If that's the problem, now may be the time to add comprehensive time signature support into EOF.
Added to future goals. Now that I have a song to test with I should be able to figure out how they work.
If that's the problem, now may be the time to add comprehensive time signature support into EOF.
Dudoronron wrote:And the 'Crazy Notes', or Extended Sustains as I like to call them, work about 1/3 of the time in-game. The other times, the game treats them as a regular sustain and cuts off at the next note, or just doesn't show it at all, just the notes the sustan should be held during.
Code: Select all
A-------------C-------------
A---------B---C-------------
Code: Select all
A--------- C-------------
A---------B---C-------------
wseyller wrote:Here is a demo of what I experienced with problems with extended sustains. Two of the same fretting done differently. One "With Problems" and one "Without Problems" Only 50 seconds of audio and charting for this.
http://www.mediafire.com/?lgt0m2axf3m
You will see a pattern repeated 9 times. Number 6,7,and 9 are have problems. I suggest opening the mid for this in FL Studio to see realistically what is happening. In EOF it looks ok.
What I suggest is a rule within the code: If a note is desinated as an extended sustain then it cannot pass through the following note on the same fret.
Also I had an instance where I could not use an extended sustain without causing a big issue.
Notes involved for example: Two Note Chord "A", Single Note "B", and Two Note chord "C"
This is what I hope for:Code: Select all
A-------------C-------------
A---------B---C-------------
But this is what I had to do to stay away from an issue.Code: Select all
A--------- C-------------
A---------B---C-------------
If you make Chord "A" and extended sustain then let Chord "A" extend to all the way up to Chord "C" then then the lower note of Chord "A" extends and passes through Note "B" which will cause a problem.
Only way I can have this is if: I can control the amount of sustain used for each note in a chord. If this were possible I could make the upper note in Chord "A" extend to the upper note in Chord "C". Then I could make the lower note in Chord "A" extend only to Note "B".
or
Similiar to using the rule above not to allow running through the following note on the same fret: when using extended sustain chords and when scrolling to increase the tails, make any one of the tails stop if it runs into a note but allow other frets within the chord to continue extending until it runs into another note on the same fret.
wseyller wrote:amak11:
I think everyone know by now that FOF doesn't support it. It works but, except for the visual effects. That none of that has anything to do with my post.
amak11 wrote:wseyller wrote:amak11:
I think everyone know by now that FOF doesn't support it. It works but, except for the visual effects. That none of that has anything to do with my post.
No i'm not reapeating myself it's just you can't run note A into B because it won't work, on a real guiter yes . Not even Neversoft charts extended sustains like that.
the code you suggest would require a double sustain were it would select one or two notes of a chord and extend it past a another note.
It's not a stupid idea i just put it into Laymen’s terms
amak11 wrote:I should have worded it better. but yah that's what i was saying that it would work on real guitar
Nathaniel607 wrote:amak11 wrote:wseyller wrote:amak11:
I think everyone know by now that FOF doesn't support it. It works but, except for the visual effects. That none of that has anything to do with my post.
No i'm not reapeating myself it's just you can't run note A into B because it won't work, on a real guiter yes . Not even Neversoft charts extended sustains like that.
the code you suggest would require a double sustain were it would select one or two notes of a chord and extend it past a another note.
It's not a stupid idea i just put it into Laymen’s terms
Are you saying it won't work on a real guitar? Or are you saying "on a real guitar, yes (yes, it will work)" or are you saying "on a real guitar, yes (not even on a real guitar)".
It would work on a real guitar.
yakuzashunter wrote:When playing a song it skips small bits here and there, also the note placement tends to be difficult as the playback differs..
funnyfrets117 wrote:i am having similar cursor issues to what coolguy567 had but instead, when VSync is on it dissappears and flickers if VSync is disabled...helppp!!!
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