WildSioux wrote:How to fix music cutting off when hitting notes? Beta 4 and RC1???
When? How? If we can reproduce it we are more likely to be able to fix it.
WildSioux wrote:How to fix music cutting off when hitting notes? Beta 4 and RC1???
akedrou wrote:WildSioux wrote:How to fix music cutting off when hitting notes? Beta 4 and RC1???
When? How? If we can reproduce it we are more likely to be able to fix it.
akedrou wrote:fablaculp wrote:akedrou wrote:OK. I tried to fix it - let me know how it goes for you.
Thank you it works like a charm !
By the way, what was exactly the problem ? And have you an idea for using my french translation without crash ?
Well, there were two problems - the first was that it was only defaulting on None (NoneType), but because of how the config get works, it was receiving "None" (String). That probably caused a problem related to default encoding mechanisms, as for some reason it's coming up with Unicode errors trying to translate strings that are alphanumeric... Anyway, the second problem (the one that caused your translation to crash) is the fact that people had run variables through the translator - _(blah) - which is bad to begin with, and even better these [blah]s were empty strings "", so the translator decided to return all of the translation file's metadata. Exciting! Though, I have no idea why it only affected your translation... That, text fitting, and song sorting should be fixed in r1048.
Now I'm playing FoF in French!
That's a bit odd, could you provide us with the log (I have no idea where it is on mac, sorry ). In any case I can't recall this being reported before.shexbeer wrote:Iam using the RC1 on MacOSX 10.5 and every time i restart a song the game crashes with no readable errors.
Also when i try to change the "Song Slow Down" (the practice mode uses this setting i think) the game crashes and when i start it again it came up with the right setting and works but when i change it back to 1.0x speed the game crashes again,
The effects slowdown is a side effect of the whole slowdown songs. Hopefully we'll have the slowdown work for the song track only in the future (I don't think that there's any intention to keep any other effects slowed down).shexbeer wrote:also the Menu Sounds and Effects are "slower" when i change the "Slow Down setting" think that shouldn't happen
That's the fretboard freeze-bug, it's already taken care of in newer revisions, thanks for noticing that though. :)shexbeer wrote:Edit: When I fail a song, and i retry the song, the "RockOrNotRock" Bar (omg ^^ i hope you know what i mean) on the left side goes down super quick, the fretboard doesnt do anything in that time, and so the retry every time results in a Failing within 2 secs where i cant do anything (so i would say the Retry Option is totaly broken at the moment)
shexbeer wrote:Ok checked again, the restart "bug" i would say now because the game dont crash.
Ok let me describe me in detail what happens when i do restart:
- Music stops und restarts correctly
- Game react normal on an any Input (buttons on fretsboard bellow glowing when i press the button, or also the GameMenu (with ESC) works correctly, even the Resume)
- Fretboard freezes at the point i wanted to do a restart and nothing else happens than
Music plays normaly, Fretboard do nothing, only freezing. I hope you understood whats the problem.
I look over the hole time for any "output" so that i can give you some LogLines what happend here but i didnt find anything helpfull.
I try to put on all Debuglogs (ingame) but i dont know to what file their going to. Found nothing inside the FretsOnFire Folder and also nothing in /var/log/
myfingershurt wrote:Notes cutting off = killswitch.
Notes cutting off every hit while whammy is at rest => you have the wrong type of analog input selected.
Simple solution = Turn your "Kill Volume" to 10/10 (or figure out which type of analog controller to select).
wwebigman wrote:this might have already been said but on 3.100 rc1 when you fali a song then select retry or restart whatever it is on the pause screen, when the song restarts it jumps to where you failed at and the rock meter runs all the way down.
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