- Phase Shift -
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Re: Phase Shift [v0.54]
kirezar wrote:loving the game, but the only problem I'm having problems now is the timing window, it seems so small, idk if I need to calibrate, I'll d that then tell you the results
I have the same problem, I've tried for literally hours and I can't figure it out. It's hard to see which way I need to move the number too :P. It almost seems like my controller lags in PS too, like the lights are a second slower then when I press the fret down.
Bridged To The Sun.
- acrox999
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Re: Phase Shift [v0.55]
DWSK = David Want Some Kek
xD
Oh, will try 0.55 later. Nice 5 lane drums, David!
xD
Oh, will try 0.55 later. Nice 5 lane drums, David!
Gah.
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Re: Phase Shift [v0.55]
Rock meter is a bit... strict.
I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
Re: Phase Shift [v0.54]
Ambiguity wrote:kirezar wrote:loving the game, but the only problem I'm having problems now is the timing window, it seems so small, idk if I need to calibrate, I'll d that then tell you the results
I have the same problem, I've tried for literally hours and I can't figure it out. It's hard to see which way I need to move the number too :P. It almost seems like my controller lags in PS too, like the lights are a second slower then when I press the fret down.
thats the problem with mine! and changing the calibration doesn't seem to work right for me
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Re: Phase Shift [v0.54]
Ambiguity wrote:kirezar wrote:loving the game, but the only problem I'm having problems now is the timing window, it seems so small, idk if I need to calibrate, I'll d that then tell you the results
I have the same problem, I've tried for literally hours and I can't figure it out. It's hard to see which way I need to move the number too :P. It almost seems like my controller lags in PS too, like the lights are a second slower then when I press the fret down.
If the lights are a second slower then that's a big issue and I can only think of 2 reasons why that would happen.
1. Your computer is really slow and getting very low frame rates.
2. You are using a TV which has a video delay. (Plasma's TV's are the worst for this)
Can you post your machine specs please?
Thanks
David
Last edited by thekiwimaddog on Sun Jun 13, 2010 4:17 am, edited 1 time in total.
Re: Phase Shift [v0.55]
here is the full change log for v0.55 that i didn't have time to post last night
Added Drunk Mode (large hit window) ini setting DRUNK="TRUE"
Added Full 5 Lane Drum Support
DRUM_EASY_ORANGE (0x41) (65)
DRUM_MEDIUM_ORANGE (0x4D) (77)
DRUM_HARD_ORANGE (0x59) (89)
DRUM_EXPERT_ORANGE (0x65) (101)
(One note up from the green which should be an F)
Improved animation system, should fix animated triggered events glitching after song switching
Fixed Instancing Issues, reduced memory usage on 3d stage mode
Graphical meter, disabled the debug text
Combo / steak break line flash to make it easier to see when you screw up
More accurate freestyle section detection at the start and end of songs
Extra controller supported - PC WT Guitar / Alternative Xplorer model
Added Drunk Mode (large hit window) ini setting DRUNK="TRUE"
Added Full 5 Lane Drum Support
DRUM_EASY_ORANGE (0x41) (65)
DRUM_MEDIUM_ORANGE (0x4D) (77)
DRUM_HARD_ORANGE (0x59) (89)
DRUM_EXPERT_ORANGE (0x65) (101)
(One note up from the green which should be an F)
Improved animation system, should fix animated triggered events glitching after song switching
Fixed Instancing Issues, reduced memory usage on 3d stage mode
Graphical meter, disabled the debug text
Combo / steak break line flash to make it easier to see when you screw up
More accurate freestyle section detection at the start and end of songs
Extra controller supported - PC WT Guitar / Alternative Xplorer model
Bridged To The Sun.
- acrox999
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Re: Phase Shift [v0.54]
ADH wrote:Ambiguity wrote:kirezar wrote:loving the game, but the only problem I'm having problems now is the timing window, it seems so small, idk if I need to calibrate, I'll d that then tell you the results
I have the same problem, I've tried for literally hours and I can't figure it out. It's hard to see which way I need to move the number too :P. It almost seems like my controller lags in PS too, like the lights are a second slower then when I press the fret down.
thats the problem with mine! and changing the calibration doesn't seem to work right for me
I set the calibration to -100 and it became a bit wider.
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- thekiwimaddog
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Re: Phase Shift [v0.54]
acrox999 wrote:I set the calibration to -100 and it became a bit wider.
A New Calibration System is high up on our list. So hopefully this won't be such a pain once I get it implemented.
David
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THE HYPNOTOAD!
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Re: Phase Shift [v0.55]
acrox999 wrote:That's a great new David. Will we have a GH/RB-like calibration interface?
Something similar, not sure how easy it is to implement something like that.
I'm sure it's not too hard.
David
Re: Phase Shift [v0.55]
slightly tweaked the meter graphics so there is now a v0.55b its only a minor adjustment for now but i wanted to change it a little from what it was, there are no code changes in this one
v0.55b
v0.55b
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Re: Phase Shift [v0.55]
Everlong with 5 Lane Drums and Open Bass Notes is pretty sweet if I do say so myself
David
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Re: Phase Shift [v0.55]
I just played the game, and it's looking BEAUTIFUL. It plays really smoothly on a high res, which is rare for me. I still have the unplayable framerate that makes me fail when I look at the 'audience', but I plan on getting my stages over eventually. I noticed there weren't any particle effects on sustained notes. (might be a glitch on my computer hah) but if you don't have any particles to show there, could I suggest something like this? These are some sparks I made with a lighting effect in 3DSmax for our old game, but never got used.
Diffuse
Opacity
If you have one spark rotating clockwise, and another above/under it rotating counterclockwise, the effect looks like this.
http://www.megaupload.com/?d=2K8MVSCU (500 kb video render)
Diffuse
Opacity
If you have one spark rotating clockwise, and another above/under it rotating counterclockwise, the effect looks like this.
http://www.megaupload.com/?d=2K8MVSCU (500 kb video render)
Re: Phase Shift [v0.55]
wow. i am impressed with the new phaseshift.
and also, that is exactly how the fuse particles should look cool. (maybe a little faster though, but i think you already know)
and some extra particles could fly out of the frets when on a sustain like rockband, where little glass looking particles fly up on a sustain.
also, it would be cool if you had the notes break into peices when you hit them :)
and also, that is exactly how the fuse particles should look cool. (maybe a little faster though, but i think you already know)
and some extra particles could fly out of the frets when on a sustain like rockband, where little glass looking particles fly up on a sustain.
also, it would be cool if you had the notes break into peices when you hit them :)
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