3 player? - ummm...
This topic is 15 years and 7 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
- blackfriday
- Member
- Posts: 2760
- Joined: February 22nd, 2008
- Reputation: 1
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
Hmm, let's see.
1 player = 300 mb of memory
2 player = 750 mb of memory
3 player = 1.5 gb of memory?
For each player it has to load the guitar, the meter, and most importantly the song. Even though it's just loading the audio once, it's now processing more tracks dynamically and notes for each player causing the memory usage to rise exponentially. So with 3 player, most people, even with a new computer, would only be able to play one song, especially with this memory leak, that just makes matters worse.
1 player = 300 mb of memory
2 player = 750 mb of memory
3 player = 1.5 gb of memory?
For each player it has to load the guitar, the meter, and most importantly the song. Even though it's just loading the audio once, it's now processing more tracks dynamically and notes for each player causing the memory usage to rise exponentially. So with 3 player, most people, even with a new computer, would only be able to play one song, especially with this memory leak, that just makes matters worse.
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
That's the problem with compys nowadays, they rely on multiple cores, if we could ever get multiple cores to work correctly then yeah, 3 player wouldn't be an issue for a lot of people nowadays, but because of that 3 player isn't really a good idea for FOF at this moment. That's why it isn't really a priority but it is in the back of our minds for later.
- Electrodeath
- Member
- Posts: 69
- Joined: July 5th, 2007
- Location: florida
- Reputation: 0
- Contact:
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
- Electrodeath
- Member
- Posts: 69
- Joined: July 5th, 2007
- Location: florida
- Reputation: 0
- Contact:
blazingamer wrote:Yes, especially since FOF can only play very well with one core enabled, so cut you ghz in half and that's what you play FOF with, not very impressive.
That's not correct.
In dmeghrazi's case the CPU consists of 2 cores, each running at 2.53GHz, which is perfectly sufficient to play most modern games without trouble.
Speeds are always advertised as clock frequency per core, not combined.
Return to “FOF Mod Discussion and Support”
Who is online
Users browsing this forum: No registered users and 24 guests