- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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thekiwimaddog
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby thekiwimaddog » Sun Feb 13, 2011 9:34 am

Eze_2k wrote:i just recreated the random songlist bug

i fill some spaces with random songs,y press RED to erase,when the last one is erased and the next RED cancel the playlist,it crashes


I've fixed this issue now and I'll add the bug fix to the next release.

Thanks
David
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby Eze_2k » Sun Feb 13, 2011 12:12 pm

My RB2 drum is working kinda wrogn with the cross pad,when i use it,it hagns on DOWN all the time,so i need to restart the game and the drum to make it work again,never happened in 0.71,so i have to use the pads for menu navigation or else it bugs
Pardon my crappy english
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Megaman 3 - Snake man
Megaman 3 - Boss
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby vitor180396 » Sun Feb 13, 2011 12:18 pm

Man
I´m having a problem here
When I execute it
The windows shows a message that says that I have to close the game
What can I do about it?
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fatdog
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby fatdog » Sun Feb 13, 2011 12:36 pm

vitor180396 wrote:Man
I´m having a problem here
When I execute it
The windows shows a message that says that I have to close the game
What can I do about it?


usually a sign you haven't installed the required software, unless its a new bug, is 0.71 working
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thekiwimaddog
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby thekiwimaddog » Sun Feb 13, 2011 12:47 pm

Eze_2k wrote:My RB2 drum is working kinda wrogn with the cross pad,when i use it,it hagns on DOWN all the time,so i need to restart the game and the drum to make it work again,never happened in 0.71,so i have to use the pads for menu navigation or else it bugs


I'm looking into this. I think I've narrowed the problem down.

Thanks
David
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby amak11 » Sun Feb 13, 2011 12:56 pm

Another bug if it hasnt been reported. I get my drums all set up, enter a menu and the selector wont stop going down
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?

f*cking ninja's...
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby Asskickulater » Sun Feb 13, 2011 1:43 pm

also quick issue, my TV's Resolution isn't in PS, I have to manually add it to config.ini, not a big deal, but slightly annoying at times. my tv's res is 1360x768
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vitor180396
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby vitor180396 » Sun Feb 13, 2011 1:51 pm

fatdog wrote:
vitor180396 wrote:Man
I´m having a problem here
When I execute it
The windows shows a message that says that I have to close the game
What can I do about it?


usually a sign you haven't installed the required software, unless its a new bug, is 0.71 working


No,I have installed DirectX 9.0c (June 2010) and VC++ Redist 2010
Cause´ when I tried do play it shows a message saying that I don´t have .dll file
Then I installed the DirectX 9.0c (June 2010) and VC++ Redist 2010 and It executed
But when I saw the menu the message appearers
I tried again but now the message became before the menu
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby weirdpeople » Sun Feb 13, 2011 3:27 pm

my rockband 2 guitar also has that bug where it doesnt stop going down lol

But you finally fixed the ebug that you denied as a bug for a while lol. You can now strum hopo notes without breaking your streak :P
Developer of clone hero, and Former FoFiX developer
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby thekiwimaddog » Sun Feb 13, 2011 3:31 pm

vitor180396 wrote:
fatdog wrote:
vitor180396 wrote:Man
I´m having a problem here
When I execute it
The windows shows a message that says that I have to close the game
What can I do about it?


usually a sign you haven't installed the required software, unless its a new bug, is 0.71 working


No,I have installed DirectX 9.0c (June 2010) and VC++ Redist 2010
Cause´ when I tried do play it shows a message saying that I don´t have .dll file
Then I installed the DirectX 9.0c (June 2010) and VC++ Redist 2010 and It executed
But when I saw the menu the message appearers
I tried again but now the message became before the menu


Was there anything in the gamelog?

Thanks
David
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby PiXeLaDo » Sun Feb 13, 2011 3:49 pm

weirdpeople wrote:You can now strum hopo notes without breaking your streak :P

I hope so.
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby vitor180396 » Sun Feb 13, 2011 4:14 pm

Here is my gamelog:

Spoiler:Sun Feb 13 17:04:00 2011 - Config Loaded
Sun Feb 13 17:04:00 2011 - **Config Settings**
Sun Feb 13 17:04:00 2011 - X-Resolution Windowed: 1280
Sun Feb 13 17:04:00 2011 - Y-Resolution Windowed: 720
Sun Feb 13 17:04:00 2011 - X-Resolution Fullscreen: 1024
Sun Feb 13 17:04:00 2011 - Y-Resolution Fullscreen: 768
Sun Feb 13 17:04:00 2011 - Music Path: C:\Users\Vitor\Desktop\Phase Shift Release\Music\
Sun Feb 13 17:04:00 2011 - Frame Limiter: 0
Sun Feb 13 17:04:00 2011 - Audio Calibration: 60
Sun Feb 13 17:04:00 2011 - Video Calibration: 0
Sun Feb 13 17:04:00 2011 - Display Adaptor: 0
Sun Feb 13 17:04:00 2011 - V Sync: 1
Sun Feb 13 17:04:00 2011 - Triple Buffer: 1
Sun Feb 13 17:04:00 2011 - Windowed Mode: 1
Sun Feb 13 17:04:00 2011 - Texture Filtering: 1
Sun Feb 13 17:04:00 2011 - Anti Aliasing: 2
Sun Feb 13 17:04:00 2011 - Specular Highlights: 1
Sun Feb 13 17:04:00 2011 - Force Drum Lane Count: 0
Sun Feb 13 17:04:00 2011 - Debug Mode: 0
Sun Feb 13 17:04:00 2011 - *******************
Sun Feb 13 17:04:00 2011 - Font Added
Sun Feb 13 17:04:01 2011 - ModifyDeviceSettings() REZ = 1280x720
Sun Feb 13 17:04:01 2011 - Sprites Loaded
Sun Feb 13 17:04:01 2011 - Entering Main Loop
Sun Feb 13 17:04:02 2011 - ****Loading Game Timer****
Sun Feb 13 17:04:02 2011 - ****Loading Main Game Assets****
Sun Feb 13 17:04:03 2011 - Added frame: kone_guitar_note
Sun Feb 13 17:04:03 2011 - Added Mesh: no name given
Sun Feb 13 17:04:03 2011 - Added frame: kone_drum_note031
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_hopo
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane145
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_bass_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Object14
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added frame: headusOBJexport02
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Mesh_11
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_5
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_hold_5
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_drum_note031
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_5
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_hold_5
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_hold2
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Dummy01
Sun Feb 13 17:04:04 2011 - Added frame: board
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: board_side_left
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: board_side_right
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane111
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: board09
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane001
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane137
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane01
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: fret_guitar_hold2
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: headusOBJexport04
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_drum_sp_5_lane
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: board014
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: board016
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_hopo
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_guitar_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_hopo
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: kone_guitar_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: headusOBJexport
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: headusOBJexport01er04
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chunk_meter
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: multiplier
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: rock_meter
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: ps_1
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: ps_2
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: Plane01
Sun Feb 13 17:04:04 2011 - Added frame: no name given
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chord_2_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chord_3_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chord_4_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chord_5_note
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:04 2011 - Added frame: chord_6_note003
Sun Feb 13 17:04:04 2011 - Added Mesh: no name given
Sun Feb 13 17:04:05 2011 - ****Loading Input Devices****
Sun Feb 13 17:04:11 2011 - ****Loading Game Menus****
Sun Feb 13 17:04:11 2011 - Loading Font Data\Fonts\default\
Sun Feb 13 17:04:11 2011 - Added frame: Plane113
Sun Feb 13 17:04:11 2011 - Added Mesh: no name given
Sun Feb 13 17:04:11 2011 - Added frame: Plane112
Sun Feb 13 17:04:11 2011 - Added Mesh: no name given
Sun Feb 13 17:04:11 2011 - Added frame: Plane145
Sun Feb 13 17:04:11 2011 - Added Mesh: no name given
Sun Feb 13 17:04:11 2011 - Added frame: Plane111
Sun Feb 13 17:04:11 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane142
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane112
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane142
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane142
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane142
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane112
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane142
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Added frame: Plane101
Sun Feb 13 17:04:12 2011 - Added Mesh: no name given
Sun Feb 13 17:04:12 2011 - Could not find texture: icon_heading.png
Sun Feb 13 17:04:12 2011 - CheckMediaType() - Not A Video Type!
Sun Feb 13 17:04:13 2011 - CheckMediaType() - Found Matching Format!
Sun Feb 13 17:04:13 2011 - SetMediaType() - POW2 Required!
Sun Feb 13 17:04:13 2011 - SetMediaType() - Passed All Tests
Sun Feb 13 17:04:15 2011 - ****Loading Sound FX****
Sun Feb 13 17:04:16 2011 - ****Loading Complete****



I think that nothing is wrong in the log
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Eze_2k
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby Eze_2k » Sun Feb 13, 2011 5:13 pm

i simply cannot make work both strum pick with this generic guitar,only work one
i messed with the DL.ini but i cant make them both work

<DEVICE>
<NAME>USB GamePad</NAME>
<VID>3727</VID>
<PID>4102</PID>
<MAGICBUTTON>-1</MAGICBUTTON>
<MAGICDATA>-1</MAGICDATA>
<XROTCEN>0</XROTCEN>
<GYROCUTOFF>99</GYROCUTOFF>
<TYPE>1</TYPE>
<BUTTONS>
<GREEN>53,128,0</GREEN>
<RED>49,128,0</RED>
<YELLOW>48,128,0</YELLOW>
<BLUE>50,128,0</BLUE>
<ORANGE>51,128,0</ORANGE>
<UP>0,65535,4</UP>
<DOWN>4,65535,0</DOWN>
<BACK>56,128,0</BACK>
<START>57,128,0</START>
<STRUMUP>0,65535,4</STRUMUP>
<STRUMDOWN>4,65535,0</STRUMDOWN>
<WHAMMY>52,128,0</WHAMMY>
</BUTTONS>
</DEVICE>


this way the guitar strums down and only down,button down tooo

but strum up and button UP,not work,sometimes I get to work the UP strum and button(whitout changin the strum down data),but then Strum down and DOWN button bugs and dont work,even if I use the keyboard to navigate the menu goes ALL down all the time,like the DRUM bug....
Pardon my crappy english

Songs:

Megaman 3 - Snake man

Megaman 3 - Boss
f*cking ninja's...
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Asskickulater
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Re: Phase Shift [v0.75] - Anniversary Release -

Postby Asskickulater » Sun Feb 13, 2011 5:22 pm

yeah some guitars have the same bug you mentioned with the drums, a work around

start the game.. dont navigate with the strum bar but with the blue an yellow keys once you get in game you should be able to strum without it bugging out.
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