Features & Graphics that FoFiX Misses from GH/RB Games

Discussion particular to FoFiX, its development, and themes
Forum rules
This topic is 15 years and 4 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
ToJa92
Member
Posts: 40
Joined: January 26th, 2008
Location: Sweden
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby ToJa92 » Thu Jun 11, 2009 11:12 am

Never letting the Rock Meter drop below a certain level or playing the first several notes of a song perfectly gives you "Hot Start" altough i can't remember if that gives bonus points.


I dunno actually if it gets you bonus points, but it gives you 20/25$ (can't remember) extra cash.
Rocker/Modder
User avatar
Cleanmonk
Member
Posts: 376
Joined: May 31st, 2008
Location: St.Louis, Missouri
Reputation: 0
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Cleanmonk » Sun Jun 14, 2009 8:24 pm

you should add a ten mult to gh5, because i know it uses a 10 mult.
User avatar
Fun498
Member
Posts: 275
Joined: March 24th, 2008
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Fun498 » Sun Jun 14, 2009 8:33 pm

death_au wrote:
bruce142 wrote:@KID

And Score Duel? It's something that will make RB2 really complete.

Wouldn't it be impossible for the party mode to just load every player, I mean we have a memory leakage and 2.6 is far away of releasing.

It's not impossible. It's never impossible. It's just impractical at this point. Once upon a time 3 player was "impossible", vocals were "impossible", online multiplayer was "impossible". Now two of these things are implemented and I'm pretty sure online multiplayer is possible. We'll see how long it takes for something like that to happen.
So the jump in / jump out thing is possible. Just not likely to happen any time soon, due to performance constraints, etc.


I'm lost. We have vocals now??? :blink: :scared: :blink: :confused: :confused: :confused: I've been gone since August. can someone fill me in?
Have you seen Fight Club? Watch it.

Daed Guy in a barrel.
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby death_au » Sun Jun 14, 2009 8:51 pm

Cleanmonk wrote:you should add a ten mult to gh5, because i know it uses a 10 mult.

11.
KID linked a vid in the FoFiX rock meter ideas thread that explained "Band Moments", and if you're multiplier is up to 10 and you hit a band moment perfectly you can (and I quote) "...crank it up to 11."
We'll have to wait and see just how this works though.

Fun, vocals have been implemented but don't work very well just yet. At the moment it's still only in the alphas, and hopefully a beta will be released soon, and the code will be tweaked and make it a lot more stable.
There are also other limitations, like currently only supporting themes that have the correct graphics (which I hope to see fixed before full release).
Thrashing Hard
User avatar
Metal218
Member
Posts: 8
Joined: April 25th, 2009
Reputation: 0
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Metal218 » Sat Jul 25, 2009 6:14 pm

In Guitar Hero II, when you activate the star power, here it's some flashes at the sides, look at
Image

too it's multiplayer graphics, for co-op mode (it can be)
Image

ok that's all

-----EDIT-----

Too, the guitar hero setlist in fofix is good, but the original is like this
Image

The guitart hero II star notes it's different look at:
Image
TTFAF 925K 99% :D
User avatar
void111
Member
Posts: 181
Joined: February 17th, 2009
Reputation: 0
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby void111 » Mon Sep 14, 2009 11:35 pm

really good looking missing things here hope there added :2thumbsup:
Last edited by void111 on Thu Sep 17, 2009 8:50 pm, edited 1 time in total.
I own GH III for PC
User avatar
myfretsarefrozen
Member
Posts: 48
Joined: May 29th, 2009
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby myfretsarefrozen » Wed Sep 16, 2009 10:29 pm

You forgot the endless setlist from RB2
I WOULD LIKE TO BLEW
User avatar
JunkanooJames
Member
Posts: 101
Joined: August 31st, 2009
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby JunkanooJames » Fri Sep 25, 2009 8:17 pm

What about the new Rock Meter/Star Power Guage for Guitar Hero 5?
I want that bad.
These:
Image
Questing songs: You Know You're Right (GH:WT DLC), Negative Creep (GH:WT DLC), Sliver (GH:WT DLC).
Image
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Sun Sep 27, 2009 8:21 pm

Guitar Hero 3
-First note always flashes a twinkle.

Guitar Hero World Tour
-If you hit notes and got a hot start, and you FC'ed the song, before a few notes in the end there says something on top of the fret board. I just forgot what is it.

The Beatles Rock Band
-Harmony Vocals, 3 players can hook 3 mics and play in a trio.

Rock Band Unplugged
-Unplugged mode (NEVER MIND.....TOO MINOR) only four frets and no strums and you as one band.

Lego Rock Band (If we are gonna get a Lego FOF)
-Collected Lego Studs, after finishing a song,you get lego studs
-Rock Den Customization

Almost Every Rhythm game
-3D stages
Image
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby death_au » Sun Sep 27, 2009 11:08 pm

angellinus wrote:Rock Band Unplugged
-Unplugged mode (NEVER MIND.....TOO MINOR) only four frets and no strums and you as one band.
FoFiX issue 772? Or is this a different mode?

angellinus wrote:Lego Rock Band (If we are gonna get a Lego FOF)
-Collected Lego Studs, after finishing a song,you get lego studs
I would really love to see a Lego Rock Band theme, or even better, a unique lego FoFiX theme. As for studs, is that the same as cash in other GH/RB games?
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby angellinus » Mon Sep 28, 2009 4:01 am

death_au wrote:FoFiX issue 772? Or is this a different mode?


Yesi it is. Not different

death_au wrote:As for studs, is that the same as cash in other GH/RB games?


I think that is your career score.


onmouseout="this.style.cursor='default'" alt="" />



Image


Syfatalityz
Member
Posts: 139
Joined: April 11th, 2009
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Syfatalityz » Wed Oct 14, 2009 8:01 am

Well, there are more

1. The "hit flames" from Rock Band - the shattering notes + the shockwave freestyle for drums
This one needs the specific shaders right? I heard it wasn't implemented yet

2. The overdrive bar in drums doesn't move with the fretboard when you hit a bass pedal note

3. The animation when you activate Overdrive, the orange "wave" that moves up the fretboard

TBH, no. 2 and 3 aren't really needed, but maybe work on it after you fix the performances issues in FoFIX, which mostly has to do with the (really) high quality audio which totally f*cks up my sound card and (probably) how it is written in Python

Oh yeah, these isn't exactly "missing"
1. Hit Flames appearing when you hit a bass pedal note
2. The note streak counter should have an option to remove it
Solarpolitiks
Member
Posts: 4
Joined: July 3rd, 2009
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Solarpolitiks » Fri Oct 23, 2009 10:32 am

Another feature I didn't see listed in the OP, was the GHWT and GH5 Feature where you can hit notes while holding a sustained note. Like this:
Image
Sorry if it was already mentioned, I just didn't see it in the first post.
Have A Cigar
User avatar
battery1992
Member
Posts: 99
Joined: September 18th, 2008
Location: Argentina
Reputation: 0
Contact:

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby battery1992 » Fri Oct 23, 2009 4:47 pm

Solarpolitiks wrote:Another feature I didn't see listed in the OP, was the GHWT and GH5 Feature where you can hit notes while holding a sustained note. Like this:
Image
Sorry if it was already mentioned, I just didn't see it in the first post.



Actually...it is listed in the OP

kristijan_mkd wrote:Overlaping sustains FoFiX issue 254
Image

I'm sorry if I make mistakes in my messages, i'm not a native english speaker.
Solarpolitiks
Member
Posts: 4
Joined: July 3rd, 2009
Reputation: 0

Re: Features & Graphics that FoFiX Misses from GH/RB Games

Postby Solarpolitiks » Fri Oct 23, 2009 10:03 pm

Crap, just saw it...
Not a great first impression eh?

Return to “FoFiX”

Who is online

Users browsing this forum: No registered users and 6 guests