FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Harrold
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Re: FoFiX v3.1xx development thread

Postby Harrold » Wed Apr 29, 2009 1:13 pm

I'm a gentoo user and just compiled the blas-atlas package for about 2 hours (damn on an i7) and the game still asks for libblas.so.3gf. Anyone can tell me where to get this file, after I already compiled the atlas package? It's the 3.120 beta full package for linux 64bit.
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Re: FoFiX v3.1xx development thread

Postby evilynux » Wed Apr 29, 2009 2:20 pm

Harrold wrote:I'm a gentoo user and just compiled the blas-atlas package for about 2 hours (damn on an i7) and the game still asks for libblas.so.3gf. Anyone can tell me where to get this file, after I already compiled the atlas package? It's the 3.120 beta full package for linux 64bit.


Seems like i forgot to include it in the package. Next time around i'll include it (fixed in r1386).
Under Debian it's in the libatlas3gf-base package... the gf suffix has been added following the various patches that may be unique to Debian. In other words, i don't know if gentoo also applies those changes.

In any case, you can first try to create a symlink from your libblas.so to /path/to/your/fofix/libblas.so.3gf . If that doesn't work, you can get it by downloading Debian's (or Ubuntu's) libatlas3gf-base package for your architecture and extracting the wanted file.

e.g.:

Code: Select all

wget http://ftp.us.debian.org/debian/pool/main/a/atlas/libatlas3gf-base_3.6.0-24_amd64.deb
ar x libatlas3gf-base_3.6.0-24_amd64.deb
tar -zxvf data.tar.gz
cp ./usr/lib/atlas/libblas.so.3gf /path/to/your/fofix/


HTH
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Re: FoFiX v3.1xx development thread

Postby Slash666 » Wed Apr 29, 2009 2:37 pm

Just wanna point out a little bug. On my computer (don't know about yours) game runs just fine but sometimes (especially with many-notes songs) stops for a moment, then continues. I'm running C2D on Windows 7. Another bug is that the score text is a little bit outside its box. I'll post a screenshot or a video if you don't understand me cuz my english isn't great :)
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Re: FoFiX v3.1xx development thread

Postby KillerQ » Wed Apr 29, 2009 3:49 pm

Eze_2k wrote:i cant find tyhe 3 players option :S

1385


If you find it - you'll be a hero!


Heh,

Matt!

P.S. It's not implemented yet....
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Re: FoFiX v3.1xx development thread

Postby Azzco » Wed Apr 29, 2009 4:01 pm

KillerQ wrote:P.S. It's not implemented yet....

akedrou wrote:Heads up to alpha testers: r1383 implements 3-player mode for face off and RB-theme co-op modes. Enable it in (Advanced Mode) control settings. Now you can play with both Jurgen and Jurgette... alone in your room.

Previous page...
Edit
And here I assumed that we were talking about the 3 player gameplay itself and not the option wich seems to be the case.. Sorry bout that.

Anyway edit your fofix.ini, find the line that says "max_players = 2" and change it to 3.
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Re: FoFiX v3.1xx development thread

Postby Ryoma » Wed Apr 29, 2009 4:13 pm

Slash666 wrote:Just wanna point out a little bug. On my computer (don't know about yours) game runs just fine but sometimes (especially with many-notes songs) stops for a moment, then continues.

Do you use an external HDD? Because this bug happens for me when I'm using my FoFiX copy on my external HDD. It works fine on my internal HDD though.

Slash666 wrote:Another bug is that the score text is a little bit outside its box.

Try updating your themes folder, worked for me (had similar bugs):
Rock Band 2
Guitar Hero 3

Eze_2k wrote:i cant find tyhe 3 players option :S

The option for that is missing, if you really want to try it you have to change "max_players = 2" to "max_players = 3" in your FoFiX.ini.
EDIT: too slow :sleep:
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Re: FoFiX v3.1xx development thread

Postby Eze_2k » Wed Apr 29, 2009 5:24 pm

cant find fofix.ini :S
i searched in all the folders and is not there!Even with the windows search"fofix.ini"
Pardon my crappy english
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Re: FoFiX v3.1xx development thread

Postby Nickman » Wed Apr 29, 2009 5:35 pm

Slash666 wrote:Another bug is that the score text is a little bit outside its box.


That is a Python 2.6 or should i say pygame 1.9.0 or maybe it was pyOpenGL 3.0.0 thingy.
It looks right on Python 2.4. One fix could be to let themes choose where texts are displayed in theme.ini.. or hard code new values for the newer Python 2.6 setup.
But that would break 2.4 looks.

---- EDIT ----

Eze_2k wrote:cant find fofix.ini :S
i searched in all the folders and is not there!Even with the windows search"fofix.ini"


This is a question that has been answered like 100 time in this thread alone. But ok here it comes again.

In windows: C:\Documents and Settings\Your Name\Application Data\fofix\fofix.ini OR if you put an empty file called fofix.ini inside the fofix folder (where your game is) it will override and use that instead.

In linux: ../home/.fofix

Both are "hidden" folders.

---- EDIT ----

akedrou wrote:Heads up to alpha testers: r1383 implements 3-player mode for face off and RB-theme co-op modes.
It worked pretty well in my tests, but with some mild goofiness that I couldn't pin down, so if you notice any consistent goofiness or crashes, let me know.


I got it to work fine. Good framerate and it's very smooth.. But in worldraves GHIII theme all the meters are cut in half.. only the bottom part is showing here.
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Wed Apr 29, 2009 5:48 pm

Yeah the three player is slow (i only get about 16 fps without shaders) but its playable (for me)
Harmonix must have there code highly optimised because in the xbox360's case they have 4 player running on harware (graphics wise) worse than my pc and in the ps2 and wii way worse than my pc
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Re: FoFiX v3.1xx development thread

Postby Ryoma » Wed Apr 29, 2009 5:50 pm

Nickman wrote:In windows: C:\Documents and Settings\Your Name\Application Data\fofix\fofix.ini OR if you put an empty file called fofix.ini inside the fofix folder (where your game is) it will override and use that instead.

Both are "hidden" folders.

Or in Vista: C:\Users\USERNAME\AppData\Roaming\fofix\fofix.ini
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Re: FoFiX v3.1xx development thread

Postby fatdog » Wed Apr 29, 2009 6:24 pm

attempts to use 3 player mode for me freezes the game on the 5 second countdown just as it gets in game with this in the log

(E) Loading error:Traceback (most recent call last):
File "C:\fofix\MFH-Mod\src\GameEngine.py", line 959, in main
done = Engine.run(self)
File "C:\fofix\MFH-Mod\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\fofix\MFH-Mod\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\fofix\MFH-Mod\src\GuitarScene.py", line 3962, in run
self.handleAnalogSP(playerNum, ticks)
File "C:\fofix\MFH-Mod\src\GuitarScene.py", line 3104, in handleAnalogSP
self.starAxisVal[i] = abs(self.engine.input.joysticks[self.whichJoyStar[i]].get_axis(self.whichAxisStar[i]))
IndexError: list index out of range
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Re: FoFiX v3.1xx development thread

Postby akedrou » Wed Apr 29, 2009 6:36 pm

fatdog wrote:attempts to use 3 player mode for me freezes the game on the 5 second countdown just as it gets in game with this in the log

(E) Loading error:Traceback (most recent call last):
File "C:\fofix\MFH-Mod\src\GameEngine.py", line 959, in main
done = Engine.run(self)
File "C:\fofix\MFH-Mod\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\fofix\MFH-Mod\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\fofix\MFH-Mod\src\GuitarScene.py", line 3962, in run
self.handleAnalogSP(playerNum, ticks)
File "C:\fofix\MFH-Mod\src\GuitarScene.py", line 3104, in handleAnalogSP
self.starAxisVal[i] = abs(self.engine.input.joysticks[self.whichJoyStar[i]].get_axis(self.whichAxisStar[i]))
IndexError: list index out of range

Make sure the controller assigned to the starpower axis is plugged in and working.
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Re: FoFiX v3.1xx development thread

Postby Typhus » Wed Apr 29, 2009 7:05 pm

:woot:

I've been so busy fretting songs and stuff that only today I've noticed the latest implementations...

...One word:

AWESOME!!!!

Thank you so much! :thumbup:

Keep up the outstanding work guys.

You're my heroes!!

:laugh:

Nothing for now...

Click Here -> Latest W.I.P. song is Ride The Sky by Helloween

Kotti wrote:One of the many songs Typhus made for FoFH3. Check out his song thread, he deserves more recognition than is getting...
lukarocker wrote:Your latest Arch enemy song made my decision! YOU ARE MY NUMBER ONE FRETTER!!!
nariel99 wrote:But luckily , you find the post and were interested in the project. And the result : a pure moment of epicness in Frets on Fire . Once again thank you...
death_au wrote:Power metal covers of pop songs = WIN
+ Frets on Fire = EPIC WIN. Thank you Typhus :thumbup:
OPIK wrote:+ All difficulties included. That's PRECISELY why TYPHUS is in my "Personnal TOP 3 Best Fretters" !
dertanz wrote:NOOOOOOOOOOOOOOO DON'T EVER QUIT... man you are one of my fav charters :crying: you can't quit... if you quit charting I'd quit playing :crying:
DaBackStabber666 wrote:I love your frettings :D
loth wrote:Typhus YOU SO RULE!! I love playing the songs you have fretted! :2thumbsup: Even on Supereasy the accurate representation of the music comes out. What a pleasure playing these, I can't wait for more metal tunes from you. Thanks SO much for doing ALL LEVELS, my fun meter is on high! :thumbup:
THANKS GUYS!!

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Re: FoFiX v3.1xx development thread

Postby raynebc » Wed Apr 29, 2009 8:05 pm

weirdpeople wrote:Yeah the three player is slow (i only get about 16 fps without shaders) but its playable (for me)
Harmonix must have there code highly optimised because in the xbox360's case they have 4 player running on harware (graphics wise) worse than my pc and in the ps2 and wii way worse than my pc


Not having to run interpreted code makes a big difference.
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Wed Apr 29, 2009 9:05 pm

raynebc wrote:
weirdpeople wrote:Yeah the three player is slow (i only get about 16 fps without shaders) but its playable (for me)
Harmonix must have there code highly optimised because in the xbox360's case they have 4 player running on harware (graphics wise) worse than my pc and in the ps2 and wii way worse than my pc


Not having to run interpreted code makes a big difference.

yeah that is true too
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