Strings on Speed

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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MarvinPA
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Postby MarvinPA » Wed Aug 20, 2008 2:47 am

I'm going to try this today :D

I'm going to try and mod it also but Maze told me that getting notes that work are hard :(
What's my age again?
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KTownEgghead
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Postby KTownEgghead » Wed Aug 20, 2008 1:37 pm

R4nd0M wrote:Suggestion for Stringsonspeed.co.nr:

Adjust the main links to not have a target that creates a new window.

he said he's fixing it. Just a coding bug.

EDIT::: http://sosforums.tk

I registered the forums with a new link, so it's shorter.
Last edited by KTownEgghead on Wed Aug 20, 2008 1:52 pm, edited 1 time in total.
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
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wembley1967
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Postby wembley1967 » Thu Aug 21, 2008 1:54 am

getting notes that work are hard


I thought they would be too but it was actually easy for me.

Tutorial Alert...sort of...

First I had to find out what in the name of Zork a .dae file was so I looked it up on the net.
After a few minutes of looking at stuff I found out COLLADA was responsible for the .dae file format.
So on a hunch (or praying for luck...whichever you prefer) I opened up Milkshape and it has a COLLADA exporter (which actually works...)
I made a mesh and tried the exported note.dae file in SOS.
It took a few tries to get the size and stuff adjusted but you can see the results...

Image

Bowzerk,
Some of the notes are turning out white.It turns out they are hopo notes.Is there any way to change or alter part of the color and how does SOS figure out what is what color?The note meshes I am using have no texture so it must be provided by SOS.
Please add some way to pause SOS...short of ending the song you're playing.It would save me a lot of aggravation.
Also to whomever knows about online multiplayer I have another question.
If I decide to host a multiplayer game then all I have to do is enter my port number (21) and click connect and it will add me to the server list and everyone that updates their server list can see it right?
I just want to make sure I am setting it up right.I would love to play this online with someone.

Edit:I only made the note.Everything else is from Maze's uber SOS mod.
Last edited by wembley1967 on Thu Aug 21, 2008 1:55 am, edited 1 time in total.
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Maze2234
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Postby Maze2234 » Thu Aug 21, 2008 8:01 am

heres an update on my mod, i made the notes, and i rather like these keys, what do you guys think?

Image

EDIT: bowzerk could you maybe add a normal note and a hopo note.dae? i was thinking normal notes just circles then the hopos look like thhe ones above, only with the mini circles white,
Last edited by Maze2234 on Thu Aug 21, 2008 8:06 am, edited 1 time in total.
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KTownEgghead
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Postby KTownEgghead » Mon Aug 25, 2008 12:40 am

LIVE THREAD, LIVE!

I agree. I think the bright notes are a tad distracting... any way to get rid of that?
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
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Maze2234
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Postby Maze2234 » Mon Aug 25, 2008 12:48 am

stringsonspeed.co.nr is updated, forgot to post here, i hp[e bowzerk likes it :p
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blackfriday
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Postby blackfriday » Fri Sep 05, 2008 9:26 pm

Will there be a Mac version in the near future?!?!?!?!
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arfn24
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Postby arfn24 » Fri Sep 05, 2008 11:09 pm

Not near, but in the future.
I need to learn C++ :p
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blackfriday
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Postby blackfriday » Fri Sep 05, 2008 11:11 pm

Cool, I'll help! And, why haven't you been on AIM arfn?
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arfn24
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Postby arfn24 » Fri Sep 05, 2008 11:12 pm

I haven't been near internet.
I'm gonna create a Mac Dev topic at the Stringsonspeed.co.nr forums.
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bowzerk
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Postby bowzerk » Sun Sep 07, 2008 12:56 pm

Beta v.0.5 is available here.

Changes:
-fixed some bugs
-changed the HOPO system somewhat
-notes disappear now after they have been played
-added data/theme.xml to allow more customization
-highscores are displayed now


Just some info about the theme.xml for modders:
A note/key can have one color per mesh. If for example your note model has 2 meshes, one called "mesh_01_", the other one called "mesh_02_" you can put in these two entries:

Code: Select all

<note_color_0 name="_01_" note0="0x9600ff00" note1="0x96ff0000" note2="0x96ffff00" note3="0x960000ff" note4="0x96ff00ff" />
<note_color_1 name="_02_" note0="0x96ffffff" note1="0x96ffffff" note2="0x96ffffff" note3="0x96ffffff" note4="0x96ffffff" />

This means all meshes with a "_01_" in the name will be colored green/red/yellow... and all meshes with a "_02_" in the name will be colored white. The names of your entries have to be numbered increasingly. like this: note_color_0, note_color_1, note_color_2,...

You can also change the colors of the menu completely, go here to see what each entry means.
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Strings on Speed: Discuss Download
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Maze2234
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Postby Maze2234 » Mon Sep 08, 2008 12:43 am

i've been waiting for this forever , thanks Bowzerk , is there any way to have hopo colours and normal colours? or is that already added?
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KTownEgghead
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Postby KTownEgghead » Mon Sep 08, 2008 1:05 am

I would be the happiest person alive if my computer would let me download stuff :(
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
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wembley1967
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Postby wembley1967 » Mon Sep 08, 2008 5:00 am

bowzerk,
Thanks for the update.
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acrox999
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Postby acrox999 » Mon Sep 08, 2008 5:08 am

This game's respond is too slow. bowzerk, please fix that. It made me too hard to play this game.

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