Coffee's Mod for 1.2.451!!! - ^_^

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yoyokid2008
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Postby yoyokid2008 » Tue Mar 04, 2008 7:11 pm

I LOVE YOU!!!!!!!! and sweet jjob on the new 2d notes
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poison
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Postby poison » Tue Mar 04, 2008 7:19 pm

R4L wrote:You should look into RF's ho/po code. I'm sick of failing because of the ho/po bug.

8th note ho/po would be prefferable but i dont have a huge problem with it otherwise.
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Postby Delahue » Tue Mar 04, 2008 7:35 pm

8th note hopo is in there, in Coffee mod change Ho/po to More.

And how is star power going to be done? Wouldnt the song maker have to define which notes are star power? Or weill the mod auto calculate star power sequences?
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poison
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Postby poison » Tue Mar 04, 2008 7:53 pm

Delahue wrote:8th note hopo is in there, in Coffee mod change Ho/po to More.

And how is star power going to be done? Wouldnt the song maker have to define which notes are star power? Or weill the mod auto calculate star power sequences?

thats not 8th note, its different.
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yoyokid2008
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Postby yoyokid2008 » Tue Mar 04, 2008 7:54 pm

This is wonderful, and as you said you are still working on it.

Just wondering, are you also going to change the sounds on the menu to more like GHIII and work on the song selection (the one where you have to pick guitar, base or the difficulty?)
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poison
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Postby poison » Tue Mar 04, 2008 7:59 pm

the song selection screen, as where you pick your song is INCREDIBLE. its so smooth now without 3d objects. that really impressed me. the note tails are nice too.
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yoyokid2008
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Postby yoyokid2008 » Tue Mar 04, 2008 8:20 pm

Btw, How do i use other keys?
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poison
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Postby poison » Tue Mar 04, 2008 9:24 pm

coffee, if you need ANYTHING - im a PM away. i really want to help the future of FOF.
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Postby R4L » Tue Mar 04, 2008 9:30 pm

Delahue wrote:8th note hopo is in there, in Coffee mod change Ho/po to More.

And how is star power going to be done? Wouldnt the song maker have to define which notes are star power? Or weill the mod auto calculate star power sequences?

You guys didn't read my post very well.

There is a bug or something in RF-Mod that always makes you mess up if you try to scale beyond blue.

For example, G-R-Y-B-O. While hammering those, the game would count a miss when I tried to hit blue, and I would be screwed until another strum note came.

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Postby kaiba1234 » Tue Mar 04, 2008 9:32 pm

Actually, how will you go about star power, will it be manually added and if so how?
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yoyokid2008
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Postby yoyokid2008 » Tue Mar 04, 2008 10:16 pm

I have the same thing, and I hate it too. Whenever I miss a note from a large group of hammer-ons and I miss only ONE and I can't strum until a strum note.

Are you going to try to see if you can fix it too?

And those aren't 8th note ho/po's there are more ho/po's but it isn't 8th note.

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On the final mod are you going to change that background and is there anyway to fix that bug?
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Postby R4L » Tue Mar 04, 2008 10:35 pm

yoyokid2008 wrote:I have the same thing, and I hate it too. Whenever I miss a note from a large group of hammer-ons and I miss only ONE and I can't strum until a strum note.

Are you going to try to see if you can fix it too?

And those aren't 8th note ho/po's there are more ho/po's but it isn't 8th note.

Image

On the final mod are you going to change that background and is there anyway to fix that bug?

This prevents me from playing anything fun, because I simply cannot do scales.

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poison
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Postby poison » Tue Mar 04, 2008 11:01 pm

i'm seriously not having those problems...?
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Postby wolferacing » Tue Mar 04, 2008 11:08 pm

Well there is a background missing. It should be a quick fix. As for the ho/po issue... well... I dont really feel like trying to figure that out right now. :p
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Postby gamexprt1 » Tue Mar 04, 2008 11:22 pm

1) Again, this is awesome.
2) Fix the ho/po problems.
3) Fix the placement problem (alot of things should be centered).

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