3 player? - ummm...

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dmeghrazi
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Postby dmeghrazi » Wed Aug 27, 2008 6:07 pm

is there a way to play more than 2 player games?
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Postby blazingamer » Wed Aug 27, 2008 6:12 pm

Not yet but multiple people have been looking into it, right now just be patient, well have it eventually. Hopefully we'll have it figured out by christmas at the rate we've been going.
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Postby blackfriday » Wed Aug 27, 2008 6:19 pm

I would want online more than this, but wouldn't it freeze up many cpu's?
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Postby dmeghrazi » Wed Aug 27, 2008 6:21 pm

hmmm, i dont think itd be too heavy on CPU's, considering todays standards
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Postby blazingamer » Wed Aug 27, 2008 6:29 pm

Hmm, let's see.

1 player = 300 mb of memory
2 player = 750 mb of memory
3 player = 1.5 gb of memory?

For each player it has to load the guitar, the meter, and most importantly the song. Even though it's just loading the audio once, it's now processing more tracks dynamically and notes for each player causing the memory usage to rise exponentially. So with 3 player, most people, even with a new computer, would only be able to play one song, especially with this memory leak, that just makes matters worse.
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dmeghrazi
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Postby dmeghrazi » Wed Aug 27, 2008 6:31 pm

i dunno... 2gb RAM seems standard these days, i got 4
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Postby dmeghrazi » Wed Aug 27, 2008 6:32 pm

but, we also have to think about the CPU i think. I got 2.53 on a Core2Duo and i get told its low
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Postby blazingamer » Wed Aug 27, 2008 6:35 pm

Yes, especially since FOF can only play very well with one core enabled, so cut you ghz in half and that's what you play FOF with, not very impressive.
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Postby dmeghrazi » Wed Aug 27, 2008 6:45 pm

oh damn... lol
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Postby blazingamer » Wed Aug 27, 2008 6:50 pm

That's the problem with compys nowadays, they rely on multiple cores, if we could ever get multiple cores to work correctly then yeah, 3 player wouldn't be an issue for a lot of people nowadays, but because of that 3 player isn't really a good idea for FOF at this moment. That's why it isn't really a priority but it is in the back of our minds for later.
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Postby dmeghrazi » Wed Aug 27, 2008 6:51 pm

ah. well sooner or later it will have to be optimized for multi-cores, as they are the most popular
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Postby Electrodeath » Wed Aug 27, 2008 6:59 pm

What about people with fast single-core CPUs like mine? Why can't we have it?
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Postby blazingamer » Wed Aug 27, 2008 7:01 pm

Because that covers a small amount of people, we usually add features that the majority of people can handle.
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Postby Electrodeath » Wed Aug 27, 2008 7:05 pm

blazingamer wrote:Because that covers a small amount of people, we usually add features that the majority of people can handle.

*cough*betatest*cough*
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Postby PQED » Wed Aug 27, 2008 7:55 pm

blazingamer wrote:Yes, especially since FOF can only play very well with one core enabled, so cut you ghz in half and that's what you play FOF with, not very impressive.

That's not correct.
In dmeghrazi's case the CPU consists of 2 cores, each running at 2.53GHz, which is perfectly sufficient to play most modern games without trouble.

Speeds are always advertised as clock frequency per core, not combined.
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