Real Two-player MOD! For Alarian v1.1
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Download Link:
http://www.mediafire.com/?xcimcb3fyi8
I just done it for 1.4b
bug fixed:
1. Every player has his own STAR POWER System! It no longer that only player1 have the SP! That is owasome~
2. Fix the letter "XXX note streak". Now they shown for each other not only the 1st player!
3. Fix the Pause screen background. Now it works perfect!
BUT I have not solve this only problem:
I can not set the "MissedNotes" to "true" if the player2 MISS a note in the DoPick3(). But if the 2nd one pressed a wrong note, IT CAN WORK! Someone can help me solve this problem?
http://www.mediafire.com/?xcimcb3fyi8
I just done it for 1.4b
bug fixed:
1. Every player has his own STAR POWER System! It no longer that only player1 have the SP! That is owasome~
2. Fix the letter "XXX note streak". Now they shown for each other not only the 1st player!
3. Fix the Pause screen background. Now it works perfect!
BUT I have not solve this only problem:
I can not set the "MissedNotes" to "true" if the player2 MISS a note in the DoPick3(). But if the 2nd one pressed a wrong note, IT CAN WORK! Someone can help me solve this problem?
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...the pain
- myfingershurt
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- Joined: April 9th, 2007
- Location: Northern Nevada, USA
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I believe you have to change this line in your DoPick3 function in GuitarScene.py - didnt see anything else that jumped out at me:
change:
to:
change:
Code: Select all
missedNotes = self.guitars[0].getMissedNotes(self.song, pos, catchup = True)
to:
Code: Select all
missedNotes = self.guitars[num].getMissedNotes(self.song, pos, catchup = True)
- ShiekOdaSandz
- Member
- Posts: 111
- Joined: March 25th, 2008
- Location: Ohio, USA
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http://www.mediafire.com/?om5x3evy3yx
Maybe someone need the ini file, So I including it! Put it into "%appdata%\fretsonfile" folder!
I have done it with working for a long time, But I have finish it!
Now the Rock-Bar works fine for every player! Everyone has his own situation, not to do some harm to the other player!
I just want to change the code about graphics. Let him shown as more "fat" not like this too "thin". Hope it not for a long waiting!
Maybe someone need the ini file, So I including it! Put it into "%appdata%\fretsonfile" folder!
I have done it with working for a long time, But I have finish it!
Now the Rock-Bar works fine for every player! Everyone has his own situation, not to do some harm to the other player!
I just want to change the code about graphics. Let him shown as more "fat" not like this too "thin". Hope it not for a long waiting!
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- ozzystrikes
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- Posts: 419
- Joined: November 14th, 2007
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- ShiekOdaSandz
- Member
- Posts: 111
- Joined: March 25th, 2008
- Location: Ohio, USA
- Reputation: 0
I just added the newest files (including the .ini), and now I have "lefty mode" on the second player. Anyone else get this?
BTW, hereis a new Settings.py file to put in your library.zip so that you can change things from the settings menu.
BTW, hereis a new Settings.py file to put in your library.zip so that you can change things from the settings menu.
Last edited by ShiekOdaSandz on Wed Apr 16, 2008 9:25 pm, edited 1 time in total.
Done with year 1 of med school! (Finally!)
I am very sorry of that I forgot to add my killswitch fix in the code, and I have re-upload it.
the code in the player.py and the guitarScene.py. What I have add I marked it with "QQstarS:new"
in player.py, at the beginning, line 55, change "PLAYER_2_STAR = 0x2000000" to "PLAYER_2_STAR = 0x3000000" or it will have an error when use the 1st killswtich.
in GuitarScene.py, change the "self.killswitchEngaged" to array "self.killswitchEngaged[]". And also change the code at the beginning of the "render()", that fix the logic of the killswitch.
This is the re-upload one:
http://www.mediafire.com/?zjxkjnnkyda
the code in the player.py and the guitarScene.py. What I have add I marked it with "QQstarS:new"
in player.py, at the beginning, line 55, change "PLAYER_2_STAR = 0x2000000" to "PLAYER_2_STAR = 0x3000000" or it will have an error when use the 1st killswtich.
in GuitarScene.py, change the "self.killswitchEngaged" to array "self.killswitchEngaged[]". And also change the code at the beginning of the "render()", that fix the logic of the killswitch.
This is the re-upload one:
http://www.mediafire.com/?zjxkjnnkyda
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- ShiekOdaSandz
- Member
- Posts: 111
- Joined: March 25th, 2008
- Location: Ohio, USA
- Reputation: 0
Thanks for fixing the killswitch and lefty mode, and good job on the meters.
Question: don't you need to follow the pattern of assigning only to 0x1..., 0x2..., 0x4..., or 0x8...? Everything else is mapped like that, but you assigned a 0x3....
BUGS: I found in Party mode, neither the starpower or killswitch works for 2P. I might see if I can fix these things on my own, but if someone beats me to it, then great.
Question: don't you need to follow the pattern of assigning only to 0x1..., 0x2..., 0x4..., or 0x8...? Everything else is mapped like that, but you assigned a 0x3....
BUGS: I found in Party mode, neither the starpower or killswitch works for 2P. I might see if I can fix these things on my own, but if someone beats me to it, then great.
Last edited by ShiekOdaSandz on Thu Apr 17, 2008 11:22 am, edited 1 time in total.
Done with year 1 of med school! (Finally!)
If you go though the logic of the party mode code, you will find that he is set the 1ST player as the 2nd one's. So it call party I think. So I don't fix any thing about it.
In my opinion, I think that must be a good way to define the party mode. Not the code. I think the code is easy, BUT the way of thinking is hard
In my opinion, I think that must be a good way to define the party mode. Not the code. I think the code is easy, BUT the way of thinking is hard
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