Worst level in a video game you've ever played.

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omfgdrphl
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Postby omfgdrphl » Sun Oct 05, 2008 7:58 pm

3rd seymour battle or maybe yunalesca in FFX...
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Postby XJay » Sun Oct 05, 2008 8:03 pm

Halo (Level on halo 3) on legendary.
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Postby ChainsawWithGenitals » Sun Oct 05, 2008 8:04 pm

Level 8-3 in SMB: The Lost Levels. The beginning of the level was mainly just avoiding Lakitus while you jumped from cloud to cloud, which was pretty fun. The rest of the level, however, was just a flat landscape with hammer brothers. No jumps or anything. Just hammer brothers.
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Postby Maartah » Sun Oct 05, 2008 8:06 pm

Ravenholm was awesome, once you were out of ammo you would use the gravity gun to sneak/kill everything!

There's this one leven in the superold gameboygame "batman" that I still cannot finish. It's a very mariolike platform game, but all of a sudden there's a level where the screen started to slide all of a sudden, there are annoying megaguns everywhere and it's impossible. It sucks.
In one of the older final fantasies the creatures would be to strong, and you would have to train your two paladinlike brothercharacters for hours to beat them. Afterwards, there was some stupid storyline which killed the characters I just had build up in hours.
The combo achievements in THPS 4 for ps2.
The basketball levels in the Flintstones for the NES.
The clay pidgeon levels in Duckhunt.
In Gothic I, there was a dungeon where this guy would follow you in. He was awesomely strong, but the game glitched or something, and he wouldn't fight with me against the orcs, which were designed to be killed by him thus were to strong for me. I died to many times by them. The most annoying part was that the instant I died, he would start hitting the orc and kill it in 3 hits.
When playing the storyline in Morrowind, once you get to the end, you're supposed to go to a place which got some sandstorms 24/7, thus blocking a lot of the view. You couldn't see to far, but the baddies could see you ofcourse. You'd be looking forever for the foe who just shot some magical bolt at you, finding several more in the search.
The last temple/dungeon in FF Mystical Quest.
15 minute brawl in SSB brawl.

I'm sure there are loads more, I might bore you with them later.
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Postby Superhotglue » Sun Oct 05, 2008 8:06 pm

ChainsawWithGenitals wrote:Level 8-3 in SMB: The Lost Levels. The beginning of the level was mainly just avoiding Lakitus while you jumped from cloud to cloud, which was pretty fun. The rest of the level, however, was just a flat landscape with hammer brothers. No jumps or anything. Just hammer brothers.

That level was annoying.

*OW* Nice name btw and welcome
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Postby XJay » Sun Oct 05, 2008 8:08 pm

Maartah wrote:The basketball levels in the Flintstones for the NES.

That game was win!
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Postby Maartah » Sun Oct 05, 2008 8:09 pm

basketball levels weren't :p
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Postby tyros » Sun Oct 05, 2008 8:17 pm

I remember when I was trying to get 100% on GTA San Andreas. Man, the NRG-500 Challenge was freaking hard. It took me like 50 tries but I finally beat it
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Postby omfgdrphl » Sun Oct 05, 2008 8:20 pm

tyros wrote:I remember when I was trying to get 100% on GTA San Andreas. Man, the NRG-500 Challenge was freaking hard. It took me like 50 tries but I finally beat it

Yeah, those things can't turn for ****.
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Postby LedfortheHead » Sun Oct 05, 2008 11:34 pm

The ******* Water Temple from zelda. I was like 9 and pushed my small mind to it's limit. Turned me into the man I am today.

Majoras Mask last temple was even harder. The one where you have fiip upside down.
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Postby R4nd0M » Sun Oct 05, 2008 11:45 pm

I don't know why people cry about Ravenholm. It was a brilliant piece of level designing and besides, shooting zombies with a sawblade-loaded gravity gun for the first time, then watching the top half of one of them clawing its way towards you was good fun.

I do agree that the alien ship level from Crysis was a terrible level. It looked great maxed out, but was confusing, unintuitive and linear. I always skip it via the console when giving the game a playthrough.

The only irritating part of any quest in Oblivion would have to be the Gardens of Flesh and Bone part of Rebuilding the Gatekeeper in Shivering Isles. The most irritating, tedious and unrewarding dungeon crawl ever.
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Postby mitch951 » Mon Oct 06, 2008 12:15 am

LedfortheHead wrote:The ******* Water Temple from zelda. I was like 9 and pushed my small mind to it's limit. Turned me into the man I am today.

Majoras Mask last temple was even harder. The one where you have fiip upside down.

i was like 4 when i played that game on the N64 xD.

That Water Temple sure was hard at the time though...
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Postby gaderael » Mon Oct 06, 2008 12:46 am

Most of the later levels in Manhunt 1, just for the amount of guys and the annoyance of snealing around everywhere. Though, the executions help make up for some of that.

GTA: San Andreas, the level where you and Big Smoke are on the dirt bike and you have to take out the gang bangers on top of the train. It took me about 50 tries to figure that one out.

8-3 and 8-4 in SMB: The Lost Levels. As was stated before, the Hammer Bros. in 8-3, and in 8-4 the part where you come out of the water, and there are 2 pipes, and you have to go down the 2nd one, but there's a ledge over it, so you have jump away from it and then back without getting bit by the plant.

COD 1, where you have to defend the bridge as the British. That was very annoying the first time I played it.
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Postby Dr Rockso » Mon Oct 06, 2008 12:51 am

Every 3 steps in IWBTG.
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Postby Gerinych » Mon Oct 06, 2008 1:11 am

GTA San Anreas, there's an early mission that always pissed me off: Robbing Uncle Sam. You have to move some weapon crates into a truck with a forklift while Ryder was guarding. I could never make it on time because Ryder kept diyng. Strangely enough, I passed that mission easily on the PS2 version.

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