- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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Re: Phase Shift [v0.71]

Postby PiXeLaDo » Wed Nov 03, 2010 11:43 pm

Now that you mention it, PS doesnt have a count down like fofix. I would like to have it.
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Re: Phase Shift [v0.71]

Postby Eze_2k » Thu Nov 04, 2010 10:02 am

and a indicator of wich part is being played
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Re: Phase Shift [v0.71]

Postby PiXeLaDo » Thu Nov 04, 2010 1:04 pm

Yep, there's lots of unused events such as solos.
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Re: Phase Shift [v0.71]

Postby slashfan7964 » Thu Nov 04, 2010 4:06 pm

I'm sure they've acknowledged these, but I bet they are a low priority at this point.
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Re: Phase Shift [v0.71]

Postby kamakazikilla » Thu Nov 04, 2010 4:50 pm

slashfan7964 wrote:I'm sure they've acknowledged these, but I bet they are a low priority at this point.


solos, not a big deal....

missing notes because it has a slightly flawed start system/timing, problematic....
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Re: Phase Shift [v0.71]

Postby slashfan7964 » Thu Nov 04, 2010 5:23 pm

They said if they want that to be fixed, it's up to the fretter to add time to the beginning of the song.
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Re: Phase Shift [v0.71]

Postby kamakazikilla » Thu Nov 04, 2010 7:26 pm

slashfan7964 wrote:They said if they want that to be fixed, it's up to the fretter to add time to the beginning of the song.


yeah, but if people dont, why should i be stuck missing notes?? you know?? it should be universal enough to function in all instances...
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Make A Request Here!! I'LL FRET YOU A SONG =D
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EOF Sync Tutorial And FAQ
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Re: Phase Shift [v0.71]

Postby raynebc » Thu Nov 04, 2010 7:32 pm

Sort of relevant: The next release of EOF will allow you to import the chart, add the desired beats' or milliseconds' worth of silence to the beginning of the chart (automatically adjusting note positions to match) and save the chart to avoid this problem. This would be the best possible workaround until Phase Shift will count into the beginning of charts.
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Re: Phase Shift [v0.71]

Postby slashfan7964 » Thu Nov 04, 2010 7:57 pm

Doesn't RC3 have that already?
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Re: Phase Shift [v0.71]

Postby PiXeLaDo » Thu Nov 04, 2010 8:49 pm

It can be done manually with feedback too, but we want to avoid the need of a massive manual edit, amirite?

UNLESS eof can edit the audio lenght on the fly, it's basically the same thing.
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Re: Phase Shift [v0.71]

Postby kamakazikilla » Thu Nov 04, 2010 8:53 pm

PiXeLaDo wrote:It can be done manually with feedback too, but we want to avoid the need of a massive manual edit, amirite?

UNLESS eof can edit the audio lenght on the fly, it's basically the same thing.


exactly.... we just want a good two seconds or so before the notes come down... that's all.....

and for the last time.... has ANYONE any idea why every third or so 12th note has to be strummed!?
My Ongoing Song Thread <--old

############
Union Hero <--- where my new work is being kept
############

**************************************************
Make A Request Here!! I'LL FRET YOU A SONG =D
**************************************************

EOF Sync Tutorial And FAQ
GH Style Notes For Phase Shift
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Re: Phase Shift [v0.71]

Postby aander91 » Thu Nov 04, 2010 9:20 pm

12th note Hopo.
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Re: Phase Shift [v0.71]

Postby Asskickulater » Thu Nov 04, 2010 9:43 pm

off topic..kinda..
I dont know whats going on here, but the notes on this song are way too late when played in PS, yet when imported into eof, they are in perfect sync?
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Re: Phase Shift [v0.71]

Postby aander91 » Thu Nov 04, 2010 9:49 pm

When you import into EoF, are you importing the .eof file or the midi?
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