
Guitar Hero World Tour Drums Wii Glovepie
Forum rules
- Before posting in this section please make sure your question has not already been answered:
- Read the FAQs and stickied topics. In particular: /******READ THIS POST BEFORE POSTING IN THIS SECTION!******\
- Visit the Wiki: http://fretsonfire.wikidot.com/
- Please try to search the forums before posting
- Questions about FoFiX?
- For general help, visit the project's Wiki: http://code.google.com/p/fofix/w/list
- Problem running FoFiX from git? Ask ALL your questions in the FoFiX forum
This topic is 15 years and 1 month old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
- wuxingwarrior3
- Member
- Posts: 62
- Joined: October 18th, 2008
- Location: Florida
- Reputation: 0
Guitar Hero World Tour Drums Wii Glovepie
So now that GHWT is out for all major platforms, people will be more and more interested in connecting their GHWT drums (and guitars) to their pc. I am a wii owner and glovepie is my best friend when hooking peripherals up to FOF. Does anyone know of a code, or working on one to connect the wii GHWT drums to the PC via glovepie? I preordered my GHWT game and it should be shipped by Halloween
. any information on this topic would be greatly appreciated. Oh and BTW, I'm writing this post because I'm an idiot and purchased a RB drum kit for ps2/ps3 to play with FOF alarian less than a week ago. I still haven't opened it because I'm out of town but if GHWT drums can connect to the MFH mod, then I'll just return the RB drums. Thanks! Please chime in if you're wondering the same thing

T3H H0LY PWNZ0R
- GeneralGilliam24
- Posts: 292
- Joined: July 17th, 2008
- Location: The FoFFF
- Reputation: 0
- Contact:
Re: Guitar Hero World Tour Drums Wii Glovepie
yeah, im getting it for the wii too
also, im pretty sure you can connect the GH:WT instruments to FoF the same way you can with the rest of the series' instruments. only 99% sure though

also, im pretty sure you can connect the GH:WT instruments to FoF the same way you can with the rest of the series' instruments. only 99% sure though

User banned for Credit Stealing.
-
- Member
- Posts: 2135
- Joined: May 27th, 2008
- Reputation: 1
Re: Guitar Hero World Tour Drums Wii Glovepie
You can (100% sure)
You'll need to create a new glovepie script though.
You'll need to create a new glovepie script though.
Re: Guitar Hero World Tour Drums Wii Glovepie
jrdnxxhero wrote:You can (100% sure)
You'll need to create a new glovepie script though.
anyone like to code it? i know theres someone around here that has posted some codes a while back.

- wuxingwarrior3
- Member
- Posts: 62
- Joined: October 18th, 2008
- Location: Florida
- Reputation: 0
Re: Guitar Hero World Tour Drums Wii Glovepie
Yeah, the wiimote is placed in the drums and that is how it communicates with the wii. Hell I can script it; anyone can script it, we just need to know what the drum pads are defined as. take this code for instance:
F1 = Wiimote1.Classic.a
F2 = Wiimote1.Classic.b
F3 = Wiimote1.Classic.x
F4 = Wiimote1.Classic.y
F5 = Wiimote1.Classic.ZL
The GH guitar is detected as a classic guitar hero controller, and the green fret is Wiimote1.Classic.a. All someone needs to do is find out the name of each drum pad and symbol and then equate them to a keyboard key. Sample:
Q = Wiimote1.drums.a
W = Wiimote1.drums.b
E = Wiimote1.drums.x
R= Wiimote1.drums.y
T = Wiimote1.drums.ZL
We just need to find out what the hell the names of the inputs are. Does anyone know where this information is available?
F1 = Wiimote1.Classic.a
F2 = Wiimote1.Classic.b
F3 = Wiimote1.Classic.x
F4 = Wiimote1.Classic.y
F5 = Wiimote1.Classic.ZL
The GH guitar is detected as a classic guitar hero controller, and the green fret is Wiimote1.Classic.a. All someone needs to do is find out the name of each drum pad and symbol and then equate them to a keyboard key. Sample:
Q = Wiimote1.drums.a
W = Wiimote1.drums.b
E = Wiimote1.drums.x
R= Wiimote1.drums.y
T = Wiimote1.drums.ZL
We just need to find out what the hell the names of the inputs are. Does anyone know where this information is available?
Re: Guitar Hero World Tour Drums Wii Glovepie
in glovepie, if you click in GUI (in the RUN bar, the second) you can detect the output and input keys: first press the key in keyboard and clicking on "detect output to emulate". You'll have selected the keyboard key in the list (you can also choose it manually). Then it will appear "detect input". Take pressed a pad of the drums and click there (detect input). It would say you what name have in glovepie. I don't have the drums yet, but I think it may work (with the guitar works)
(I'm spanish, sorry if my english isn't good, but I think you'll undertand what I say
)
(I'm spanish, sorry if my english isn't good, but I think you'll undertand what I say

Re: Guitar Hero World Tour Drums Wii Glovepie
I'd love to help you but unfortunately here in the UK GHWT is coming out on the 14th of November so I haven't got the drums yet so I've got no idea what the script is going to be, but as soon as I get them I'll write a script and post it here. 

-
- Member
- Posts: 2135
- Joined: May 27th, 2008
- Reputation: 1
Re: Guitar Hero World Tour Drums Wii Glovepie
aduro wrote:is it bluetooth?
All guitar hero wii instruments use the wii remote also, therefore it's bluetooth compatible.
- wuxingwarrior3
- Member
- Posts: 62
- Joined: October 18th, 2008
- Location: Florida
- Reputation: 0
Re: Guitar Hero World Tour Drums Wii Glovepie
Thanks Txurru, I'll give that a try when I get my drums. They should be here the 30th but unfortunately I'll be out of town until the first of november (i'm interviewing at a number of professional schools, and I thought fof was interrupting my studies
). If anyone figures it out before me, please don't be afraid to post it.
I have one more quick question to any tech gurus out there. I read on the forum a couple of days ago about someone trying to hook up there rock band 2 drum set and it didn't function correctly due to the velocity sensing feature of the drums. Does anyone know how to remedy this because the GHWT drums are also velocity sensitive? would there be a way to declare a certain drum pad to a key if the velocity is registered above a certain value? for instance, right now my whammy bar is set to deploy star power; here's the code:
PageDown = (Wiimote1.Classic.R *100 > 70)
What it's saying is that when the whammy bar is depressed above 70 (the values range from about 50 (normal) and 80 (fully depressed), then it equals page down. lets say for instance that a velocity of 2 m/s is a decent strike on the drums, and you want that to be the basal level of stimulation for each pad. Can you fix this by doing the following:
Q = Wiimote1.drums.a > 2
W = Wiimote1.drums.b > 2
E = Wiimote1.drums.x > 2
R= Wiimote1.drums.y > 2
T = Wiimote1.drums.ZL >2

I have one more quick question to any tech gurus out there. I read on the forum a couple of days ago about someone trying to hook up there rock band 2 drum set and it didn't function correctly due to the velocity sensing feature of the drums. Does anyone know how to remedy this because the GHWT drums are also velocity sensitive? would there be a way to declare a certain drum pad to a key if the velocity is registered above a certain value? for instance, right now my whammy bar is set to deploy star power; here's the code:
PageDown = (Wiimote1.Classic.R *100 > 70)
What it's saying is that when the whammy bar is depressed above 70 (the values range from about 50 (normal) and 80 (fully depressed), then it equals page down. lets say for instance that a velocity of 2 m/s is a decent strike on the drums, and you want that to be the basal level of stimulation for each pad. Can you fix this by doing the following:
Q = Wiimote1.drums.a > 2
W = Wiimote1.drums.b > 2
E = Wiimote1.drums.x > 2
R= Wiimote1.drums.y > 2
T = Wiimote1.drums.ZL >2
The Wiitard
- rednano12
- Member
- Posts: 1549
- Joined: December 22nd, 2007
- Location: http://www.youtube.com/watch?v=failedRickRoll
- Reputation: 0
- Contact:
Re: Guitar Hero World Tour Drums Wii Glovepie
I can do it, just need to know what it responds to on a classic controller.
- wuxingwarrior3
- Member
- Posts: 62
- Joined: October 18th, 2008
- Location: Florida
- Reputation: 0
Re: Guitar Hero World Tour Drums Wii Glovepie
Hey guys,
Just got home today. Followed txurru's advice and the detect input function did not return any value. Furthermore the GHWT guitar also does not respond the the detect input function. I know I'm doing it right because I tried it with my GHIII controller and everything came back fine. I tried using the old GHIII guitar script for the GHWT guitar and it obviously didn't work. Hmmmmm... now what to do?
Just got home today. Followed txurru's advice and the detect input function did not return any value. Furthermore the GHWT guitar also does not respond the the detect input function. I know I'm doing it right because I tried it with my GHIII controller and everything came back fine. I tried using the old GHIII guitar script for the GHWT guitar and it obviously didn't work. Hmmmmm... now what to do?
Re: Guitar Hero World Tour Drums Wii Glovepie
wuxingwarrior3 wrote:Hmmmmm... now what to do?


Guitar Hero PS2 innalambric guitar Glovepie
HEY!!!
I need some help......... because i bought a PS2 guitar and a usb adapter too
so i need to make it work...........its pissing me off beacause i cant
i have the glovePIE but i dont know how to use it correctly
another thing my PS2 guitar is inalambric so i think i need some bluetooht driver to make it work............(i think)
if someone can help me?? pls
I need some help......... because i bought a PS2 guitar and a usb adapter too
so i need to make it work...........its pissing me off beacause i cant
i have the glovePIE but i dont know how to use it correctly
another thing my PS2 guitar is inalambric so i think i need some bluetooht driver to make it work............(i think)
if someone can help me?? pls
Re: Guitar Hero World Tour Drums Wii Glovepie
glovePie will work for a ps2 guitar but it is not needed just start the game and set your keys.
Who is online
Users browsing this forum: No registered users and 7 guests