FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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qba767
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Re: FoFiX v3.1xx development thread

Postby qba767 » Wed May 06, 2009 9:46 am

Where is fretsonfire.ini located when using "SVN version" of FoFix? :rolleyes: Settings are saving so it has to be somewhere, but not in game folder or subfolders :blink:

EDIT:Worked that out :tongue: I have changed blank fretsonfire.ini to fofix.ini in the main folder and it works as it should.
Last edited by qba767 on Wed May 06, 2009 10:00 am, edited 2 times in total.
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Re: FoFiX v3.1xx development thread

Postby Maurice10 » Wed May 06, 2009 9:59 am

documents and settings/application data/fofix/blabla.ini
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Re: FoFiX v3.1xx development thread

Postby Yopfraise » Wed May 06, 2009 12:06 pm

I think Whammy is a bit .... poor
Effects are not very good,

Does anyone could tell me how did he configures the audio/sound menu and whammy options please ?
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Wed May 06, 2009 12:09 pm

There is currently nothing you can do about improving the pitchbend, unless you want to help jstumpo improve his code for the pitchbend module.
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Typo report of The UTMOST Importance!

Postby BlackJack » Wed May 06, 2009 2:18 pm

In GuitarScene.py, and since (at least) revision #6 on GoogleCode :

Code: Select all

# Copyright (C) 2006 Sami Kyöstil?


It's Kyöstilä. :p

Spoiler:Worse than the nasty lack of space, line 14.


@trinidude4 : People with OCD, while silent, are grateful. ^__~



*runs*
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Wed May 06, 2009 3:17 pm

what i need to play with mic ?

i play the src version and my fretsonfire.ini is empty !
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby KrazzyKlown » Wed May 06, 2009 4:03 pm

Could ktail1-6.png and ktaile1-6.png support be added for GHIII themes that would activate when killswitch/whammy is being used? The white tail used in the GHIII themes currently just doesn't fit in well.
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Re: FoFiX v3.1xx development thread

Postby BlackJack » Wed May 06, 2009 4:28 pm

Italo_Hellboy wrote:what i need to play with mic ?


You need to add the following line :

Code: Select all

mic_features_enabled = True


i play the src version and my fretsonfire.ini is empty !

Since some revisions, the settings are now saved in fofix.ini instead of fretsonfire.ini (mostly because the devs wanted to mess with our heads and render a few tutorials invalid... or something like that ;) ).
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Wed May 06, 2009 4:57 pm

and where I find the fofix.ini?

only find the fofix.fresh.ini in pkg folder and it is empty
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby pukolata » Wed May 06, 2009 5:11 pm

how can ı play whit vocal? what sholud ı do plz help thnk you
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PUKOLATA, you should READ a few posts back...

Postby BlackJack » Wed May 06, 2009 5:26 pm

Italo_Hellboy wrote:and where I find the fofix.ini?

only find the fofix.fresh.ini in pkg folder and it is empty


Under Windows, you will find it in: %appdata%/fofix/
Under Linux or Mac Os X, the filepath is: ~/.fofix/

You can also make a blank one at the root of the application, start a game (Fofix will then write the default settings to this empty .ini*), exit, add the line, start the game again, enjoy.




_____________
*so if you want to keep your custom settings, you better find where the "other" fofix.ini is.
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Re: FoFiX v3.1xx development thread

Postby KaelemGaen » Wed May 06, 2009 5:48 pm

So, I can't seem to get the whammy bar to make me change my target in battle mode when doing the 3 player version. Did the key get changed since that went in? Or is it something I need to activate in the Battle options menu?
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Re: FoFiX v3.1xx development thread

Postby p_025 » Wed May 06, 2009 7:33 pm

Oh damn, I had no idea support for vocals was in the works. I mean, I saw preliminary means of using the mic to play guitar parts, but hell yea. I sure hope this is working soon, I'm definitely a vocalist.
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Re: FoFiX v3.1xx development thread

Postby d3vkit » Wed May 06, 2009 7:44 pm

I can't get the mic to work. I installed the latest SVN, and the required modules including pypitch and pyaudio. I created a new fofix.ini in the src folder, and changed mic_features_enabled = True. I created a new controller for the mic and assigned it to a player (everything seemed fine there except when naming it I had to close the program and name it manually). I then found out from another post that I have to play RB Co-op to use the mic - I go to that in multiplayer, everything works good from there to the point it starts to load the song - it freezes there and never gets to the song. I've never used an SVN before and I'm surprised it went as well as it did to this point, but I really wanted to check out the mic (which tests fine also, btw).

Here is my logfile:

Spoiler:(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 alpha (r1447) starting up...
(D) pygame version: 1.8.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Compiling lightning shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: lightningNone

(D) Compiling lightning shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: lightningNone

(D) Compiling lightning shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: lightningNone

(D) Compiling metal shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: metalNone

(D) Compiling neck shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: neckNone

(D) Compiling cd shader.
(E) Error occured during compilation.Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 97, in make
program = self.compile(open(fullname+".vs"), open(fullname+".ps"))
File "C:\Users\Administrator\Downloads\games\FoF\FoFiX SVN\src\Shader.py", line 146, in compile
program = glCreateProgramObjectARB()
GLerror: [Errno (1282,)] Dynamic function loading not implemented/supported on this platform

(E) Shader has not been compiled: cdNone

(D) 1 joysticks found.
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 10 accept sounds found in themes\Rock Band 2\sounds: accept1.ogg - accept10.ogg
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(W) Rock Band 2\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
(W) Rock Band 2\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) Rock Band 2\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Rock Band 2 theme = Normal
(D) Ready.
(W) Unable to enable psyco.
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Option text / selected hex colors: #FFFFFF / #FFBF00
(D) Option text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) Graphic menu enabled for submenu: settings
(D) View: Push: BasicSettingsMenu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) Quickset Gameplay - Manual
(D) Quickset Performance - Manual
(D) View: Pop: BasicSettingsMenu
(D) View: Push: Menu
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) Connected as session #1.
(D) 1 phrases taught.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) 2 phrases taught.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.20000000000000001, 0.10000000000000001)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: 0.12
(D) song_listscore_xpos found: 0.8
(D) song_listcd_cd_xpos found: 0.78
(D) song_listcd_cd_ypos found: 0.615
(D) song_listcd_score_xpos found: 0.6
(D) song_listcd_score_ypos found: 0.515
(D) song_listcd_list_xpos found: 0.16
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs\Rock Band 2
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 2 - Apprentice
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 3 - Solid
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 4 - Moderate
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 5 - Challenging
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 6 - Nightmare
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 7 - Impossible
(D) Dialogs.py: Inserted blank space in self.songs list after End of Career
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) View: Push: SongChoosingSceneClient
(D) View: Pop: SongChooser
(D) Retrieving sections from: D:\download\Games\Frets on Fire\songs\Rock Band 2\Modest Mouse - Float On\notes-unedited.mid
(D) Practice start position retrieved: []
(D) Retrieving parts from: D:\download\Games\Frets on Fire\songs\Rock Band 2\Modest Mouse - Float On\notes-unedited.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) Re

Ryoma
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Re: FoFiX v3.1xx development thread

Postby Ryoma » Wed May 06, 2009 8:34 pm

Division by zero is fixed, the game still crashes right after finishing the song and before entering the score screen though.
The logfile doesn't give any relevant error info, but at least the command window does:
http://img152.imageshack.us/img152/5391/sfdasdf.jpg

EDIT:
While you guys are at it, could you implement some sort of mic sensitivity check or setup? My mic is way too sensitive and returns an output while I do nothing.
I know I could set it up with my windows mic settings, but that would screw up my settings in Ventrilo and stuff. :glare:
Well I figured there is an option for that (sort of) already called Tab sensitivity, but it doesn't seem to change anything.

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