FoFiX v3.1xx development thread

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Re: FoFiX v3.1xx development thread

Postby DesertDiamond » Wed Apr 22, 2009 10:34 pm

weirdpeople wrote:
jstump91 wrote:
DesertDiamond wrote:Anyone have any idea when the next major release is coming out? :huh:


When people do not continually ask us that question.

There is far too much noise in this thread. When developers have to deal with useless postings in their development thread, they cannot develop.

It also is a real downward drag on those few alpha testers who are actually using it for the right reasons (you know who you are!), as a clean, on-topic development thread is the perfect way for them to keep up with things that do not get handled over on Google Code.

yeah really its annoying having everyone asking "when is a beta coming out(before the beta) , whens the next release coming out "

Guys it's been over two months since the last release.
It'd be nice to get a heads up on what's going on and how things are progressing. :rolleyes:
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Wed Apr 22, 2009 10:38 pm

DesertDiamond wrote:
weirdpeople wrote:
jstump91 wrote:[quote nesting limit reached!]

When people do not continually ask us that question.

There is far too much noise in this thread. When developers have to deal with useless postings in their development thread, they cannot develop.

It also is a real downward drag on those few alpha testers who are actually using it for the right reasons (you know who you are!), as a clean, on-topic development thread is the perfect way for them to keep up with things that do not get handled over on Google Code.

yeah really its annoying having everyone asking "when is a beta coming out(before the beta) , whens the next release coming out "

Guys it's been over two months since the last release.
It'd be nice to get a heads up on what's going on and how things are progressing. :rolleyes:


You can figure out what's going on quite easily by reading the thread and the progress updates on Google Code.
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Wed Apr 22, 2009 10:40 pm

Maybe we should notify the paid PR team to handle this situation?
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Re: FoFiX v3.1xx development thread

Postby akedrou » Wed Apr 22, 2009 10:41 pm

DesertDiamond wrote:Guys it's been over two months since the last release.
It'd be nice to get a heads up on what's going on and how things are progressing. :rolleyes:

I wonder how long it's been since a release of Rock Band. I suppose you should look into asking those who get paid to produce a similar game what takes so long. We're working, man, and for free. It will be done when it's done.

Also, the bold font doesn't really emphasize anything when your entire post is boldface. Do you see what I did there, putting in bold only the part of my sentence I wanted to emphasize?
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Re: FoFiX v3.1xx development thread

Postby DesertDiamond » Wed Apr 22, 2009 10:44 pm

Oh, well from what I've read I shouldn't expect anything big for quite some time. :blink: :blink: :blink:
btw every word I type is emphasized :wink:
man...I miss the old Coffee - Alarian days. :sad:
Last edited by DesertDiamond on Wed Apr 22, 2009 11:17 pm, edited 3 times in total.
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Re: FoFiX v3.1xx development thread

Postby angellinus » Wed Apr 22, 2009 10:56 pm

Hehe keep the quotes easy.............. Well 3.12, will it support on self graphics for face-off and pro face-off? So we wont have to see single player graphics for each player. We will see a face-off/tug of war graphics (or the single meter showing whose the crowd for) instead?
And a fix of pro face-off duel with jurgen?
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Re: FoFiX v3.1xx development thread

Postby p_025 » Wed Apr 22, 2009 11:07 pm

I'm having trouble with Jurgen actually. I put him on and he'd fail every time. More specifically, he'd strum but he wouldn't "push" the frets so he'd miss the note, so he'd try and strum again and miss again and so on. If any of this matters, the song was "Dream Theater - Constant Motion" from the RBDLC. He was playing expert guitar as player 1 in solo quickplay with the MFH OnTime-2 AI style. I didn't test with any other settings.

Also, why is there a solo in "Stephen and the Colberts - Charlene (I'm Right Behind You)"? I've looked in the midi file and there is no solo section marked, yet when you play it there's a solo…
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Re: FoFiX v3.1xx development thread

Postby angellinus » Wed Apr 22, 2009 11:16 pm

Try it OnTime setting.


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Re: FoFiX v3.1xx development thread

Postby akedrou » Wed Apr 22, 2009 11:40 pm

kristijan_mkd wrote:I hate periods between weekends when people are disscussing useless stuff (for me, it is sorry :sleep:) and no issues are fixed and co. ... I wish the days when tons of issues were fixed at a day, and it was fun to read the Fofix development thread, were back... Yeah i know, coders have life, they have to live, get money, eat. I understand, just thinking out loud.
jstump91 wrote:When people do not continually ask us that question.
jstump91 wrote:You can figure out what's going on quite easily by reading the thread and the progress updates on Google Code.
Lysdestic wrote:Maybe we should notify the paid PR team to handle this situation?
akedrou wrote:I wonder how long it's been since a release of Rock Band. I suppose you should look into asking those who get paid to produce a similar game what takes so long. We're working, man, and for free. It will be done when it's done.

Perhaps, folks, this string of mildly sarcastic posts is an indication that we as a group are somewhat tired of posts that are of minimal contribution. Having a bit of fun is all well and good (or I would surely be incriminating myself, and the mounds of friendly sleep advice I recently received), but asking the same questions about fixing/adding things ten times, or asking when the next release will be coming... Please don't. We are working. Things are coming. Big things. Terrible things. Beware the coming-things.

...And as kid said, we do have lives, and have to get money, and eat... So until and unless you feel like supporting a 10-man coding staff on a competitive salary (fyi: if you do have that much money, I really hope you have better things to spend it on)... yea.
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Re: FoFiX v3.1xx development thread

Postby Qstick » Wed Apr 22, 2009 11:51 pm

akedrou wrote:
kristijan_mkd wrote:I hate periods between weekends when people are disscussing useless stuff (for me, it is sorry :sleep:) and no issues are fixed and co. ... I wish the days when tons of issues were fixed at a day, and it was fun to read the Fofix development thread, were back... Yeah i know, coders have life, they have to live, get money, eat. I understand, just thinking out loud.
jstump91 wrote:When people do not continually ask us that question.
jstump91 wrote:You can figure out what's going on quite easily by reading the thread and the progress updates on Google Code.
Lysdestic wrote:Maybe we should notify the paid PR team to handle this situation?
akedrou wrote:I wonder how long it's been since a release of Rock Band. I suppose you should look into asking those who get paid to produce a similar game what takes so long. We're working, man, and for free. It will be done when it's done.

Perhaps, folks, this string of mildly sarcastic posts is an indication that we as a group are somewhat tired of posts that are of minimal contribution. Having a bit of fun is all well and good (or I would surely be incriminating myself, and the mounds of friendly sleep advice I recently received), but asking the same questions about fixing/adding things ten times, or asking when the next release will be coming... Please don't. We are working. Things are coming. Big things. Terrible things. Beware the coming-things.

...And as kid said, we do have lives, and have to get money, and eat... So until and unless you feel like supporting a 10-man coding staff on a competitive salary (fyi: if you do have that much money, I really hope you have better things to spend it on)... yea.


X 11,000,303,0303,2022,333.2
i mean come on guys don't you people have lives, i really hope you have better things to do with yourselves than sit on here clicking refresh every 30sec to see if a new build has been released. Sure its exciting when new features are put in and what not but MY GOD PEOPLE. Go outside and do something while you are waiting on the next release if you have nothing more to contribute. and especially dont come on here saying "i miss the days of coffee-alarian." we are doing what we can, and if its not good enough for you then to bad. dont come in here **** and complaining because we don't release a new version on your schedule.
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Thu Apr 23, 2009 12:26 am

Akesex wrote:We are working. Things are coming. Big things. Terrible things. Beware the coming-things.


This excites me, this excites me muchly.

Qstick wrote:X 11,000,303,0303,2022,333.2
i mean come on guys don't you people have lives, i really hope you have better things to do with yourselves than sit on here clicking refresh every 30sec to see if a new build has been released. Sure its exciting when new features are put in and what not but MY GOD PEOPLE. Go outside and do something while you are waiting on the next release if you have nothing more to contribute. and especially dont come on here saying "i miss the days of coffee-alarian." we are doing what we can, and if its not good enough for you then to bad. dont come in here **** and complaining because we don't release a new version on your schedule.


Well, my post was one from the point of view that demanding a new build is wrong and unfair to the developers, however, to be fair, it should be noted that the people who are refreshing the page constantly for new builds are simply doing so because of their passion for the project. It is just rude and unfair to you guys (the developers) when it comes across as "oh n0es, release a new build nao!"

The development thread should be preserved for just that -- development. Discussion of said development, progress on the coding, future ideas, and bug reports. (Admittedly, the last one is better suited for the google code page.)

This thread should not be used for whining about issues without research, alpha testing help when the user has no reason to alpha-test in the first place, missing python modules (seriously, what the hell?), demands for new releases, etc.

To be honest, I hate the lulls in development too, but I know work is going on behind the scenes, and this satisfies me. With that having being said, I wish that it could be more out in the open and more broken, as it should be for alpha software, but I digress.

Also, if memory serves, when coffee mod was around he wasn't too keen on people making suggestions at all, so it could be much, much worse.

I think we are seeing our first growing pains as an open source project -- this is good.
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Re: FoFiX v3.1xx development thread

Postby angellinus » Thu Apr 23, 2009 12:40 am

Qstick wrote: Sure its exciting when new features are put in."

Well we better have to wait for at least we have a good time playing FoFiX. Thanks to MFH and coders, they are giving their hard work for free to us and we should appreciate it. And speaking of new features, I have this thingie when I turned on the shaders. Even if its not rock band 2, i like the strobe lights on the neck and the lightning bolt on the top. Nice work guys!
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Re: FoFiX v3.1xx development thread

Postby azoschke » Thu Apr 23, 2009 12:56 am

Quick question.

I have 3.120 beta installed with python 2.6 (I had the problem a few pages back with getting it started, if anyone cares or remembers :tongue:) anyways, while the fps is steady, it drops a little from 3.100 final, which I understand is normal. However, my AV dealy seems to be way off and I can't for the life of me get it right. I have it on 200 ms and that makes it playable on guitar (although it still seems a tad bit off) but it's even worse on drums.

So, the question is, is it a slow computer problem, which means I'll just have to deal with it, or is it something that will get better with the final release?

Oh, and is there a better way to change AV delay besides guess and check?
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Re: FoFiX v3.1xx development thread

Postby akedrou » Thu Apr 23, 2009 1:08 am

Lys-something 20% weirder every time - how does he do it? - wrote:Well, my post was one from the point of view that demanding a new build is wrong and unfair to the developers, however, to be fair, it should be noted that the people who are refreshing the page constantly for new builds are simply doing so because of their passion for the project. It is just rude and unfair to you guys (the developers) when it comes across as "oh n0es, release a new build nao!"

Yes - let me be clear here: Those of you who download and play the game, and want the latest and greatest: You all rock. Seriously. We essentially are doing this for you. I don't even play all that much beyond trying out the new features for you to play. If you have an idea, let us know - if we shoot it down, no hard feelings. Try again with another idea. We honestly are working to make the best game that we can available to you for free. It simply becomes frustrating when it seems people are more talking about what they wish would happen or wish we would fix than offering real, substantive ideas on how to improve the game. You know, I wish the game would run perfectly too - but we're not there yet. Help us out! If you alpha or beta test, screw around with the settings. What makes it go faster? If you find something significant, let us know!

Alpha testers - if I add something that makes the game completely broken, let me know and I (or someone who keeps more appropriate hours) will fix it for you - but if you alpha test you should expect that and not be stunned by it complaining about the game being broken. If you alpha test, you should know where your log file is and how to identify relevant details of it and post just that with a line or two explaining what you did. Many of you already do that, and it's greatly appreciated, but there remain some who don't - and if you can't figure this out, you probably shouldn't be alpha testing. Which is okay. It's not that big a deal. In the end, it is much harder for more than one of us to collaborate on the same project when we worry how much noise we'll get from this thread from people who are alpha testing that shouldn't. It slows us down. We really do appreciate you wanting to test this game as it is developed, but even games developed by professional studios go through awful, awful phases where hitting the wrong button at the wrong time can crash the system. If you want the latest game that is still probably working, just stick to the betas - but even then we do expect some things from you.

Beta testers - you downloaded software that was rather clearly marked beta. Era of perpetual beta or otherwise, around here this actually has meaning. It means things might break. If it doesn't work for you, you should feel at least somewhat obligated to check out the posts to see if your problem has been mentioned previously before telling us about it. We really do try to fix things as soon as possible, but if the beta doesn't work for you, there's a reasonable chance you will simply have to wait for the next beta. I know this is annoying, but what else can we do? Do you want us to release even more broken software that proceeds to work equally not-at-all on your machine? Probably not. If you'd rather not deal with this hassle either: wait for the releases. It's okay. We're cool with it, I promise. We'll still think you're cool, even.

Really, it's a bit unfortunate it has to come to a point where you get to see how we all respond to frustration, but hopefully you will stick with the project and be just as eager as we are in anticipation of upcoming features and versions. It's a lot. I promise.

...just, perhaps, proclaim your eagerness a tiny bit more quietly. Or maybe in some other room. We'll just stay right here and not peek.

------------------------------
And to business:
Azoschke: At the moment, it is likely a slow computer problem, so you'll just have to deal with it... until we fix the rendering, which will make it faster (though I don't know just how much faster).
I assume this will be before the release, but it's not something I am working on so I can't say for sure. That version (as you have heard) uses a new version of OpenGL that makes our rendering method burdensome to the computer and obsolete.
As for the AV delay, try changing the delay display from "Friendly" to "Numeric" and see if you can't find a consistent average off amount. One of the feature requests is better delay calibration - that is among the things I've got my eye on if no one gets to it first, so ... it will be gotten to. Eventually.
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Re: FoFiX v3.1xx development thread

Postby death_au » Thu Apr 23, 2009 4:01 am

azoschke wrote:However, my AV dealy seems to be way off and I can't for the life of me get it right. I have it on 200 ms and that makes it playable on guitar (although it still seems a tad bit off) but it's even worse on drums.

Are you using a wireless drum kit? If so, are you also using a wireless guitar? Either way, it's possible that the guitar and drum controllers have different latency on their own. (If both controllers are from the same game, this shouldn't be the case).
Perhaps there should be AV delay that is adjustable by controller. Have no idea how that would work in multiplayer though.

I need not give my input on thread clutter. It's all been said already

Also, I submitted FoFiX issue 701 about the drum crash for animated hitflames (I may have abused my google code permissions to mark it as an issue for the 3.120 milestone)

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