FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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angellinus
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Re: FoFiX v3.1xx development thread

Postby angellinus » Mon Mar 30, 2009 4:56 am

And speaking o yourocks,better code for the you rock of Rock band 2. It just glow the neck gold then disappear. Also pls code the enter. When the neck slides faster and the multiplier and overdrive bar slides with it.
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Mar 30, 2009 5:01 am

angellinus wrote:Also pls code the enter. When the neck slides faster and the multiplier and overdrive bar slides with it.

That made no sense.
...Except that I do understand what you mean. FoFiX issue 641, right?
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Re: FoFiX v3.1xx development thread

Postby Azzco » Mon Mar 30, 2009 6:52 am

aduro wrote:Addition difficulty support
GHWT introduced EXPERT+ which is the same as expert but with more bass pedal for people with two pedals. Would be a good idea for FoF as well

I wonder if it should be handeled as a different difficulty or just differently marked notes that are only used when selecting expert+ (AFAIK expert+ is only used to utilize double bass properly but the rest of the track is identical to expert and it just seems to be a waste of information duplicating a track and adding some additional notes). I guess we'll see how it works when we can properly decode the new gh chart format.
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Re: FoFiX v3.1xx development thread

Postby oesick » Mon Mar 30, 2009 7:02 am

FoFix by oesukinsyn (FIRE EDITION):
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Mar 30, 2009 7:56 am

Azzco wrote:
aduro wrote:Addition difficulty support
GHWT introduced EXPERT+ which is the same as expert but with more bass pedal for people with two pedals. Would be a good idea for FoF as well

I wonder if it should be handeled as a different difficulty or just differently marked notes that are only used when selecting expert+ (AFAIK expert+ is only used to utilize double bass properly but the rest of the track is identical to expert and it just seems to be a waste of information duplicating a track and adding some additional notes). I guess we'll see how it works when we can properly decode the new gh chart format.

Agreed. Also, not a request but on the same subject, don't the new Guitar Heroes (WT and up) have a Beginner mode as well, where you can hit any fret you please as long as you're approximately on time?
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Mon Mar 30, 2009 8:52 am

Yeah.. WT has lot of cool **** , but don't worry we will have some of the options when Guitar Hero 6 will be out :sleep:
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Re: FoFiX v3.1xx development thread

Postby KillerQ » Mon Mar 30, 2009 9:09 am

Kirall wrote:
Lysdestic wrote:
Kirall wrote:Is there supposed to be a slight latency when playing freestyle drums? I get that. It's especially bad when doing fills, I really get thrown off time.

If there isn't... I've been playing FoF with the wrong delay settings for half a year. D:


It's not your AV delay causing that.

The only solution I have is to increase the audio buffer to full, but even then, I still have a slight delay.

That's one thing I would really love to see fixed, in fact, I opened up an issue on Google Code for it a while back.


I just now realized how stupid my question sounds. I'm supposed to be more knowledgeable about audio than the average person. >_<


Whenever I increase my Audio buffer to the higher levels (in Vista) - the audio sounds completely distorted, slowed down, and stretched even... - odd...

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Re: FoFiX v3.1xx development thread

Postby nefarious » Mon Mar 30, 2009 3:45 pm

That's weird cause I get better audio with increased buffer but it causes all charts to be out of sync.
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Mar 30, 2009 4:39 pm

kristijan_mkd wrote:Yeah.. WT has lot of cool **** , but don't worry we will have some of the options when Guitar Hero 6 will be out :sleep:

Yeah, well, that's because Activision can throw as much money a they like to the Guitar Hero franchise. If I weren't so broke I'd be tossing a few coins towards FoFiX myself.
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Mon Mar 30, 2009 4:57 pm

is there any way to remove the note streak ? like RB2 ?
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby holystoneH » Mon Mar 30, 2009 5:19 pm

Italo_Hellboy wrote:is there any way to remove the note streak ? like RB2 ?


yes you can deactivate ingame messages like note streak but dont ask me where it is its somewhere in the settings menu.
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Re: FoFiX v3.1xx development thread

Postby Happ E Nose » Mon Mar 30, 2009 5:21 pm

death_au wrote:
kristijan_mkd wrote:Yeah.. WT has lot of cool **** , but don't worry we will have some of the options when Guitar Hero 6 will be out :sleep:

Yeah, well, that's because Activision can throw as much money a they like to the Guitar Hero franchise. If I weren't so broke I'd be tossing a few coins towards FoFiX myself.


Maybe if we had a few more coders, things would go faster. :wink:

Since we started using the SVN, things have picked up. We have more people working on FoFiX, and have gotten a lot of new features! :2thumbsup:
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Mon Mar 30, 2009 5:22 pm

no! I said the note streak counter
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Mar 30, 2009 6:20 pm

Happ E Nose wrote:Maybe if we had a few more coders, things would go faster. :wink:

Not sure about that one... "Too many cooks..." and all that.
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Re: FoFiX v3.1xx development thread

Postby Qstick » Mon Mar 30, 2009 6:27 pm

death_au wrote:
Happ E Nose wrote:Maybe if we had a few more coders, things would go faster. :wink:

Not sure about that one... "Too many cooks..." and all that.

i agree

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