RFmod on the mac

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bigtpumped
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Postby bigtpumped » Tue May 15, 2007 11:35 pm

Here's an OS X binary patched with RF-Mod 3.5
Frets on Fire.dmg.

The binary works on my imac g5 no problem, and it's supposed to be universal, but has yet to be tested on an intel mac.

Much thanks to Syberdave for his extensive help in putting this together.
syberdave
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Postby syberdave » Tue May 15, 2007 11:40 pm

Few notes:
- default.ttf has been pre-replaced with Chalkboard.ttf, because it doesn't work otherwise
- Couldn't have been done without Tero's source setup guide and MacSupport files
- Amanith and PyAmanith are dead projects
- Making RF-mod 4 binaries in the future should be relatively simple, so stop worrying, mac users
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poiklpu
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Postby poiklpu » Wed May 16, 2007 1:21 am

it isnt working on my intel mac :{
See my star wars mod for Alarian!:
Star Wars Mod
el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...
syberdave
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Postby syberdave » Wed May 16, 2007 1:22 am

What's the error? (I'm not able to mess with it until tomorrow after work and when my friend is awake, though.)
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poiklpu
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Postby poiklpu » Wed May 16, 2007 1:30 am

Here it is

ImportError: Inappropriate file type for dynamic loading
Traceback (most recent call last):
File "/Volumes/Frets on Fire/Frets on Fire.app/Contents/Resources/.py", line 158, in ?
_run('FretsOnFire.py')
File "/Volumes/Frets on Fire/Frets on Fire.app/Contents/Resources/.py", line 134, in _run
execfile(path, globals(), globals())
File "/Volumes/Frets on Fire/Frets on Fire.app/Contents/Resources/FretsOnFire.py", line 27, in ?
from GameEngine import GameEngine
File "GameEngine.pyc", line 23, in ?
File "/opt/local/lib/python2.4/site-packages/OpenGL/.py", line 26, in ?
File "/opt/local/lib/python2.4/site-packages/OpenGL/GL/.py", line 2, in ?
File "/opt/local/lib/python2.4/site-packages/OpenGL/GL/GL.py", line 2, in ?
ImportError: Inappropriate file type for dynamic loading
2007-05-15 22:29:25.296 Frets on Fire[241] Frets on Fire Error
2007-05-15 22:29:25.296 Frets on Fire[241] Frets on Fire Error
An unexpected error has occurred during execution of the main script

ImportError: Inappropriate file type for dynamic loading
See my star wars mod for Alarian!:

Star Wars Mod

el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...
syberdave
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Postby syberdave » Wed May 16, 2007 1:46 am

Ah, yeah, it does look like the OpenGL files on his system are PPC-only. Tomorrow I'm going to have to bug him to update them to an universal one since I don't know how to. (And there's the fact that I have no idea how to make .dmg files)
vrywldr
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Postby vrywldr » Wed May 16, 2007 3:20 pm

this is cool to bad it doesnt work on intel macs but thanks neways
bigtpumped
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Postby bigtpumped » Wed May 16, 2007 11:45 pm

Ok guys, try this one, it should work on intel macs. If not, please post any error messages. Thanks goes again to Syberdave for doing most of the work here.

Frets on Fire_fixed.dmg
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poiklpu
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Postby poiklpu » Thu May 17, 2007 6:41 pm

it works great! one problem though:
since i dont like the frets f1 to f5, i use numbers 1 to 5. but with the mod, they don't work. i had to go another row down and use qwert.

Great Job though. i'd sacrifice 1-5 for HO/PO any day! Thanks Syberdave
See my star wars mod for Alarian!:

Star Wars Mod

el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...
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Micicle
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Postby Micicle » Thu May 17, 2007 7:13 pm

poiklpu wrote:it works great! one problem though:
since i dont like the frets f1 to f5, i use numbers 1 to 5. but with the mod, they don't work. i had to go another row down and use qwert.

Great Job though. i'd sacrifice 1-5 for HO/PO any day! Thanks Syberdave

The reason 1-5 doesn't work is because you also have 1-5 set as Player 2 controls. Just change the second player frets to f1-f5 and it will work. I had the same problem when I first got RF mod.
syberdave
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Postby syberdave » Thu May 17, 2007 7:14 pm

Is it possible that they don't "work" because 1 through 5 are used in the player 2 key settings by default? I've noticed that if you have the same keys set for both player 1 and player 2, the signals get sent to player 2.
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poiklpu
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Postby poiklpu » Thu May 17, 2007 7:58 pm

Thanks it work'd
See my star wars mod for Alarian!:

Star Wars Mod

el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...
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poiklpu
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Postby poiklpu » Tue May 22, 2007 3:00 am

do the mods that require the rf mod work with "rf mod for mac" ?
See my star wars mod for Alarian!:

Star Wars Mod

el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...
vrywldr
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Postby vrywldr » Tue May 22, 2007 11:00 am

yes
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poiklpu
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Postby poiklpu » Tue May 22, 2007 6:48 pm

funny, cause i can't get the "crowd sounds mod" to work on my computer and i wouldn't want to bother the makers of the mod if it's me that has the problem and not the mod.
Last edited by poiklpu on Tue May 22, 2007 6:48 pm, edited 1 time in total.
See my star wars mod for Alarian!:

Star Wars Mod

el nini wrote:Split screen? TWO keyboards on ONE compter? Madness I say. Madness...

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