Activision. No GuitarHero, DJHero or TrueCrime.

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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby aander91 » Fri Feb 11, 2011 1:16 am

estemshorn wrote:
raynebc wrote:Harmonix was the only one innovating anyways.


Yeah, the past few guitar heroes weren't really innovative, they were just different songs on a different engine with a different storyline. Okay, maybe WoR had the whole warrior powers thing which was pretty cool, but it wasn't really innovative like the pro modes are.


Oh, you mean the pro modes that half the people who bought the game can't play because they keep on pushing back the release date of that god damn midi adapter?

So far RB3 as been a huge disappointment for me. The setlist is full of songs that sell and is practically devoid of challenge when compared to RB2. Pro Keys sucks because it's too easy on Easy/Medium and too hard on Hard/Expert: it's a huge curve from medium to Hard. Huge.

Meanwhile WOR returned to it's roots and delivered one of the most challenging setlists yet while still retaining some good variety.

I was a huge Rock Band fan, I adored 1 and 2, but really, I don't see where the innovation is in the series. 2 really didn't add too many new features. It just kind of refined the system, which was fine, it was an undeniably solid entry, but really the most innovative part of the game was probably the song selection screen.

Rock Band 3 has innovation, sure, but most of it is really rough around the edges. Keys is disappointing because it IS guitar, Pro Keys sucks because of how it was implemented and half the mechanics weren't explained (seriously, none of the tutorials address the board swap thing), Pro Drums is allegedly a solid addition but I'd hardly call it innovative since every expert drum player on the planet was hoping for something like this, and harmony vox was carried over from TBR. They also rendered practice mode useless by removing BNS and eliminated versus multiplayer (SERIOUSLY, WTF).

Meanwhile Guitar Hero added no new instruments, but rather added new modes of play that made a stale system interesting if only for a bit. Also, I must commend the GHTunes this time around. You have lots of control over just about everything including the actual chart.

One of my favorite features of WOR was how accessible the leaderboards were. When you go to pick a song, you see the scores of your friends right there without having to go anywhere else. This alone is pretty minor, but the cool part was that you could actually run the song with that player's score as a goal. You got a little progress bar that showed how close you currently were to beating his score.

To me this was awesome because it made boring songs fun. The level up system rewards those who play EVERY SONG in quick play. I'm someone who generally just plays challenging songs, but I found it easy to level up because there was the added challenge of trying to beat my friends scores. But the best part about this is that it simulated a multiplayer experience without having to have the other player online. It was like on-demand pro-face off, or boss battles even since you could restart without the obvious repercussions of being able to restart during an online Pro face-off match.

I've also been steadily disappointed with RB's DLC selection and RBN is too loosely moderated for me to be buying out of there very frequently.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby raynebc » Fri Feb 11, 2011 1:44 am

aander91 wrote:Oh, you mean the pro modes that half the people who bought the game can't play because they keep on pushing back the release date of that god damn midi adapter?

Your "half" claim isn't based on any real statistic. The reality is more likely that most people bought the MadCatz instruments. The midi adapters for Wii and PS3 didn't release nearly as late as those for the Xbox 360, but they have been available off and on through MadCatz' GameShark online store since December. I got one special ordered through Best Buy about a week ago, and my Amazon order from October arrived today. Within a month's time, my roommate and I will be jamming on the Squier electric guitar and my Casio in-game.

I was a huge Rock Band fan, I adored 1 and 2, but really, I don't see where the innovation is in the series
....
Rock Band 3 has innovation, sure, but most of it is really rough around the edges. Keys is disappointing because it IS guitar, Pro Keys sucks because of how it was implemented and half the mechanics weren't explained (seriously, none of the tutorials address the board swap thing), Pro Drums is allegedly a solid addition but I'd hardly call it innovative since every expert drum player on the planet was hoping for something like this, and harmony vox was carried over from TBR. They also rendered practice mode useless by removing BNS and eliminated versus multiplayer (SERIOUSLY, WTF).

Besides the point that you contradicted yourself slightly, I want to point out that 5 lane keys is not guitar, and allows for broken chords (lanes overlapping each other), which is something Rock Band's 5 lane guitar never did. Lane shifts are explained in the first hard pro keys lesson. Breakneck speed was added back to practice mode in the latest patch.

One of my favorite features of WOR was how accessible the leaderboards were. When you go to pick a song, you see the scores of your friends right there without having to go anywhere else.

In the song selection screen, the selected song toggles between showing the instrument difficulties and your score versus your friends' scores.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby Mistabone » Fri Feb 11, 2011 8:42 am

Leave it to Activition. First they ruin world of warcraft, then they kill guitar hero.

Way to go guys....
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby Rapt0r » Fri Feb 11, 2011 9:13 am

I'm curious as to why all the hate? Hasn't pretty much everyone ever thought GH was inferior to RB due to shoddy charts?
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby aander91 » Fri Feb 11, 2011 9:31 am

aander91 wrote:Oh, you mean the pro modes that half the people who bought the game can't play because they keep on pushing back the release date of that god damn midi adapter?

Your "half" claim isn't based on any real statistic. The reality is more likely that most people bought the MadCatz instruments. The midi adapters for Wii and PS3 didn't release nearly as late as those for the Xbox 360, but they have been available off and on through MadCatz' GameShark online store since December. I got one special ordered through Best Buy about a week ago, and my Amazon order from October arrived today. Within a month's time, my roommate and I will be jamming on the Squier electric guitar and my Casio in-game.


Sure, excuse me for generalizing, but I bought the game with the impression that this would be available as did many of my friends. This really hasn't been the case, and I'm not willing to pay for something without an ETA.

I was a huge Rock Band fan, I adored 1 and 2, but really, I don't see where the innovation is in the series
....
Rock Band 3 has innovation, sure, but most of it is really rough around the edges. Keys is disappointing because it IS guitar, Pro Keys sucks because of how it was implemented and half the mechanics weren't explained (seriously, none of the tutorials address the board swap thing), Pro Drums is allegedly a solid addition but I'd hardly call it innovative since every expert drum player on the planet was hoping for something like this, and harmony vox was carried over from TBR. They also rendered practice mode useless by removing BNS and eliminated versus multiplayer (SERIOUSLY, WTF).


Besides the point that you contradicted yourself slightly, I want to point out that 5 lane keys is not guitar, and allows for broken chords (lanes overlapping each other), which is something Rock Band's 5 lane guitar never did. Lane shifts are explained in the first hard pro keys lesson. Breakneck speed was added back to practice mode in the latest patch.


I must've missed that lesson, but I thought I did them all. Also, adding something in a patch is pretty shifty, that should have been there from the get go.

One of my favorite features of WOR was how accessible the leaderboards were. When you go to pick a song, you see the scores of your friends right there without having to go anywhere else.

In the song selection screen, the selected song toggles between showing the instrument difficulties and your score versus your friends' scores.


Quoting this out of context is stupid, you can't just pull small details and fight it there.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby amak11 » Fri Feb 11, 2011 10:05 am

Both games have there strong features, right now. GHWoRs weak point was Activision. It had a great DLC and on disc library, lots of multiplayer options, lots of challenges, and so on and so forth. RB3 on the other hand...I say pro is a big advantage, but the low amount of Pro songs (in comparison to the actual DLC library) and the upgrades you have to pay for can be a weakness and a strength. But RB as a whole is a overall fun experience. (in no way am i comparing the quality)

Rapt0r, their charts have been getting better, then Acti axed Neversoft and we had to start over from scratch with Beenox charting DLC. We're lucky that Neversoft were the ones who worked on GHWoR on disc set list. Beenox trackers cant author a song to save their lives (They f'd up the vocal animations on many songs).

Mistabone wrote:Leave it to Activition. First they ruin world of warcraft, then they kill guitar hero.

Way to go guys....


At least it's better they kill it now, then later and end up in Hmx situation with DLC. WoW i think is Blizzards fault. Acti has no control over that. :/
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<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
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<@away_xbox> ...snip....
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby raynebc » Fri Feb 11, 2011 10:19 am

aander91 wrote:Sure, excuse me for generalizing, but I bought the game with the impression that this would be available as did many of my friends. This really hasn't been the case, and I'm not willing to pay for something without an ETA.

Be unsatisfied if you want to, just know that you could have ordered and received a MIDI pro adapter by now. I could probably have had ten of them in hand by now, but only because I've been keeping track of when they become available. In any case, I have two of them for the Xbox, so saying there's no ETA for the MPA release is unrealistic. I will agree that MadCatz has made a clusterf**** out of the availability of the peripherals though.

aander91 wrote:Also, adding something in a patch is pretty shifty, that should have been there from the get go.

Adding features via a patch isn't shifty, they reversed a design decision and gave the fans what they wanted. Take the stage kit peripheral for example. It was discontinued by its manufacturer, and only released for the Xbox, but people made a huge stink that support for it was silently dropped from RB3 during development. That latest patch re-added support for it.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby vedicardi » Fri Feb 11, 2011 11:24 am

they readded stage kit support? lol awesome

-- Edit: Fri Feb 11, 2011 10:26 am --

amak11 wrote:Both games have there strong features, right now. GHWoRs weak point was Activision. It had a great DLC and on disc library, lots of multiplayer options, lots of challenges, and so on and so forth. RB3 on the other hand...I say pro is a big advantage, but the low amount of Pro songs (in comparison to the actual DLC library) and the upgrades you have to pay for can be a weakness and a strength. But RB as a whole is a overall fun experience. (in no way am i comparing the quality)

Rapt0r, their charts have been getting better, then Acti axed Neversoft and we had to start over from scratch with Beenox charting DLC. We're lucky that Neversoft were the ones who worked on GHWoR on disc set list. Beenox trackers cant author a song to save their lives (They f'd up the vocal animations on many songs).

Mistabone wrote:Leave it to Activition. First they ruin world of warcraft, then they kill guitar hero.

Way to go guys....


At least it's better they kill it now, then later and end up in Hmx situation with DLC. WoW i think is Blizzards fault. Acti has no control over that. :/


1. welcome back
2. vocal animations are automatically generated
3. WoW is better than ever. Cataclysm rules
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby amak11 » Fri Feb 11, 2011 11:57 am

1.) Thank...you?
2.)Even autogenned vocals can suck, it's just a matter of when you place a camera change. You'll get moments where the vocalist isnt singing (which i am assuming that GH does the same thing as RB for songs).
3.) I heard mixed reviews from it, but I really dont know how WoW is in general (then again, i dont have the money to support playing that game)
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I


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letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?




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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby warhol » Fri Feb 11, 2011 12:02 pm

Raging on the new features on RB3 is like raging on the Ho/Po of GH1 before GH2 came out.

Srs, it's not like people get it right the first time around.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby slashfan7964 » Fri Feb 11, 2011 12:26 pm

No Guitar Hero for 2011. Ok, thats fine. No development, cool. So long as they start work on it again in 2012 and release in 2013, maybe they can put out something better than WOR. I like GHWORs setlist but compared to RB3s gameplay feel, it felt cheaply made when in game. Thats just my opinion. Hopefully they can release steady DLC until they decide what they are going to do witht he series. Hopefully its not 100% dead, just stopped for 2011. But damn. That blows.


Honestly steady DLC and new features via patches every so often would be enough for me to keep playing GH until they decide whether or not they are going to continue the series in the coming years. This probably won't happen, but overall thats what I'm hoping for.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby Jama7301 » Fri Feb 11, 2011 12:49 pm

slashfan7964 wrote:No Guitar Hero for 2011. Ok, thats fine. No development, cool. So long as they start work on it again in 2012 and release in 2013, maybe they can put out something better than WOR. I like GHWORs setlist but compared to RB3s gameplay feel, it felt cheaply made when in game. Thats just my opinion. Hopefully they can release steady DLC until they decide what they are going to do witht he series. Hopefully its not 100% dead, just stopped for 2011. But damn. That blows.


Honestly steady DLC and new features via patches every so often would be enough for me to keep playing GH until they decide whether or not they are going to continue the series in the coming years. This probably won't happen, but overall thats what I'm hoping for.


They announced no more DLC... sooo...
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby slashfan7964 » Fri Feb 11, 2011 1:03 pm

Oh really? I didn't know that haha. Probably cause I didn't read the sources.


Why would they stop making them tho? I mean just wait 2 or three years and release a new one rather than put out 7 like last year. They were doing better than the RB series which is why I'm shocked to see this.

-- Edit: February 11th, 2011, 1:05 pm --

Quick note:


I'm just hoping that someone buys the franchise off Activision and continues making the game.
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby vedicardi » Fri Feb 11, 2011 1:22 pm

because they killed the franchise and were going to have to spend more money than they could possibly make back to revive it

that's what activision said
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Re: Activision. No GuitarHero, DJHero or TrueCrime.

Postby slashfan7964 » Fri Feb 11, 2011 1:24 pm

It probably would have been a better idea to slow down production rather than kill it so if they felt like saving it later on it wouldn't cost as much to revive.
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