Rockfan (This time it's for real!)

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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cmsk8ter
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Re: Rockfan (This time it's for real!)

Postby cmsk8ter » Thu Jan 21, 2010 6:25 pm

iamsensay wrote:Surely i can use the rockfan thread to express my interest for drums in rockfan.

Or is that off topic? You idiot.


you can ask questions about the game all you want, but you said you have NO INTEREST in the game, so I have no idea why you keep posting here if you have no interest. Next time read and try to understand what im trying to say before you call me an idiot because you just made yourself look like one.

ace, will the new release support the 3d venues or is that for later?
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Re: Rockfan (This time it's for real!)

Postby Acedia » Fri Jan 22, 2010 12:24 pm

This last week has been a wounderful experience and massive... I'm talking massive improvements to the game have been completed. With that being said, I am going to release another beta today. this is beta 1.9.107 yeah that's alot of numbers, but alot of changes have taken place. and next to beta 1.8.32 this is a completely different game.

Now for the changelog.

Chartloader has been fixed, optimized, and is ready for loading Bass, and Drum charts from the file.

Chartloader now creates proper Hopo code.

A Beat Marker system is now in place, completely working, with the ability to use multiple BPM changes throughout the song.

Faded Fretboards.

Faded Fretboard Layers.

Working sustains (98% complete) - tends to cut off if you lift your hands from the note when switching to the next note. This includes proper length, and placements.

Track cutoffs (Sound cutoff for Guitar track if available)

Improved hit window detection

Scoring Limited to Notes Hit, and Streak.

Fretboard Speed Changes with Difficultiy with Hyperspeed enabled code (For expert only)

Backgrounds

Mostly everything graphics wise is modable (does not include engine logo, or game logo)

HUD displays Time left of song.

New RF Logo

Random Fretboard Choosing

Menu Sounds

Changed Layout of Folders for the game, to a theme based Folder Style. Removed the Libraries folder, and placed all essential libraries in the root game folder.

Removed unneeded code from the game.

Added small RF icon

Fixed Vsync while in Fullscreen Mode.

Multiplayer has been stripped, getting ready for Online Support, needed to improve the Setup.

The escape from song ability has been stripped from the game as well, we found that the game would hang for along time with the new code in place, so we opted to strip it from the game for the time being.

_______________________________________________________


Rockfan's Gameplay Scene has been completely re-written to optimize the play experience, without loosing too much performance. With Vsync enabled, the game runs even more smoothly, and Processor useage while using VSync has dropped to less than 25%.

Because we've been hearing that people are having problems with RF, and it ultimately comes down to "Did you install the pre-reqs?" We have created an installer for you guys. It will detect if you need any of the pre-reqs, and install them if you do. This does not apply to the Xna 3.1 redis, because it will always try to install that. If you already have it installed, you can cancel that portion of the installation, and it will continue as normal. A problem we've noticed with the installer happens to be that it does not create a desktop or start menu shortcut. So if you Check where you installed the program
{rootdirectory}\programfiles\ROCKFAN Beta
and create a desktop shortcut by right clicking and dragging the Rockfan.exe file to the location you want your shortcut and choosing "create shortcut."

The Updated File has been added to the first Post....
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Re: Rockfan (This time it's for real!)

Postby Rapt0r » Fri Jan 22, 2010 1:48 pm

Installer is a great idea! Hopefully it'll greatly cut down on the "It doesn't work." posts.

[edit]Installer apparently doesn't properly detect if I have the XNA framework. It brought up the installer for it which only allowed me to repair/uninstall it.
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Re: Rockfan (This time it's for real!)

Postby iamsensay » Mon Jan 25, 2010 3:06 am

cmsk8ter wrote:
iamsensay wrote:Surely i can use the rockfan thread to express my interest for drums in rockfan.

Or is that off topic? You idiot.


you can ask questions about the game all you want, but you said you have NO INTEREST in the game, so I have no idea why you keep posting here if you have no interest. Next time read and try to understand what im trying to say before you call me an idiot because you just made yourself look like one.

ace, will the new release support the 3d venues or is that for later?


Sigh, fine. What about the non-existant mid support? From what ive seen over on the RF site there is no mid parser yet and no mid support? And the plan is to simply convert mids to charts on the fly?
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Re: Rockfan (This time it's for real!)

Postby Acedia » Wed Jan 27, 2010 3:04 pm

I will be posting a new update to fix the installer issue pertaning to the shotcuts created by the installer. This will also include updates to fix the keyboard issues and. Mid support. Currently im having issues with EOF created mids so untill that is resolved any custom songs created through EOF will have to be converted to chart for it to work properly.
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Re: Rockfan (This time it's for real!)

Postby Metallicaholic666 » Wed Jan 27, 2010 3:07 pm

Awesome! Can't Wait!!!
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Re: Rockfan (This time it's for real!)

Postby Acedia » Thu Jan 28, 2010 11:58 pm

Alright everyone. This weekly update is coming early, although i don't have much in the way of added features to discus about Rockfan. Rockfan now supports .mids. Midi support is fully functional, to include extended sustains, such as those in games such as GH:WT Metallica, and Smash hits, etc. Wammy support has been added to those with an Xbox 360 controller. No support for turning this feature off is available, so if you have one of those "Alternate" guitars where the wammy is reversed from the Xplorer, you might find this update as annoying.
I have added support to be able to change the cutoff sound level.
I have improved even further the beat-marker system.
Improvements to the Keyboard input handling have been made, to include an alternate strum key.
Hyperspeed is still a cheat, however to get Hyperspeed active you must select Expert for it to change into Hyperspeed Mode ("H" during difficulty selection screen.)

I cannot thank these people enough for the amount of input they have provided me over the duration of testing, especailly during this .midi phase.

Cool29801 - without you, I have no idea if this project would still be alive, like it is now.

TripleJC - your testing, and finding them niche's of stuff that is often overlooked.

Amak11 - Thanks for testing in all possiable senarios. Good pc's, cheap ones, different configurations, and helping me with that d*** EOF midi file crap.

Derelict - Thanks for comming back, and joining the team. This will take alot of pressure off of me.

And thank you all for making RF what it is so far. We have come along way, and the sky's the limit at this point.

The next beta release of Rockfan (beta 1.10.127) will be released on Friday Jan 29th. Please be patient, were working on a better installer so that we do not run into the same issues as last time. Until then Keep Rockin On'
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Re: Rockfan (This time it's for real!)

Postby Jama7301 » Fri Jan 29, 2010 12:25 am

Hehe, I saw "RF" and immediately thought of the RF-Mod for FoF, good times...

Anyways, Kudos all around. It's nice to see a project come to fruition and not die in the alpha/beta phase. Congrats and good luck with future releases.
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Re: Rockfan (This time it's for real!)

Postby Acedia » Fri Jan 29, 2010 4:29 pm

The new beta is up, check out the first post to get the link, and find out alittle bit about the new update.
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Re: Rockfan (This time it's for real!)

Postby OzzyOzrock » Sat Jan 30, 2010 2:51 am

How would I add songs?
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I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
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Re: Rockfan (This time it's for real!)

Postby Rapt0r » Sat Jan 30, 2010 2:59 am

Convert the .midi to .chart with chart2mid2chart and put them in the songs folder for the game. Works pretty much the same as FoF from what I've seen.
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Re: Rockfan (This time it's for real!)

Postby OzzyOzrock » Sat Jan 30, 2010 3:46 am

Actually, the problem is that I can't find the songs folder...

-- Edit: Sat Jan 30, 2010 3:48 am --

I mean the new version.
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I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
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Re: Rockfan (This time it's for real!)

Postby Acedia » Sat Jan 30, 2010 8:45 am

Rapt0r wrote:Convert the .midi to .chart with chart2mid2chart and put them in the songs folder for the game. Works pretty much the same as FoF from what I've seen.

No more converting needed. RF, supports .chart, and .mids

OzzyOzrock wrote:Actually, the problem is that I can't find the songs folder...

The Default songs folder location is :
{InstallDriveLetter}\ProgramFiles(x86)\Rockfan\Content\Songs - On x64 bit machines and
{InstallDriveLetter}\ProgramFiles\Rockfan\Content\Songs - On others.
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Re: Rockfan (This time it's for real!)

Postby Rapt0r » Sat Jan 30, 2010 1:15 pm

Actually, I just found that out. Apparently, your latest installer doesn't overwrite the previous install (one installs to ROCKFAN BETA and one to just Rockfan).
DISCLAIMER: The above text should be consumed at your own risk. If you happen to take it seriously, you are an idiot.
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Re: Rockfan (This time it's for real!)

Postby OzzyOzrock » Sat Jan 30, 2010 1:20 pm

Well, I found it, and Rapt0r is right.
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I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.

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