FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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aduro
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Re: FoFiX v3.1xx development thread

Postby aduro » Thu Jun 04, 2009 6:14 pm

Yeah I'd really like to see that and also the red note trail when the note goes past the line. It's somewhat subtle but it makes it really easy to tell if/where you messed up
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Re: FoFiX v3.1xx development thread

Postby oesick » Thu Jun 04, 2009 6:16 pm

akedrou wrote:
oesick wrote:hi, one question.. what you think about coding the start and miss mult/mult2 (on one, new png or something like that) for RB2 and RB Beatles??

Huh?

its about the fill of the mult when you start song.. its empty and you can see the overdrive.. same thing when you miss the note..
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Thu Jun 04, 2009 9:54 pm

found something thats pretty annoying the fret buttons and notes are going off into the fretboard bars and when the fret board glow shader is on the gow goes out of the fret board a bit
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Re: FoFiX v3.1xx development thread

Postby WildSioux » Thu Jun 04, 2009 9:57 pm

akedrou wrote:
oesick wrote:hi, one question.. what you think about coding the start and miss mult/mult2 (on one, new png or something like that) for RB2 and RB Beatles??

Huh?

Anyway, r1622 fixes FoFiX issue 805, and requires a rebuild of your song cache, so... sorry about that.


The game closes after choosing a song folder. It will say browsing... And then when it gets to 100%, it closes. I have reset the song folder using the setlist path option. I have tried deleting the cache file in a couple of folders. Nothing worked....What am I doing wrong? Is there anything else I need to do to "rebuild" the song cache? I am going to bed now but will check in morning. Thanks

EDIT: here is the log (not sure if it helps).

Spoiler:

Code: Select all

(W) Missing pyaudio - microphone support will not be possible
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 alpha (r1622) starting up...
(D) pygame version: 1.8.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Compiling shader "stage" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "sololight" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "tail" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "tail2" from ../data/shaders/rockbandtail.vert and ../data/shaders/rockbandtail.frag.
(D) Compiling shader "notes" from ../data/shaders/metal.vert and ../data/shaders/metal.frag.
(D) Compiling shader "neck" from ../data/shaders/neck.vert and ../data/shaders/neck.frag.
(D) Compiling shader "cd" from ../data/shaders/cd.vert and ../data/shaders/cd.frag.
(D) 1 joysticks found.
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(W) Starz V.1\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(W) Starz V.1\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) Starz V.1\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Starz V.1 theme = Normal
(D) Ready.
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Graphic menu enabled for submenu: solo
(D) View: Push: Menu
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) Connected as session #1.
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.23999999999999999, 0.001)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.52549019607843139, 0.64313725490196083, 0.77254901960784317) / (0.52549019607843139, 0.64313725490196083, 0.77254901960784317)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: 0.1
(D) song_listscore_xpos found: 0.8
(D) song_listcd_cd_xpos found: 0.77
(D) song_listcd_cd_ypos found: 0.68
(D) song_listcd_score_xpos found: 0.63
(D) song_listcd_score_ypos found: 0.52
(D) song_listcd_list_xpos found: 0.16
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) New library selected: songs/Guitar Hero Encore - Rock The 80's
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs/Guitar Hero Encore - Rock The 80's
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) New library selected: songs/Guitar Hero Encore - Rock The 80's/Tier 2
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs/Guitar Hero Encore - Rock The 80's/Tier 2
(D) Dialogs.libraryListLoaded() function call...
(D) Retrieving parts from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.5 Because, It's Midnite - Limozeen/notes.mid
(D) Improperly named tracks. Attempting to force first track guitar.
(D) Retrieving sections from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.5 Because, It's Midnite - Limozeen/notes.mid
(W) Song.py: Using auto-generated note count sections...
(D) Retrieving parts from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.4 Radar Love - White Lion/notes.mid
(D) Retrieving sections from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.4 Radar Love - White Lion/notes.mid
(D) Retrieving parts from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.1 No One Like You - Scorpions/notes.mid
(D) Retrieving sections from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.1 No One Like You - Scorpions/notes.mid
(D) Retrieving parts from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.3 Heat of the Moment - Asia/notes.mid
(D) Improperly named tracks. Attempting to force first track guitar.
(D) Retrieving sections from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.3 Heat of the Moment - Asia/notes.mid
(W) Song.py: Using auto-generated note count sections...
(D) Retrieving parts from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.2 Shakin - Eddie Money/notes.mid
(D) Retrieving sections from: ../data/songs/Guitar Hero Encore - Rock The 80's/Tier 2/2.2 Shakin - Eddie Money/notes.mid
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(E) Loading error: Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 991, in main
    self.view.render()
  File "/home/mike/Games/FoFiX-SVN/src/View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 3562, in render
    for d in item.difficulties:
AttributeError: 'SongInfo' object has no attribute 'difficulties'

(E) AttributeError, <type 'exceptions.AttributeError'>: 'SongInfo' object has no attribute 'difficulties'Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 1016, in run
    return self.mainloop()
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 991, in main
    self.view.render()
  File "/home/mike/Games/FoFiX-SVN/src/View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 3562, in render
    for d in item.difficulties:
AttributeError: 'SongInfo' object has no attribute 'difficulties'

(D) View: Pop all
(D) View: Pop: SongChoosingSceneClient
(D) View: Pop: SongChooser
(D) View: Pop: LoadingSplashScreen
(D) Disconnecting.
(N) Connection lost.
(D) View: Push: MessageScreen
(E) Loading error: Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 991, in main
    self.view.render()
  File "/home/mike/Games/FoFiX-SVN/src/View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 3562, in render
    for d in item.difficulties:
AttributeError: 'SongInfo' object has no attribute 'difficulties'

(E) Recursive exception:Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 1016, in run
    return self.mainloop()
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 991, in main
    self.view.render()
  File "/home/mike/Games/FoFiX-SVN/src/View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 3562, in render
    for d in item.difficulties:
AttributeError: 'SongInfo' object has no attribute 'difficulties'

(E) Loading error: Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 989, in main
    done = Engine.run(self)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 136, in run
    self._runTask(task, tick)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 124, in _runTask
    task.run(ticks)
  File "/home/mike/Games/FoFiX-SVN/src/SongChoosingScene.py", line 171, in run
    selectedSong    = Config.get("game", "selected_song"))
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 5158, in chooseSong
    _runDialog(engine, d)
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 5115, in _runDialog
    engine.run()
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 1046, in run
    self.disconnect(session)
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 784, in disconnect
    self.removeTask(session)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 79, in removeTask
    task.stopped()
  File "/home/mike/Games/FoFiX-SVN/src/Session.py", line 157, in stopped
    self.close()
  File "/home/mike/Games/FoFiX-SVN/src/Network.py", line 144, in close
    self.handle_close()
  File "/home/mike/Games/FoFiX-SVN/src/Network.py", line 152, in handle_close
    return self.handleClose()
  File "/home/mike/Games/FoFiX-SVN/src/Session.py", line 208, in handleClose
    self.broker.signalMessage(0, ConnectionLost())
  File "/home/mike/Games/FoFiX-SVN/src/Session.py", line 66, in signalMessage
    handler.handleMessage(sender, message)
  File "/home/mike/Games/FoFiX-SVN/src/Session.py", line 87, in handleMessage
    return f(sender, **message.__dict__)
  File "/home/mike/Games/FoFiX-SVN/src/GameTask.py", line 72, in handleConnectionLost
    Dialogs.showMessage(self.engine, _("Connection lost."))
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 5264, in showMessage
    _runDialog(engine, d)
  File "/home/mike/Games/FoFiX-SVN/src/Dialogs.py", line 5115, in _runDialog
    engine.run()
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 1033, in run
    sys.exit(1)
SystemExit: 1

linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Thu Jun 04, 2009 10:19 pm

here is an image of what im talking aout5
Image
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Re: FoFiX v3.1xx development thread

Postby Ryoma » Thu Jun 04, 2009 10:40 pm

WildSioux wrote:The game closes after choosing a song folder. It will say browsing... And then when it gets to 100%, it closes. I have reset the song folder using the setlist path option. I have tried deleting the cache file in a couple of folders. Nothing worked....What am I doing wrong? Is there anything else I need to do to "rebuild" the song cache? I am going to bed now but will check in morning. Thanks
Having the same error, deleted all .fofix-cache files and after rebuilding the first cache file the game crashes and the cmd window reports this error:

Spoiler:Image

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Re: FoFiX v3.1xx development thread

Postby Ultimetalhead » Thu Jun 04, 2009 10:42 pm

I'm not sure if this has been posted, but I'm not reading through 190 pages.

Every once in a while, my FoFiX will freeze on the "browsing collection" screen. If this happens, it won't show songs, and I have to delete it and download again. Any suggestions?
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Re: FoFiX v3.1xx development thread

Postby death_au » Thu Jun 04, 2009 11:16 pm

oesick wrote:
akedrou wrote:
oesick wrote:hi, one question.. what you think about coding the start and miss mult/mult2 (on one, new png or something like that) for RB2 and RB Beatles??

Huh?

its about the fill of the mult when you start song.. its empty and you can see the overdrive.. same thing when you miss the note..

I understand. Just to make sure others do...
You want the mult2 image to have the black underneath, and not be transparent, right?
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Re: FoFiX v3.1xx development thread

Postby acrox999 » Fri Jun 05, 2009 2:05 am

I wonder, the latest rev won't let me play. After the "Browsing Collection", the game just exit like that. Without any notice. Any help? And yes, I've rebuild the cache.
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Re: FoFiX v3.1xx development thread

Postby akedrou » Fri Jun 05, 2009 3:41 am

Hah. I forgot to upload my changes to the song selecting bit, and that is a bit important. r1623.
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Fri Jun 05, 2009 4:24 am

weirdpeople wrote:found something thats pretty annoying the fret buttons and notes are going off into the fretboard bars and when the fret board glow shader is on the gow goes out of the fret board a bit

Pisses me off too.
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Re: FoFiX v3.1xx development thread

Postby oesick » Fri Jun 05, 2009 7:43 am

I understand. Just to make sure others do...
You want the mult2 image to have the black underneath, and not be transparent, right?


i thinking about new mult with miss note image (1st, the red one) and the new mult2 image with start fill (1st, black one) when you start the song.. i made that kind of images for example pngs (RB2):
ImageImage


screen (on black bg):
Image
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Re: FoFiX v3.1xx development thread

Postby WildSioux » Fri Jun 05, 2009 7:57 am

akedrou wrote:Hah. I forgot to upload my changes to the song selecting bit, and that is a bit important. r1623.


I hate minor details...1623 works! Thank you
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Fri Jun 05, 2009 7:57 am

Agree! A must-code!


onmouseout="this.style.cursor='default'" alt="" />





onmouseout="this.style.cursor='default'" />



Image
Image
Image
Image





onmouseout="this.style.cursor='default'" />



Image
Image





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Re: FoFiX v3.1xx development thread

Postby oesick » Fri Jun 05, 2009 9:15 am

kristijan_mkd wrote:Agree! A must-code!

thanks for support! :smile: i just want to fofix version of RB2 look like the real one :smile: so we can enjoy it more and more.. :smile:

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