when there is a star power streak coming up while you are in star power mode, the streak isn't displayed as light-blue stars.

Graphic Request Thread: viewtopic.php?f=11&t=24983
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Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Wed Jun 10, 2009 12:18 am

gamexprt1 wrote:Oh yeah! In a Guitar Hero theme, when there is a star power streak coming up while you are in star power mode, the streak isn't displayed as light-blue stars.


Until the era of Guitar Hero World Tour that is.


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