angellinus wrote:WoW frets on fire has vocals?
NO
FoFiX has limited support for recognising pitch from a microphone. That is simply a first step towards vocals support. There's a lot more to it than that.
angellinus wrote:WoW frets on fire has vocals?
angellinus wrote:WoW frets on fire has vocals?
kristijan_mkd wrote:jstump91 wrote:Some microphone input code has been added in r1371.
I tested this , it fncking reckognizes chords and notes of my guitar, haha it's so cool.
If u can make for us to bind for example F , Gb, G, Ab and A to Fret 1, Fret 2 , Fret 3 , Fret 4 , Fret 5 that'll be ultra cool dude!!! I can play fof with my real guitar hahaha.
Edit , later.
It also recognizes my electric guitar plugged in into the line in, even better! If i set on acoustic effect it recognizes the notes great! I've turned on jurgen and pretend playing with my real guitar and it was so fun xD The chords will be problem anyway but i guess we will make 1 note chords for this, to solve it. I would LOVE to play like this, but dunno what happens with the delay, maybe it recognizes the note with a little delay or..
jstump91 wrote:by manually setting "mic_features_enabled" in the [game] section of fofix.ini to True. (I implemented it like this as a form of n00b-proofing. I strongly recommend setting it back to False for normal gameplay.
Borisdsp wrote:jstump91 wrote:by manually setting "mic_features_enabled" in the [game] section of fofix.ini to True. (I implemented it like this as a form of n00b-proofing. I strongly recommend setting it back to False for normal gameplay.
Where is FOFix.ini? I have never seen it sine I saw the REV with the change of fretsonfire.ini.
When I update to this revision I lost my configurations, but they are save now, where? No fretsonfire.ini, and using Windows XP search it doesnt found a FOFix.ini, maybe its´s hide. Where can it be?
Nickman wrote:Borisdsp wrote:jstump91 wrote:by manually setting "mic_features_enabled" in the [game] section of fofix.ini to True. (I implemented it like this as a form of n00b-proofing. I strongly recommend setting it back to False for normal gameplay.
Where is FOFix.ini? I have never seen it sine I saw the REV with the change of fretsonfire.ini.
When I update to this revision I lost my configurations, but they are save now, where? No fretsonfire.ini, and using Windows XP search it doesnt found a FOFix.ini, maybe its´s hide. Where can it be?
It's in a hidden folder (you realy should enable "show hidden files" in windows) at the following location for WinXP:
C:\Documents and Settings\Your Name\Application Data\fofix\fofix.ini
It's only there if you don't have fofix.ini in you game dir.
jstump91 wrote:- The 2.4 package contains pyOpenGL 2; the 2.6 package contains pyOpenGL 3. For the shaders, you must (?) use the 2.6 package.
aduro wrote:kristijan_mkd wrote:jstump91 wrote:Some microphone input code has been added in r1371.
I tested this , it fncking reckognizes chords and notes of my guitar, haha it's so cool.
If u can make for us to bind for example F , Gb, G, Ab and A to Fret 1, Fret 2 , Fret 3 , Fret 4 , Fret 5 that'll be ultra cool dude!!! I can play fof with my real guitar hahaha.
Edit , later.
It also recognizes my electric guitar plugged in into the line in, even better! If i set on acoustic effect it recognizes the notes great! I've turned on jurgen and pretend playing with my real guitar and it was so fun xD The chords will be problem anyway but i guess we will make 1 note chords for this, to solve it. I would LOVE to play like this, but dunno what happens with the delay, maybe it recognizes the note with a little delay or..
There's an entire game based around this concept. It takes Guitar-Pro files
http://littlebigstar.net/main/
slantyr wrote:does anyone else with the latest .svn have jurgen failing miserably on all songs?
sliost2 wrote:It would be nice if you can bind F , Gb, G, Ab and A to Fret 1, Fret 2 , Fret 3 , Fret 4 , Fret 5 !!!!!!
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