Do you REALLY think that's the first time I've seen how vocals look in Rock Band? Do you think that suggesting this is a novel idea, and that I just wasn't doing this because I didn't realize it would be cool?
Nobody reads the prerequisites for posting suggestions, or bugs, or anything. I'm gonna start ignoring people soon here.
I can feel the lack of respect many users have for my time and efforts. When I get a great new feature working, its like you people are saying "That's nice, but what would really be great is if you could..."
[facepalm]
anyway.......for those who appreciate my efforts and would never have asked the question I quoted here, here's another fix.
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Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.---------===========-------------=============------------=============
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LINK TO NOTICES: PLEASE READ THIS POST BEFORE CONTACTING ME!!!
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[size=120]To summarize: Please, just let me do my thing and code what I feel like.[/size]
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Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
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Latest hotfix: http://www.mediafire.com/?ytmm9htcndkHotfix #25 -
Hotfix Link --
Post++Updated logic to allow the very first note in a song to start a HOPO (had become outdated with new HOPO system)
++Fixed
fail before countdown complete bug:
++++You may now fail during the song start countdown (should you be that ambitious), and the fail screen will now prevent the song from playing
++Added option to "Rotate Stages" - "BackNForth"
++++This mode will display stages in order from first to last, and then from last to first, and repeat.[/size]
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Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit
Other unresolved / reported issues:
-
2-player fail / rock bug --
Detail post 2
-
Track volume bug
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To do (besides the obvious, please don't suggest the obvious...):
-Figure out how to cram
this graphic into a TTF so I can use it for Rock Band lyrics...
-Display the longest note streak in parentheses
-Display Guitar Solo accuracy percentage on - screen during those sections, and a
review at the end of the solo section
-Add drum menu navigation functions (green = OK, yel/blu = up/down, red = cancel)
-Allow hitting drums during song start countdown without decreasing rockmeter
-Test / further fix Jurgen. Problematic songs: GH2 - Misorlou, GH3 - Knights of Cydonia, GH3- Dragonforce, post intro, "Killing in the Name of", Reptilia, etc.
-Add Guitar Solo neck static overlay option
-In rockband theme, do not make 2 rock meter bars, only one and have both arrows on it (2 player CO-OP mode, combined score like RB)
-Add user option to completely disable graphical multipliers and just use text as in Bass Groove
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of
version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add another audio track for rhythm guitar (separate from bass guitar)
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add
hit accuracy average, total error score, etc. review at end of song
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) -
detail post
---Add option to use the separate drum fill drum sounds as miss sounds, instead of the random sounds
-Add user option for notes to pass over or under the frets
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes -
detail post
-Add a "year" value to song.ini - to display what year the song was made during start countdown
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----
detail post 1 --
detail post 2 --
detail post 3
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Hotfix history may be found in this post, in case the latest causes a problem for you.
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