[WIP] FoFiX Theme for 4.0.0 - by the community

Discussion particular to FoFiX, its development, and themes
Forum rules
This topic is 14 years and 5 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
User avatar
Bruut
Member
Posts: 162
Joined: November 9th, 2008
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Bruut » Thu Oct 08, 2009 3:49 pm

coolguy567 wrote:Alternatively we can put the icons referred to in 2) onto this difficulty panel. So we have the Guitar icon with it's sliced background, then the word "Guitar", then the little flames.


I like your ideas, and this one is best imho. The sliced icons are not very space-consuming and it does the job very well I think. Put the next the the 'absolute' difficulty indicators (flames) and maybe even leave out the words guitar/drums/etc, the icon should say enough.

If you leave out the words, you have even more space so you could use oblong or rectangular icons so one could see the slices better.
Tormann71's Rockband 2 DLC Project

My own Crazy Dutch Music Song Thread Currently 1 song with all diff guitar and bass, as well as expert drum and lyrics.

Quick guides to SVN updating:
made for K.i.D's RB2 theme (but works with other repository's as well)[/size]
Leapo
Member
Posts: 64
Joined: October 3rd, 2007
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Leapo » Fri Oct 09, 2009 6:36 pm

Wow, lots of ideas since I last looked at this thread! I currently have my head buried in Photoshop, trying to implement a lot of that without overcrowding or cluttering.

What it's turning into is "here's a basic view, press yellow for WAY MORE information". I'll post up shots when I get things a little more in-order.

edit: let me just address this concern real quick:
coolguy567 wrote:I just noticed something: all those mockups are 16:10 whereas most monitors are 4:3 IIRC. You need to make sure your layout will still work on a 4:3 monitor. The setlist especially looks like it might be a squash on 4:3, as well as the scorecard with a 4-player band.

First off, I don't agree with your statement that "most monitors are 4:3". I don't have a single 4:3 screen in the house, everything is either 16:10 or 16:9. It's getting tough to find a 4:3 LCD unless you go online and order one :tongue:

In any case, I recommend we do the same thing that both Guitar Hero and Rockband do when going from 16:9 to 4:3. Compensate for 4:3 by ADDING height instead of REMOVING width (basically, just make all the list menus longer). Problem solved. :thumbup:
I was wrong... maybe
User avatar
Jama7301
Member
Posts: 2002
Joined: May 22nd, 2007
Location: Minnesota
Reputation: 0
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Jama7301 » Fri Oct 09, 2009 6:57 pm

...I've been mulling something over in my head, and I can't seem to find a solution for it...

Is it just me or does the color scheme of the menus/score screen not mesh well with the scheme of the actual gameplay? Or is that just me?
"The key to strategy...is not to choose a path to victory, but to choose so that all paths lead to a victory."
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby death_au » Fri Oct 09, 2009 8:44 pm

Jama7301 wrote:...I've been mulling something over in my head, and I can't seem to find a solution for it...

Is it just me or does the color scheme of the menus/score screen not mesh well with the scheme of the actual gameplay? Or is that just me?

That's a minor concern of mine, too...
I'm not sure about it though. We haven't actually settled on a scheme for either (though the menus are looking more and more likely to be close). I really like the purple flames and the layouts that Leapo has provided, but... I think I'm not sold on the black with the shine. I don't know why.
Apart from that, we do have to find a way to apply that to the in-game stuff. I have a feeling that trying to apply the menu style to the game isn't going to be easy, and we may have to change stuff in the menus.

...but I'm rambling, and my thoughts aren't really cohesive at the moment.
Hopefully I'll get some time later in the day or tomorrow, and I shall attempt to collate some of the big ideas in this thread into the first (and second) post. Hopefully it will help me (and everyone else) see everything together and sort out what meshes, what doesn't, and what hasn't been considered yet.

EDIT

Second post updated with a list of ideas so far. Let me know if there are anly glaring omissions. Hopefully having all the ideas in (basically) one spot will help us keep track of the ideas so they don't get lost, and we can see about how they might fit together.

(being a moderator grants you the ability to double-post, but it's not always a good thing... I keep doing it by accident)
coolguy567
Member
Posts: 417
Joined: February 20th, 2008
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby coolguy567 » Sat Oct 10, 2009 9:36 am

Leapo wrote:First off, I don't agree with your statement that "most monitors are 4:3". I don't have a single 4:3 screen in the house, everything is either 16:10 or 16:9. It's getting tough to find a 4:3 LCD unless you go online and order one :tongue:

In any case, I recommend we do the same thing that both Guitar Hero and Rockband do when going from 16:9 to 4:3. Compensate for 4:3 by ADDING height instead of REMOVING width (basically, just make all the list menus longer). Problem solved. :thumbup:
Well, with the exception of a couple laptops, I don't have a single 16:9/10 screen in the house. I guess we're just behind in technology here.

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)
COBHATECREW419
User avatar
Super_Crazy_Dude
Member
Posts: 364
Joined: June 9th, 2007
Location: Zzyzx Freeway
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Super_Crazy_Dude » Sat Oct 10, 2009 10:47 am

wow thats sick lol ! cant wait
Image
CHILDREN OF BODOM!!!!!!! OWNS!!!!!!
User avatar
Kalma5003
Member
Posts: 88
Joined: September 7th, 2008
Location: Somewhere In Finland
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Kalma5003 » Sat Oct 10, 2009 12:21 pm

Leapo's ideas are what I would like to see in FoFiX theme. Thous graphics are just sick (in good way).
Guns won't kill people, video games do.
I was wrong... maybe
User avatar
Jama7301
Member
Posts: 2002
Joined: May 22nd, 2007
Location: Minnesota
Reputation: 0
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Jama7301 » Sat Oct 10, 2009 1:05 pm

Alright, after a few minutes in paint, I made a (cheap) Mock-up of the accuracy/score meter idea I had


Image
"The key to strategy...is not to choose a path to victory, but to choose so that all paths lead to a victory."
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby death_au » Sat Oct 10, 2009 6:45 pm

To the 16:9 / 4:3 problem: This has been a concern for many themes, and although it hasn't been decided quite how to handle it yet, compensating for this somehow is intended to be addressed in 4.0.0. So at the moment, just consider the ratio thing a non-issue and we'll work it out later :wink:

@Jama: I'll add that pic to the second post to further clarify your idea there. Although... I think the red and green should be swapped. When you beat the best score, the difference between yours and the best should be green. That's just my opinion, anyway.
I was wrong... maybe
User avatar
Jama7301
Member
Posts: 2002
Joined: May 22nd, 2007
Location: Minnesota
Reputation: 0
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Jama7301 » Sat Oct 10, 2009 6:49 pm

That's fine. I was just trying to show the difference between being under your best, and finally surpassing your best haha.
"The key to strategy...is not to choose a path to victory, but to choose so that all paths lead to a victory."
coolguy567
Member
Posts: 417
Joined: February 20th, 2008
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby coolguy567 » Tue Oct 13, 2009 3:13 pm

So here are my thoughts on the part/difficulty selector:

We should combine all the part selection and difficulty selection together into one menu, rather than having separate menus for each individual choice (which works fine for single player but is messy in multiplayer). If there are multiple players then there will be multiple menus side by side; each player's controls will control their menu, and it will only advance when everyone's finalised their part and difficulty. The normal key controls (up, down, left, right, enter) will control the menu of the left-most player who isn't finalised yet (so you can still do it one player at a time if you use the normal controls, e.g. if one of the players is Jurgen).

First each player's menu will show the available parts to choose from, assuming there is more than one (otherwise it's skipped, just like it is already):

<Player name>
Select part
[] Guitar
[] Bass

The [] symbols are the sliced icons I talked about earlier, showing an icon for the instrument as well as what difficulties are available.

Then after choosing a part we get to the difficulty menu, as you'd expect. If the other players haven't chosen a part yet then the first player will still move on to difficulty selection and the others will stay back at part selection; you don't have to wait for everyone to choose their part before choosing difficulties.

Here's the difficulty selector. It will, of course, be skipped if there's only one difficulty to choose from.
<Player name>
Select difficulty
[] Expert Guitar
[] Hard Guitar
[] Medium Guitar

[] would now be the relevant non-sliced icons - the one beside Expert Guitar will be a guitar icon with a red background, and so on. Pressing the relevant "back" button (e.g. red fret) would take you back to part selection.

Then you get to the finalised screen, assuming there are still other players who aren't finalised yet:
<Player name>
Ready
[] Expert Guitar
You can still go back to change your difficulty but once everyone is finalised then you can't go back.

If a player only has one part to choose from (e.g. their controller is the drum controller) and one difficulty to choose from then they'll skip straight to Finalised and he'll have to wait for everyone else to pick.

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)
weirdpeople
Member
Posts: 1105
Joined: August 16th, 2008
Location: Texas
Reputation: 15
Contact:

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby weirdpeople » Tue Oct 13, 2009 4:08 pm

coolguy567 wrote:So here are my thoughts on the part/difficulty selector:

We should combine all the part selection and difficulty selection together into one menu, rather than having separate menus for each individual choice (which works fine for single player but is messy in multiplayer). If there are multiple players then there will be multiple menus side by side; each player's controls will control their menu, and it will only advance when everyone's finalised their part and difficulty. The normal key controls (up, down, left, right, enter) will control the menu of the left-most player who isn't finalised yet (so you can still do it one player at a time if you use the normal controls, e.g. if one of the players is Jurgen).

First each player's menu will show the available parts to choose from, assuming there is more than one (otherwise it's skipped, just like it is already):

<Player name>
Select part
[] Guitar
[] Bass

The [] symbols are the sliced icons I talked about earlier, showing an icon for the instrument as well as what difficulties are available.

Then after choosing a part we get to the difficulty menu, as you'd expect. If the other players haven't chosen a part yet then the first player will still move on to difficulty selection and the others will stay back at part selection; you don't have to wait for everyone to choose their part before choosing difficulties.

Here's the difficulty selector. It will, of course, be skipped if there's only one difficulty to choose from.
<Player name>
Select difficulty
[] Expert Guitar
[] Hard Guitar
[] Medium Guitar

[] would now be the relevant non-sliced icons - the one beside Expert Guitar will be a guitar icon with a red background, and so on. Pressing the relevant "back" button (e.g. red fret) would take you back to part selection.

Then you get to the finalised screen, assuming there are still other players who aren't finalised yet:
<Player name>
Ready
[] Expert Guitar
You can still go back to change your difficulty but once everyone is finalised then you can't go back.

If a player only has one part to choose from (e.g. their controller is the drum controller) and one difficulty to choose from then they'll skip straight to Finalised and he'll have to wait for everyone else to pick.

and that is the exact way rockband does it :P
here is a picture i took of rockband's instrument select screen:
Image
i may uppload a vid on how the rb one works lol
Developer of clone hero, and Former FoFiX developer
coolguy567
Member
Posts: 417
Joined: February 20th, 2008
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby coolguy567 » Wed Oct 14, 2009 3:39 am

Okay that is quite similar, but there are a few differences (mainly where the icons go, and showing what difficulties each part has with the sliced icons which obviously isn't an issue in RB). Instead of dividing the screen into 4 columns we can make a 2x2 grid (as we don't need so much height) and with the other differences that'll be enough to make it seem like we aren't ripping RB off :tongue: .

(TBH, how many different ways are there to do difficulty and part selection, anyway?)

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)
User avatar
Frack
Member
Posts: 242
Joined: June 30th, 2009
Reputation: 1

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Frack » Wed Oct 14, 2009 4:25 pm

It was supposed to be shown only when my mod were finished but

It's already possible to use a working Coverflow in fofix 3.120 :

Image
Image
Image

In order to do that i've just modified some .dae in the data folder and i've replaced CD by my modified .dae
to use it you just have to set the fofix options like if you want to see cds.. and of course they are moving like CDs,
it takes the same time to load than CDs labels but it's look like coverflow.
Image

HQ 16/9 FRACK HERO METALLICA THEME
Leapo
Member
Posts: 64
Joined: October 3rd, 2007
Reputation: 0

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Postby Leapo » Wed Oct 14, 2009 11:19 pm

How possible is it to change the perspective on that list so it's head-on instead of rotated to one side?

(I've almost got a HUGE batch of photoshop mock-ups ready. Give me a day or two to put the finishing touches on them)

Return to “FoFiX”

Who is online

Users browsing this forum: No registered users and 12 guests