Rapt0r wrote:Would like to know what all the features this currently has and your to do list.
can't go into all the details but off the top of my head, some key features
No player limit - limit is down to what your machine can handle
flexible custom resolution support - fine for multiple monitor setups
Full 3d board, notes, meter so the camera can be moved anywhere without breaking 2d elements
4 and 5 lane drums
Board, Note, Tail fade system
Specular highlights so you get the dynamic white highlights on the notes as they pass down the board
Animation support for 3d files for menus and in game
auto controller detection, no need to manually setup bindings or rebind if the id order changes
can connect controllers after the game is launched and game will detect them
current priorities
add a sound effects audio system for drum samples and miss effects
improve hopo system
collect profiles for controllers to extend plug and play support
about 10 other misc tasks that are needed to be sorted to get project ready for its first beta release
the first beta will not be feature complete, we will be focusing on dealing with crashes and optimising for slower machines to identify a realistic minimum requirement, once things appear stable we will focus on fixing up the gameplay systems