Motion sensing -- The future of gaming?

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mmsven
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Re: Motion sensing -- The future of gaming?

Postby mmsven » Fri Jun 05, 2009 4:26 pm

MarvinPA wrote:If it's going to be made and released by Microsoft itself, then that would mean it wouldn't be 'cheap sh1t' since it's Microsoft's own.

Because we all know the 360's hardware is the best.
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Re: Motion sensing -- The future of gaming?

Postby MarvinPA » Fri Jun 05, 2009 4:50 pm

mmsven wrote:
MarvinPA wrote:If it's going to be made and released by Microsoft itself, then that would mean it wouldn't be 'cheap sh1t' since it's Microsoft's own.

Because we all know the 360's hardware is the best.


The way he said it, it sounded as if it was a cheap knock-off you get at a discount store. I was trying to say that the quality would be a little higher.



Also if it's Microsoft it won't be cheap in price lolololol
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Re: Motion sensing -- The future of gaming?

Postby Rapt0r » Fri Jun 05, 2009 4:56 pm

I like the whole idea all three comapies doing it, but sony's seems more responsive and nintendo's seems to be the same thing, and microsoft is microsoft, they can do whatever the hell they want, no one can stop them anyways.


Seems to be doesnt mean ****. Sure, you see the video moving perfectly with him but how far behind is that video? You watch star wars and you see the lightsaber moving with the people perfectly. Does that mean it was rendered in real time?
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Re: Motion sensing -- The future of gaming?

Postby lnkk » Fri Jun 05, 2009 11:12 pm

oh well, i dont see a way to play the games we are used to play perfectly with natal, but it also open alot of doors, imagine when someone resolved to create the controller to video game based on some game idea, they had do start from the scratch figuring out the perfect way to use what they created. Natal is the same, search for MILO PROJECT NATAL on youtube, sure its gay... but at somepoint someone will come and create a top game that fits perfectly with natal. And natal can also be very buggy, but thats we'll just see when its released.

About the eyetoy not much to say, sure is cool and will probably work better than natal but is also simpler, not much options of game styles as natal.. plus you have to hold something on your hands.

And wtf, fight about something you dont even know yet, both can suck so dont raise too much your expectations.
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Re: Motion sensing -- The future of gaming?

Postby aduro » Sat Jun 06, 2009 12:19 am

Rapt0r wrote:Seems to be doesnt mean ****. Sure, you see the video moving perfectly with him but how far behind is that video? You watch star wars and you see the lightsaber moving with the people perfectly. Does that mean it was rendered in real time?
If the video was behind AT ALL, it wouldn't be moving with him now would it. Remember, it was a live demo


[about milo??] And wtf, fight about something you dont even know yet, both can suck so dont raise too much your expectations.
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Re: Motion sensing -- The future of gaming?

Postby Rapt0r » Sat Jun 06, 2009 7:12 am

There is this thing called video editing you know.
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Re: Motion sensing -- The future of gaming?

Postby aduro » Sat Jun 06, 2009 11:02 am

It was a live demo in front of like a hundred people
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Re: Motion sensing -- The future of gaming?

Postby guitarfreak93 » Sat Jun 06, 2009 12:20 pm

dude the ps3 thing pwns all, look at that hot ****, I would love to play something like oblivion with that, image archery and all that ****, I can't wait till i get my ps3, I CAN'T WAIT!!!!!!
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Re: Motion sensing -- The future of gaming?

Postby Rapt0r » Sat Jun 06, 2009 8:26 pm

aduro wrote:It was a live demo in front of like a hundred people


Were you one of those 100 people?

Seriously, shut the hell up already.
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Re: Motion sensing -- The future of gaming?

Postby aduro » Sun Jun 07, 2009 1:56 am

Rapt0r wrote:
aduro wrote:It was a live demo in front of like a hundred people


Were you one of those 100 people?

Seriously, shut the hell up already.


Well technically I was watching on a live stream,. so yeah kinda!
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Re: Motion sensing -- The future of gaming?

Postby vedicardi » Sun Jun 07, 2009 3:11 am

Rapt0r wrote:
aduro wrote:It was a live demo in front of like a hundred people


Were you one of those 100 people?

Seriously, shut the hell up already.


there is camcorder footage of it on youtube too

obviously if it looked like **** on stage it would be heavily reported on
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Re: Motion sensing -- The future of gaming?

Postby Rapt0r » Sun Jun 07, 2009 4:28 am

Eitherway, there's still no telling which will be better from merely watching video.
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Re: Motion sensing -- The future of gaming?

Postby vedicardi » Sun Jun 07, 2009 1:28 pm

Well it's obvious which will have more potential in what areas.

Obviously Sony's is a bit more accurate and ****, and has more potential as being a standalone controller (in contract to Natal where it has very little functionality as a controller and will likely need to be used somewhat in unison with a standard 360 controller). On the other hand Natal has far more potential with player to in-game interaction. With speech recognition built in and apparently having some sort of emotion/facial expression recognition it could revolutionize how game AI and players interact and react etc.
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Re: Motion sensing -- The future of gaming?

Postby Rapt0r » Sun Jun 07, 2009 1:45 pm

I wouldn't say Sony's waggle stick will become a stand alone controller. Everything they showed only involved actions that required standing still. The on screen characters never moved. If able to be done correctly, one thing I want to be done is see a game like Die by the Sword for PS3. I've seen this game controlled very well with a Wii mote (I actually want ot purchase a Wii mote + Dongle for this same purpose). If any of you have played Die by the Sword, you'll understand why this would be awesome.

Of course, if it was made, it would enver be able to surpass the original. It would be way to dumbed down to appease the masses (which is being done to all forms of gaming which is therefore ruining it).
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Re: Motion sensing -- The future of gaming?

Postby mmsven » Sun Jun 07, 2009 6:41 pm

Rapt0r wrote:I wouldn't say Sony's waggle stick will become a stand alone controller. Everything they showed only involved actions that required standing still. The on screen characters never moved.

Obviously they'll add an analog stick on them. If not, it just wouldn't work, similarly to Natal.

Rapt0r wrote:Of course, if it was made, it would enver be able to surpass the original. It would be way to dumbed down to appease the masses (which is being done to all forms of gaming which is therefore ruining it).

How are games being dumbed down? There are a real lack of shmups, platformers, and RPGs nowadays, with too many overhyped console shooters thanks to the undeserving success of Halo, but games seem just as hard as they have always been. Unless your talking about the Wii.

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