FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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fablaculp
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Re: FoFiX v3.1xx development thread

Postby fablaculp » Fri Jun 05, 2009 10:30 am

I got this when finishing a song in career :

Code: Select all

(E) Recursive exception:Traceback (most recent call last):
  File "GameEngine.pyo", line 1016, in run
  File "GameEngine.pyo", line 991, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 793, in render
  File "GameResultsScene.pyo", line 1347, in renderHighScores
  File "GameResultsScene.pyo", line 477, in nextHighScore
AttributeError: 'SongInfo' object has no attribute 'difficulties'
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Re: FoFiX v3.1xx development thread

Postby akedrou » Fri Jun 05, 2009 3:24 pm

fablaculp wrote:I got this when finishing a song in career :

Code: Select all

(E) Recursive exception:Traceback (most recent call last):
  File "GameEngine.pyo", line 1016, in run
  File "GameEngine.pyo", line 991, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 793, in render
  File "GameResultsScene.pyo", line 1347, in renderHighScores
  File "GameResultsScene.pyo", line 477, in nextHighScore
AttributeError: 'SongInfo' object has no attribute 'difficulties'

r1624
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Re: FoFiX v3.1xx development thread

Postby aduro » Fri Jun 05, 2009 8:12 pm

I can't play drums with 1624, it freezes while loading some songs and displays this in the command box

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Re: FoFiX v3.1xx development thread

Postby Qstick » Sat Jun 06, 2009 12:24 am

aduro wrote:I can't play drums with 1624, it freezes while loading some songs and displays this in the command box

Image


r1627, alpha testers please let us know of any major issues you are encountering with the latest alphas as we would like to ensure everything is fixed before any release.
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Re: FoFiX v3.1xx development thread

Postby Maurice10 » Sat Jun 06, 2009 2:56 am

When I don't have my Slideguitar plugged in it tells me

Code: Select all

File "FoFiX\src\GuitarScene.py", line 3334, in handleAnalogSlider
    slideVal = (self.engine.input.joysticks[self.whichJoySlide[i]].get_axis(self.whichAxisSlide[i])+1.0)/2.0
IndexError: list index out of range

when it's finished loading a song.
And the drum sidebars haven't been fixed yet, either.
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Re: FoFiX v3.1xx development thread

Postby fablaculp » Sat Jun 06, 2009 4:22 am

Hi !

I think that the career mode is buggy since last revisions :

I played 2 songs in hard, then exit FoFiX and now i got this :

Image

Besides, i noticed that the note streak from a song applies to all songs under it in the tier.

Moreover, when switching to another tier, scores from the previous one are set to Nil. Switching back to it reload the scores.

EDIT: If needed i can make others screenshots.

EDIT2: I've just noted that FoFix drastically reduces my internet connection speed. (from 1,5Mo to 200ko) so it's really annoying.
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sat Jun 06, 2009 4:56 am

Maurice10 wrote:When I don't have my Slideguitar plugged in it tells me

Code: Select all

File "FoFiX\src\GuitarScene.py", line 3334, in handleAnalogSlider
    slideVal = (self.engine.input.joysticks[self.whichJoySlide[i]].get_axis(self.whichAxisSlide[i])+1.0)/2.0
IndexError: list index out of range

when it's finished loading a song.
And the drum sidebars haven't been fixed yet, either.


Those sidebars need to be fixed really (good fix r1628). Plus, that list index error is part of issue 788 on the code website. I'll update it with this info.
Last edited by evilbobthebob on Sat Jun 06, 2009 8:02 am, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Sat Jun 06, 2009 7:59 am

Side bars should be fixed in r1628
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Re: FoFiX v3.1xx development thread

Postby Ryoma » Sat Jun 06, 2009 8:39 am

Does the Metal shader actually work now? Not long ago the shader itself used to work on 3D notes, it's just the 3D textures didn't work with the shader at that time but the shader did produce multiple shadows on each 3D note.
Now while 3D textures work again, the shader doesn't seem to add a graphical effect anymore.

Another bug I've noticed: sometimes if you pause the game the "Resume" option is broken and the game keeps the freeze state (although the music is running). Happens very often if you pause the game a second time while the countdown after the first pause resume is still running.
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Sat Jun 06, 2009 9:05 am

Ryoma wrote:Another bug I've noticed: sometimes if you pause the game the "Resume" option is broken and the game keeps the freeze state (although the music is running). Happens very often if you pause the game a second time while the countdown after the first pause resume is still running.

Agree.
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Re: FoFiX v3.1xx development thread

Postby Nickman » Sat Jun 06, 2009 9:16 am

I like how the vocal support is comming along :D Great work.
Just some small GFX issues right now and that the arrow jumps like crazy ;)

Preview of glitches in kid's RB2 theme.
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Sat Jun 06, 2009 9:48 am

can use these RB vocal notes as Guitar Hero tail ?
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby Maurice10 » Sat Jun 06, 2009 9:51 am

It's way too hard to get gold stars on drums.
And for some reason the orange slider fret is for accept, instead of the green.
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Sat Jun 06, 2009 10:11 am

Nickman wrote:I like how the vocal support is comming along :D Great work.
Just some small GFX issues right now and that the arrow jumps like crazy ;)

Preview of glitches in kid's RB2 theme.
Image

I've already made akedrou concept images, where the items should be moved, what should be scaled and stuff. I guess he'll fix it in time. And why they don't say that tails are done damn! I'll go test them now :biggrin:

And yeah , if any other coders want to fix vocal graphic glitches .. Here..
http://www.mediafire.com/?mm22yiiz2yn
This images should be useful. :wink:


onmouseout="this.style.cursor='default'" alt="" />





onmouseout="this.style.cursor='default'" />



Image
Image
Image
Image





onmouseout="this.style.cursor='default'" />



Image
Image





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Re: FoFiX v3.1xx development thread

Postby icke01 » Sat Jun 06, 2009 11:03 am

I first noticed the following issue in r1624. If I play really well on a song and get it goldstared with about 1 minute left it says connection left and the game crashes...

Code: Select all

(W) Pitch bending is not supported; install john.stumpo's pitchbend module (r7 or higher) if you want it.
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 alpha (r1628) starting up...
(D) pygame version: 1.7.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Compiling shader "stage" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "sololight" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "tail" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "tail2" from data\shaders\rockbandtail.vert and data\shaders\rockbandtail.frag.
(D) Compiling shader "notes" from data\shaders\metal.vert and data\shaders\metal.frag.
(D) Compiling shader "neck" from data\shaders\neck.vert and data\shaders\neck.frag.
(D) Compiling shader "cd" from data\shaders\cd.vert and data\shaders\cd.frag.
(D) 1 joysticks found.
(D) 9 guitscw sounds found in themes\Rock Band 2 SVN\sounds: guitscw1.ogg - guitscw9.ogg
(D) 8 bassscw sounds found in themes\Rock Band 2 SVN\sounds: bassscw1.ogg - bassscw8.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 10 accept sounds found in themes\Rock Band 2 SVN\sounds: accept1.ogg - accept10.ogg
(D) 9 guitscw sounds found in themes\Rock Band 2 SVN\sounds: guitscw1.ogg - guitscw9.ogg
(W) Rock Band 2 SVN\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) Rock Band 2 SVN\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Rock Band 2 SVN theme = Normal
(D) Ready.
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Option text / selected hex colors: #FFFFFF / #FFBF00
(D) Option text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) Graphic menu enabled for submenu: advsettings
(D) View: Push: SettingsMenu
(D) View: Push: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) Quickset Gameplay - RB style
(D) Quickset Performance - Manual
(D) View: Pop: SettingsMenu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) View: Pop: Menu
Last edited by icke01 on Sat Jun 06, 2009 1:51 pm, edited 1 time in total.

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