B-mod V2.1

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fofgh3
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Re: B-mod V2

Postby fofgh3 » Thu Jan 22, 2009 10:54 pm

Great work much better than last RF release.... whenever the hell that was.
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Re: B-mod V2

Postby blazingamer » Sat Jan 24, 2009 5:16 pm

I got failing working 100% (you can disable it as well if you want), the key settings are fixed, and I optimized the guitarscene.py so all traces of it are removed so there is no more memory leak what so ever in this version.
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Re: B-mod V2

Postby grayfox19116 » Sat Jan 24, 2009 6:52 pm

blazingamer wrote:I got failing working 100% (you can disable it as well if you want), the key settings are fixed, and I optimized the guitarscene.py so all traces of it are removed so there is no more memory leak what so ever in this version.

Goodie!!! Why not implement crowd sounds for failing? At least we have 90% Originality.
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Re: B-mod V2

Postby KrazzyKlown » Sat Jan 24, 2009 7:05 pm

GH or RB style Failing? or something original :wink: ?
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Re: B-mod V2

Postby blazingamer » Sat Jan 24, 2009 8:31 pm

Failing is just something really light, simple, and original.

EDIT::

W00t! I found what was causing the 1.3 apply settings crash, it works now.

EDIT2::

-Added JStump's input fix for joysticks from FOFiX, no more double strumming on PS2 controllers.
-Also perfected Failing method 100% so there will be no more changes after this.
-Performance options for disabling the spinning backgrounds now effect all screens that have spinning backgrounds.
-Alternate Keys now work as well.

Soon time for a release of V2.1
Last edited by blazingamer on Sun Jan 25, 2009 4:56 pm, edited 1 time in total.
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Re: B-mod V2

Postby KrazzyKlown » Sun Jan 25, 2009 4:54 pm

When is the new version going to be available? Also is there going to be Jurgen Power? I always thought JP was awesome.
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Re: B-mod V2

Postby acrox999 » Mon Jan 26, 2009 3:14 am

Put GH2 Sloppy and widest it-window in v2.1! This is going to be awesome! :woot: :2thumbsup: :thumbup: :cool: :biggrin: :drool:
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Re: B-mod V2

Postby blazingamer » Mon Jan 26, 2009 5:05 pm

Right now I'm fixing up some final bugs like the rendering of 1.2 notes and multiple color keys as well as making sure all parts of Raph's GH mod is compatible. I'll add a guide on how to make mods for 1.2 compatible with B-mod since it's running on 1.3.
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Re: B-mod V2

Postby KrazzyKlown » Mon Jan 26, 2009 5:47 pm

When is The download going to be up? i want to try this out!
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Re: B-mod V2

Postby blazingamer » Mon Jan 26, 2009 6:04 pm

Most likely sometime tomorrow.

I just finished fixing the bugs and I added basic 2d note support (available in the GH mod included).
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Re: B-mod V2.1

Postby sherranjjj001 » Tue Jan 27, 2009 4:34 pm

I hope this is upped today Blazing...it'll get me back into FOF for sure :D.
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Re: B-mod V2.1

Postby blazingamer » Tue Jan 27, 2009 5:32 pm

V 2.1 has been up'd get it while it's hot.
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Re: B-mod V2.1

Postby acrox999 » Tue Jan 27, 2009 11:16 pm

OMG!! YES!!!!!! Wait, but, does it has GH2 Sloppy and widest hit window? :laugh:
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Re: B-mod V2.1

Postby sherranjjj001 » Wed Jan 28, 2009 1:05 am

acrox999 wrote:OMG!! YES!!!!!! Wait, but, does it has GH2 Sloppy and widest hit window? :laugh:


Sigh...It's under "cheats" on FoFiX for a reason...
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Re: B-mod V2.1

Postby acrox999 » Wed Jan 28, 2009 2:02 am

Yup. I know, and HOPO CHORDS RULEZZZ!!!!!!!!!! :D And MAybe no GH2 Sloppy, but change the hit window, it's too tight. -_-'

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