RF-mod 4.15 + Capo's Mod (update1_24/10/12)

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RF-mod 4.15 + Capo's Mod (update1_24/10/12)

Postby acrox999 » Sun Oct 07, 2012 10:51 pm

Because I am bored, I made this. I doubt anybody is interested with this though.

Code: Select all

-- Replaced Numeric codes with NumPy's (Numeric is just way too outdated and I can't run the game with it either).
- Ported board speed multiplier from RF-mod 4.29 (where Alex actually merged Capo's codes to his).
- Ported Capo's hit margin (or hit window, if you prefer to call it like that) but I'm not entirely sure if it really works or Capo's hit window has not much difference than FoF's (which is most likely since I have also tried it on Alex's 4.29).
- Ported support for "eighthnote_hopo" function.


But if you do, here's what you need:

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- ActiveState Python 2.4.
- NumPy for Py2.4 (LAST VERSION COMPATIBLE WITH Python 2.4).
- Numeric for Py2.4.
- Python Imaging Library for Py2.4.
- PyGame for Py2.4.
- PyOpenGL for Py2.4.
- GlewPY for Py2.4
- Glew library.
- PyOgg for Py2.4.
- Psyco for Py2.4.
- Amanith.
- PyAmanith.

*FOR WINDOWS USERS -- DEPENDENCIES PACK IS AVAILABLE FOR 32-BIT PYTHON 2.4. LOOK BELOW.*


It is recommended that you follow these steps to install the dependencies (same as FoFiX's instructions):

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#  Install active python by double clicking the .msi
#  Install psyco by double clicking the .exe
#  Unzip GLEW (no easy install)
#  Install glew by copying the 'glew32.dll' file in 'bin' to your 'system32' dir under C:\Windows (or equivalent)   _*64bit OS users - Copy to 'C:\Windows' instead of '\system32'*_
#  Install PyOpenGL by double clicking the .exe
#  Install GLEWpy by double clicking the .exe
#  Install PyGame by double clicking the .exe
#  Install PIL by double clicking the .exe
#  Install Numeric by double clicking the .exe
#  Install Amanith by double clicking the .exe
#  Select reboot later
#  Install PyAmanith by double clicking the .exe
#  Install Pyogg by double clicking the .exe
#  Install Pyvorbis by double clicking the .exe


Stuffs I'd like to do:

Code: Select all

- The rest of Capo's mod.
- Allow modification of "boardspeed_multiplier" from a config file instead.


I might just stop here, since it already works and have all I want. I just did this because the game was unplayable (thank you Microsoft). You have to run this from the source. I can not provide binaries for this as some of the configurations (including the board speed multiplier) needs to be done from inside the source code itself. There are codes that's supposed to make the board speed multiplier configurable in the theme.ini but it doesn't seem to work. Mind you that I have no Python programming knowledge nor do I have any knowledge of other programming languages.

To those who download this, enjoy. I take no credits for this.

Download here:
http://www.mediafire.com/?he6g3ckr8jvhhgu
Update 1: http://www.mediafire.com/?2qmtnh5tqis2mh5 (needs full pack above)

http://www.mediafire.com/?k5sgu5lr33fflc1 (Dependencies Pack -- Windows Only (32bit))
Missing dependencies (not needed if you download the updated dependencies pack above) : viewtopic.php?f=11&p=614801#p615080
Last edited by acrox999 on Wed Oct 24, 2012 6:08 am, edited 3 times in total.
;;;( ° д°)
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Re: FoF 1.2.451 + RF-mod 4.15 + Capo Board Speed Multiplier

Postby crossieh » Thu Oct 11, 2012 1:20 am

Oh the nostalgia <3
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Re: FoF 1.2.451 + RF-mod 4.15 + Capo Board Speed Multiplier

Postby acrox999 » Thu Oct 11, 2012 1:27 am

crossieh wrote:Oh the nostalgia <3

That's why I spent my time making this. It feels more fun with this, haha.
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Re: FoF 1.2.451 + RF-mod 4.15 + Capo Board Speed Multiplier

Postby acrox999 » Fri Oct 19, 2012 11:10 pm

Ah, I just noticed one required dependency missing from the package. Please install this, the game should work fine after installing this:
http://www.mediafire.com/?ur5kt0hjt1exthr

-- Edit: Sat Oct 20, 2012 11:26 am --

And for some unknown reason, Numeric is still required (I didn't noticed this before):
http://www.mediafire.com/?qiek1tn5gsbckba
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Re: FoF 1.2.451 + RF-mod 4.15 + Capo Board Speed Multiplier

Postby acrox999 » Wed Oct 24, 2012 6:01 am

Update 1 released:
- Ported support for "eighthnote_hopo" function.

Simply extract the archive to your existing installation and run start.bat as usual (but remember to re-configure your "boardspeed_multiplier" in "Guitar.py").
Dependencies pack is updated. Returning users do not need to download it (though it has some few optional dependencies, but not necessary at all).
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Re: RF-mod 4.15 + Capo's Mod (update1_24/10/12)

Postby AliasM » Wed Mar 20, 2013 12:00 am

Hey guys,

This seems to be the only version that works with Windows 7, unless I am mistaken. However, ActiveState doesn't allow downloads of ActivePython 2.4 unless you download the business or enterprise edition.

I really just want to play some FoF, but I've been wrestling with getting it to work all afternoon. Is there anyone still lurking about that could help me?
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Re: RF-mod 4.15 + Capo's Mod (update1_24/10/12)

Postby acrox999 » Wed Apr 03, 2013 11:07 am

Pretty sure I've included everything (including the ActiveState Python 2.4) in the dependencies pack. Based on its date, I'm sure it's the complete one.

http://www.mediafire.com/download.php?k5sgu5lr33fflc1

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