CoD Black Ops multiplayer trailer

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tibiazak
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Re: CoD Black Ops multiplayer trailer

Postby tibiazak » Fri Aug 13, 2010 10:01 am

Raptor, when you don't know anyone who plays CSS, there's literally never any teamwork, ever. I've never gone on a "normal" (i.e. non-modded) gametype and had people working together... the closest thing to actual teamwork I've seen was on zombie mods.

Aander: I find MW1 and 2 easier to pick up than, say, CSS. Am I amazing at MW2? No. Can I usually keep my k/d around 1.00? Yes.

I actually agree with raptor on his MMOFPS rant though. They do all suck, and they're not MMOs. And neither is Guild Wars. A single "Lobby Town" does not an MMO make, if the rest of your huge world is instanced.

They're called massively multiplayer online first person shooters because there are thousands or millions of players; however just because there are that many players it doesn't mean they all have to be on and interacting with each other for it to be an mmo. It's the fact that that many players exist and that the only mode of play is online that makes them MMOs.


Incorrect, sir. From wiki: "MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion." - an MMO is an MMO because people are running around in the world 24/7. With the exception of Huxley, there are no free PC FPSs that have persistent worlds. You go to a lobby, find a match, join the match, and then a map is loaded where you shoot each other, then you go back to the lobby. That's just a free online shooter, it's NOT an MMO.
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Re: CoD Black Ops multiplayer trailer

Postby Rapt0r » Fri Aug 13, 2010 10:31 am

If there isn't team work going on in CSS, take control and be a man. If people think you know what you're doing they'll listen. the more you talk, the more they will listen.
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Re: CoD Black Ops multiplayer trailer

Postby tibiazak » Fri Aug 13, 2010 6:37 pm

Rapt0r wrote:If there isn't team work going on in CSS, take control and be a man. If people think you know what you're doing they'll listen. the more you talk, the more they will listen.


I have tried this in both TF2 and CSS. It's worked, iirc, once. in TF2.
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Re: CoD Black Ops multiplayer trailer

Postby Rapt0r » Fri Aug 13, 2010 7:52 pm

You, apparently, don't have a very commanding voice. YELL AT THE TOP OF YOUR LUNGS, LAD!
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Re: CoD Black Ops multiplayer trailer

Postby vedicardi » Fri Aug 13, 2010 10:43 pm

join a clan, it's all about teamwork
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Re: CoD Black Ops multiplayer trailer

Postby jaxxxson » Sun Aug 15, 2010 12:50 pm

Although this is a full blown sequel, it doesn't have much appeal to me. Instead of amping their systems, they just made new levels and recycled the weapons. Now IF, they were to fix some of the problems from the first games, I would maybe purchase this, however it will more than likely turn into grenades flying every which way.
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Re: CoD Black Ops multiplayer trailer

Postby Rapt0r » Sun Aug 15, 2010 12:58 pm

>full blown sequel
>implying this is not another CoD4 reskin

Also, if they fix that, no one will want to play it.

NEW EXCLUSIVE SCREENS OF COD BLACK OPS

Spoiler:Image

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Re: CoD Black Ops multiplayer trailer

Postby tibiazak » Thu Sep 02, 2010 11:38 am

Bump for gungames. Seriously? They're putting what could be considered a modified version of Golden Gun mode from 007 Nightfire (which is where I played the most James Bond MP) and my favorite CSS gamemode into Modern Warfare. My life is complete. :D
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Re: CoD Black Ops multiplayer trailer

Postby JackDaMaster » Thu Sep 02, 2010 2:10 pm

Also throwing knifing people to bankrupt them on Sticks n Stones (i think thats what its called) ftw.

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