Still lags after trying everything
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If you're using the latest alarian mod, the fretsonfire.ini won't be in %appdata%, it's in your root FoF directory (The one with the .exe in it). DELETE the fretsonfire.ini that's in your ROOT fretsonfire directory (The one with the .exe)
Also, graphics drivers up to date?
Color quality set to 32-bit?
If you have a dual core (Or quad core), have you un-ticked all but one of the cores on the fretsonfire.exe process?
(As BSRaven said), Computer specs?
Also, graphics drivers up to date?
Color quality set to 32-bit?
If you have a dual core (Or quad core), have you un-ticked all but one of the cores on the fretsonfire.exe process?
(As BSRaven said), Computer specs?
Specs: 3.00 gigahertz dual core processer, Geforce FX 5200 (up-to-date), 2 gigs of RAM.
Using Norton Virus Protection, Alrian 2.935 mod, set to 32-bit.
Here is my ini file:
Using Norton Virus Protection, Alrian 2.935 mod, set to 32-bit.
Here is my ini file:
Code: Select all
[audio]
bits = 16
buffersize = 2048
delay = 100
disable_preview = True
frequency = 44100
guitarvol = 1.0
kill_volume = 0.0
miss_volume = 0.8
rhythmvol = 1.0
screwupvol = 0.0
songvol = 1.0
stereo = True
[coffee]
failingenabled = True
morehopo = 1
neck_choose = 6
neckspeed = 50
phrases = True
songdisplay = False
themename = RbMFH
[engine]
game_priority = 4
highpriority = True
tickrate = 1.0
[game]
accuracy_mode = 2
accuracy_pos = 1
alt_keys = False
analog_killsw_mode = 0
analog_killsw_mode_p2 = 0
auto_drum_sp = False
bass_groove_enable = 1
bass_groove_neck = 1
bass_kick_sound = False
beat_claps = False
board_speed = 0
congrats = True
decimal_places = 1
disable_libcount = False
disable_librotation = False
disable_spinny = False
disable_vbpm = False
game_time = 1
gfx_version_tag = 1
gsolo_acc_pos = 3
gsolo_accuracy_disp = 1
guitar_solo_neck = 2
hit_window = 1
hopo_after_chord = 1
hopo_debug_disp = 0
hopo_mark = 0
hopo_style = 3
in_game_stats = 1
jurgdef = False
jurgtype = 2
key_checker_mode = 1
kill_debug = False
killfx = True
language =
large_drum_neck = False
leftymode = False
lphrases = True
lyric_mode = 2
margin = 0
midi_lyrics = True
neck_select_enabled = True
notedisappear = False
nstype = 1
party_time = 30
players = 1
pov = 0
rb_sp_neck_glow = False
rbmfx = True
rbnote = 0
rock_band_events = 1
rotate_stages = 0
selected_library = songs
selected_song = Master of Puppets
show_unused_text_events = False
sort_order = 0
sp_notes_while_active = 1
stage_mode = 0
stage_rotate_delay = 800
star_claps = False
star_scoring = 2
starfx = True
t_sound = 0
tapping = 0
uploadscores = False
uploadurl = http://www.prison.net/worldcharts/play
uploadurl_starpower = http://fofchart.exofire.net/uploadsp.php
[mods]
mod_color fret orange = True
mod_flames off = True
mod_flames size = False
mod_noob edition = False
mod_theme lightgraphics = True
[opengl]
supportfbo = False
svgquality = 0
svgshaders = False
[player0]
akey_1 = K_F1
akey_2 = K_F2
akey_3 = K_F3
akey_4 = K_F4
akey_5 = K_F5
akey_action1 = K_RETURN
akey_action2 = K_RSHIFT
akey_cancel = K_ESCAPE
akey_down = K_DOWN
akey_kill = K_PAGEUP
akey_left = K_LEFT
akey_right = K_RIGHT
akey_star = K_PAGEDOWN
akey_up = K_UP
difficulty = 0
key_1 = 65536
key_2 = 65537
key_3 = 65539
key_4 = 65538
key_5 = 65540
key_action1 = 264
key_action2 = 258
key_bass = K_SPACE
key_cancel = K_ESCAPE
key_down = K_DOWN
key_drum1a = K_a
key_drum1b = K_s
key_drum2a = K_e
key_drum2b = K_r
key_drum3a = K_t
key_drum3b = K_y
key_drum4a = K_u
key_drum4b = K_i
key_kill = K_PAGEUP
key_left = K_LEFT
key_right = K_RIGHT
key_star = 65542
key_up = K_UP
leftymode = True
name =
part = 0
two_chord_max = False
[player1]
aplayer_2_key_1 = K_F8
aplayer_2_key_2 = K_F9
aplayer_2_key_3 = K_F10
aplayer_2_key_4 = K_F11
aplayer_2_key_5 = K_F12
aplayer_2_key_action1 = K_PAGEDOWN
aplayer_2_key_action2 = K_PAGEUP
aplayer_2_key_cancel = K_F7
aplayer_2_key_down = K_DOWN
aplayer_2_key_kill = K_END
aplayer_2_key_left = K_LEFT
aplayer_2_key_right = K_RIGHT
aplayer_2_key_star = K_HOME
aplayer_2_key_up = K_UP
battle = False
difficulty = 2
leftymode = False
name =
part = 0
player_2_key_1 = K_F8
player_2_key_2 = K_F9
player_2_key_3 = K_F10
player_2_key_4 = K_F11
player_2_key_5 = K_F12
player_2_key_action1 = K_PAGEDOWN
player_2_key_action2 = K_PAGEUP
player_2_key_bass = K_l
player_2_key_cancel = K_F7
player_2_key_down = K_DOWN
player_2_key_drum1a = K_z
player_2_key_drum1b = K_x
player_2_key_drum2a = K_d
player_2_key_drum2b = K_f
player_2_key_drum3a = K_g
player_2_key_drum3b = K_h
player_2_key_drum4a = K_j
player_2_key_drum4b = K_k
player_2_key_kill = K_END
player_2_key_left = K_LEFT
player_2_key_right = K_RIGHT
player_2_key_star = K_HOME
player_2_key_up = K_UP
two_chord_max = False
[video]
disable_flamesfx = False
disable_fretsfx = False
disable_notesfx = False
disable_stats = False
fontscale = 1.0
fps = 80
fullscreen = True
hitflame_color = 0
hitglow_color = 0
multisamples = 0
resolution = 1280x1024
starspin = True
Re: Still lags after trying everything
Gave up a while ago, but recently I decided to take another whack at this. Using the latest FOF fix. Log file. Anything unusual?
EDIT: New problem. I ran Counter-Strike: Source, and it ran ok, but not good at 20-30 fps. I ran FOF and it ran slow as usual. I then ran Counter-Strike: Source again, and it ran slower than before at 10-12 fps.
Code: Select all
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.030 starting up...
(D) pygame version: 1.7.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing video.
(D) Enabling high priority timer.
(D) 1 joysticks found.
(W) MegaLight GH3\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
(D) 6 guitscw sounds found in themes\MegaLight GH3\sounds: guitscw1.ogg - guitscw6.ogg
(W) MegaLight GH3\sounds\starpowerready.ogg not found -- using starpower.ogg instead.
(W) MegaLight GH3\sounds\crowdcheers.ogg not found -- using data\sounds\crowdcheers.ogg instead.
(W) MegaLight GH3\sounds\staractivate.ogg not found -- using starpower.ogg instead.
(W) MegaLight GH3\sounds\stardeactivate.ogg not found -- sound disabled.
(D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
(D) Default animated stage for MegaLight GH3 theme = Normal
(D) Performance Autoset is off.
(D) Ready.
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) Option text / selected hex colors: #FFFFFF / #FFBF00
(D) Option text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) 6 guitscw sounds found in themes\MegaLight GH3\sounds: guitscw1.ogg - guitscw6.ogg
(D) View: Push: LoadingScreen
(D) View: Pop: LoadingScreen
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) Session #1 connected.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) Connected as session #1.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) View: Pop: MainMenu
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: None
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: None
(D) song_listscore_xpos found: None
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) View: Push: SongChoosingSceneClient
(D) Retrieving difficulties from: data\songs\2.4 To Live Is To Die\notes.mid
(D) Retrieving difficulties from: data\songs\2.5 Devil's Dance\notes.mid
(D) Retrieving difficulties from: data\songs\4.1 Orion\notes.mid
(D) Retrieving difficulties from: data\songs\4.2 Eye Of The Beholder\notes.mid
(D) Retrieving difficulties from: data\songs\2.3 Seek And Destroy\notes.mid
(D) 3 phrases taught.
(D) Learned about Scene.ControlEvent, 3 phrases now known.
(D) 6 phrases taught.
(D) Learned about Scene.ControlData, 6 phrases now known.
(D) Retrieving difficulties from: data\songs\2.2 No Leaf Clover\notes.mid
(D) Retrieving difficulties from: data\songs\2.1 Holier Than Thou\notes.mid
(D) Retrieving difficulties from: data\songs\4.4 Cyanide\notes.mid
(D) Retrieving difficulties from: data\songs\4.5 Welcome Home (Sanitarium)\notes.mid
(D) Retrieving difficulties from: data\songs\Master of Puppets\notes.mid
(D) Retrieving difficulties from: data\songs\Ozzy Osbourne - Crazy Train\notes.mid
(D) View: Pop: SongChooser
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.DeleteScene, 4 phrases now known.
(D) 7 phrases taught.
(D) 8 phrases taught.
(D) Learned about World.PlayerLeft, 5 phrases now known.
(D) Learned about World.SceneDeleted, 7 phrases now known.
(D) 9 phrases taught.
(D) Learned about World.SceneLeft, 8 phrases now known.
(D) View: Pop: SongChoosingSceneClient
(D) Learned about World.GameFinished, 9 phrases now known.
(D) View: Pop all
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Stopping server.
(D) Disconnecting.
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) Session #1 connected.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) Connected as session #1.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) View: Pop: MainMenu
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: None
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: None
(D) song_listscore_xpos found: None
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) View: Push: SongChoosingSceneClient
(D) Retrieving difficulties from: data\songs\2.4 To Live Is To Die\notes.mid
(D) Retrieving difficulties from: data\songs\2.5 Devil's Dance\notes.mid
(D) Retrieving difficulties from: data\songs\2.E Fade to Black\notes.mid
(D) Retrieving difficulties from: data\songs\4.1 Orion\notes.mid
(D) Retrieving difficulties from: data\songs\4.2 Eye Of The Beholder\notes.mid
(D) View: Pop: SongChooser
(D) Retrieving sections from: data\songs\2.E Fade to Black\notes.mid
(D) Practice start position retrieved: []
(D) Retrieving parts from: data\songs\2.E Fade to Black\notes.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) Retrieving difficulties from: data\songs\2.E Fade to Black\notes.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) Learned about World.DeleteScene, 3 phrases now known.
(D) 6 phrases taught.
(D) 7 phrases taught.
(D) Learned about World.CreateScene, 4 phrases now known.
(D) Learned about World.SceneDeleted, 6 phrases now known.
(D) Learned about World.SceneLeft, 7 phrases now known.
(D) View: Pop: SongChoosingSceneClient
(D) GuitarSceneClient init...
(D) View: Push: LoadingSplashScreen
(D) Simple tails used; complex tail loading error...
(D) GuitarScene keysList: [[64, 128, 256, 512, 1024]]
(D) loadSong function call (song.py)...
(D) Song with only a single audio track identified - single-track miss volume applied: 0.9
(D) Retrieving notes from: data\songs\2.E Fade to Black\notes.mid
(W) MIDI note 0x3e on channel 0 ending at 215 was never started.
(W) MIDI note 0x40 on channel 0 ending at 215 was never started.
(W) MIDI note 0x3e on channel 0 ending at 215 was never started.
(W) MIDI note 0x3f on channel 0 ending at 215 was never started.
(W) MIDI note 0x3d on channel 0 ending at 215 was never started.
(W) MIDI note 0x3e on channel 0 ending at 215 was never started.
(W) MIDI note 0x3e on channel 0 ending at 215 was never started.
(W) MIDI note 0x3e on channel 0 ending at 215 was never started.
(W) MIDI note 0x3c on channel 0 ending at 215 was never started.
(D) GSOLO ON event Solo 1A found at time 12748.9615
(D) GSOLO OFF event Verse 1A found at time 52108.2015
(D) GSOLO ON event Solo 2 found at time 152070.722
(D) GSOLO OFF event Verse 2A found at time 168837.852
(D) GSOLO ON event Solo 3A found at time 302205.658
(D) GSOLO OFF event Fade To Black found at time 406836.12075
(D) View: Pop: LoadingSplashScreen
(D) View: Push: LoadingSplashScreen
(D) GuitarScene: Guitar Solo found: 12748.9615-52108.2015 = 113
(D) GuitarScene: Guitar Solo found: 152070.722-168837.852 = 33
(D) GuitarScene: Guitar Solo found: 302205.658-406836.12075 = 678
(W) No song-specific stage found
(D) Valid background found, index (0): default.png
(D) Practice background filtered: practice.png
(D) View: Pop: LoadingSplashScreen
(D) Pause text / selected hex colors: #FFFFFF / #FFBF00
(D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) View: Pop: Menu
(D) 5 phrases taught.
(D) Learned about World.EnterScene, 5 phrases now known.
(D) View: Push: GuitarSceneClient
(D) View: Push: GuitarSceneClient
(D) View: Push: Menu
(D) View: Push: GameSettingsMenu
(D) View: Pop: GameSettingsMenu
(D) View: Pop: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) 6 phrases taught.
(D) Learned about World.PlayerLeft, 6 phrases now known.
(D) View: Pop: GuitarSceneClient
(D) 8 phrases taught.
(D) Learned about World.GameFinished, 8 phrases now known.
(D) View: Pop all
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Stopping server.
(D) Disconnecting.
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) View: Pop: Menu
EDIT: New problem. I ran Counter-Strike: Source, and it ran ok, but not good at 20-30 fps. I ran FOF and it ran slow as usual. I then ran Counter-Strike: Source again, and it ran slower than before at 10-12 fps.
Full Time Fretter
- hckyfrk2k7
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- Joined: May 8th, 2008
- Location: Port Huron, MI
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Re: Still lags after trying everything
How many processes are generally running when you play FOF?
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.
New Song Awards Idea, Check It Out Here!
Re: Still lags after trying everything
Around 90. I realize that is a lot and probably the problem, but the thing is, it's not my computer. It's my Dad's, so I shouldn't really screw around with processes and stuff. Maybe I'll talk to him about it, but he can still do his normal stuff on it, so he probably won't do much about it. I can still play Counter Strike 1.6, so that's good.
Full Time Fretter
- hckyfrk2k7
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- Posts: 225
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- Location: Port Huron, MI
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Re: Still lags after trying everything
ohio4987 wrote:Around 90. I realize that is a lot and probably the problem, but the thing is, it's not my computer. It's my Dad's, so I shouldn't really screw around with processes and stuff. Maybe I'll talk to him about it, but he can still do his normal stuff on it, so he probably won't do much about it. I can still play Counter Strike 1.6, so that's good.
90!?!?!??!?! THAT'S FREAKIN CRAZY
LOL Most I ever have going is usually between 30-40, and that's still pretty high!
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.
New Song Awards Idea, Check It Out Here!
Jpop fanatic
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Re: Still lags after trying everything
90 processes is quite a bit, even with a lot of stuff running, I only have 30ish. Look into the processor and memory utilization.
Ruler of Chatrooms
- nobby76
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Re: Still lags after trying everything
Holy hell 90 processes. im surprised the thing hasn't cought on fire.. BTW you can close processes without it hurting anything, its not like your uninstalling anything your just closing the programs. if you close one that shouldnt have been close just run that program again. closing processes is about as dangerous as turning of the tv when you have finished watching it. and if anyone tells you DONT DO THAT ITS NOT YOUR PC call them a retard, then junk punch them 


LONG LIVE THE NOOBS, THEY WILL OVER THROW US WITH THERE VASTLY SUPERIOR STUPIDITY.
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