Hering mod - Song failing, open fret, more to come

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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 3:25 pm

Hi there,
I am going to make this mod as an extension of functionality, without altering the current score system.

The mod features the following at this point:
-Song failing
-Open fret

For some more information I have included a readme.txt.


The only release right now is for the newest version (1.2.451) of FoF, but I will be working on a downport soon.

Get the mod here (the newest version will be like this):
[size=180]Hering mod homepage[/size]

TODO:
-get a model for the open note
-downport to 1.1.314 with RF + Capos mod
-add more stuff


If you want to help me out:
-I need a model for the open note. Design is up to you, I would prefer a note across the board, but other things will work too.
-Give me your ideas/criticism concerning the mod
Last edited by nwru on Fri Aug 31, 2007 10:43 am, edited 1 time in total.
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Lilraptor
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Postby Lilraptor » Sun Aug 12, 2007 4:04 pm

Sounds Great, but ill have to wait for the downport tho. sorry that i cant help but if i could i would.
skystrikerx
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Postby skystrikerx » Sun Aug 12, 2007 4:15 pm

For the failing mod, is it suppose to stop you once you get to zero?
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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 4:21 pm

skystrikerx wrote:For the failing mod, is it suppose to stop you once you get to zero?

I think explained it in the readme. If it reaches zero the song stops, the score will not be counted to the highscores, and Jurgen will laugh at you.

If you deactivate failing in the game options, you still see how your doing on the rock meter, but the game continues if it reaches zero.


Edit:
Oh there was a small bug I made, concerning the settings menu. Fixed now, the link remains the same.
Last edited by h3r1n6 on Sun Aug 12, 2007 4:27 pm, edited 1 time in total.
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lnkk
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Postby lnkk » Sun Aug 12, 2007 5:45 pm

great job dude, w8ing for 1.1.34 vers ;)
Divra
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Postby Divra » Sun Aug 12, 2007 6:10 pm

Well done, but I think it should fail a little faster, I was playing Defy the Machine, and when the hard part came I didn't do anything but it made it through... And it doesn't reset on "Restart song".
I will probably use it when there is a version for 1.1.324.
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sniping_dreamer
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Postby sniping_dreamer » Sun Aug 12, 2007 6:27 pm

That's so cool, thanks for this.
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worldrave
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Postby worldrave » Sun Aug 12, 2007 7:03 pm

Thanks so much!!! I was talking to my friend yesterday (when i set it up on his machine to play.) about how cool that would be if FoF had this kind of mod. It's more incentive for a person to try to play better in order to finish a song, AKA-Guitar Heroes style.
Thanks a bunch. And glad it's for the newer version. All need to update that haven't yet(there mods.), i've played both and just think the newest comes out on top. After playing with both for months.
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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 8:03 pm

Divra wrote:Well done, but I think it should fail a little faster, I was playing Defy the Machine, and when the hard part came I didn't do anything but it made it through... And it doesn't reset on "Restart song".
I will probably use it when there is a version for 1.1.324.

Thats because you have it on Easy (default).

Go to Settings -> Game Settings, and change it to Jurgen, good luck :)


Edit: fixed

2nd edit:
Got a request for the sources, here you go:
Sources
Last edited by h3r1n6 on Sun Aug 12, 2007 8:31 pm, edited 1 time in total.
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R4L
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Postby R4L » Sun Aug 12, 2007 9:18 pm

Very nice! Since your downporting it, could you make it compatible with crazy.neo's score amp and raph's GH mod? It would be much appreciated!

Keep up the good work!

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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 9:21 pm

R4L wrote:Very nice! Since your downporting it, could you make it compatible with crazy.neo's score amp and raph's GH mod? It would be much appreciated!

Keep up the good work!

No problem,

all I need are the sources for all that mods combined, and I can weave my code into that.

The score amp might proove worthy when improving the graphics of the failing mod ;).


Right now I am starting to implement support for drum song parts.
Career mode and background movie support are on hold, because I am kinda stuck on both.
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HeruLuingul
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Postby HeruLuingul » Sun Aug 12, 2007 9:26 pm

Sweet, definitely keep going with this. I too, will hold out for the 1.1 version, and I second R4L's quote. Personally, I can go without background movies and career. Take your time on those.
And by "I am starting to implement support for drum song parts" do you mean no-strum?
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R4L
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Postby R4L » Sun Aug 12, 2007 9:26 pm

Awesome! I like the idea of career mode and background movie support! Also, if you need the sources, they are included with the mods.

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h3r1n6
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Postby h3r1n6 » Sun Aug 12, 2007 9:42 pm

HeruLuingul wrote:Sweet, definitely keep going with this. I too, will hold out for the 1.1 version, and I second R4L's quote. Personally, I can go without background movies and career. Take your time on those.
And by "I am starting to implement support for drum song parts" do you mean no-strum?

Not exactly no strum

It will read the PART DRUMS in mid files, so you can play the drum track.

On that you have another set of keys, and don't need to strum.
Will be some work to implement it, but I don't think there will be anything hard in front of me (unlike letting FoF accept a video played with PyMedia as background ;))


Awesome! I like the idea of career mode and background movie support! Also, if you need the sources, they are included with the mods.


Well I'll try to search everything together.
Last edited by h3r1n6 on Sun Aug 12, 2007 9:43 pm, edited 1 time in total.
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jnuz
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Postby jnuz » Sun Aug 12, 2007 11:06 pm

With failing... someone can code a "star power" per say. Not one that effects the multiplier (just so i don't get flamed), but one that effects the rock meter to increase to the green level faster. might be something you can even add to your mod. you would have to add an input for the tilt/select button to unleash "star power." you could even make the notes glow blue or something like in GH.

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