Dævid's Compilation - A reason to keep playing 1.1
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My Compilation for UC 1.1 is finally complete (sort of)!!!! This compilation includes:
GH Mod
GH2 Mod
GH3 Mod
Rockband Mod
improved Ultimate Coffee Theme
What I did:
Some small coding changes to change text postion and etc, changed the JpowerType option to toggle between starpower and overdrive (instead of rainbow and blue). Redid Menus to match new text postions, changed some fonts and sounds, downported some stuff from the newer UC mods for RB and GH3, custom made some of my own Rockband screens,finally got the rockband keys playable.
Screenshots:
http://i271.photobucket.com/albums/jj130/vahn84/GHGameResults.png
http://i271.photobucket.com/albums/jj130/vahn84/GHJP.jpg
http://i271.photobucket.com/albums/jj130/vahn84/GHMenu.jpg
http://i271.photobucket.com/albums/jj130/vahn84/GHOptions.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBeditor.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBfretbuttons.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBGameResuts.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBoptions.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBoverdrive.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBsetlist.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBSP-OD.jpg
Credits:
Raph
Worldrave
Coffee
Amplitude
Blazingamer
CrazyNeo
WolfeRacing
JD2504
txf
DS~
EdisLeado
Ateshu
ANYONE I FORGOT!!!
Also Credits will be added for whoever post the screens for the ones above that are just URLS
Download:
Mediafire
Not Mediafire
GH Mod
GH2 Mod
GH3 Mod
Rockband Mod
improved Ultimate Coffee Theme
What I did:
Some small coding changes to change text postion and etc, changed the JpowerType option to toggle between starpower and overdrive (instead of rainbow and blue). Redid Menus to match new text postions, changed some fonts and sounds, downported some stuff from the newer UC mods for RB and GH3, custom made some of my own Rockband screens,finally got the rockband keys playable.
Screenshots:
http://i271.photobucket.com/albums/jj130/vahn84/GHGameResults.png
http://i271.photobucket.com/albums/jj130/vahn84/GHJP.jpg
http://i271.photobucket.com/albums/jj130/vahn84/GHMenu.jpg
http://i271.photobucket.com/albums/jj130/vahn84/GHOptions.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBeditor.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBfretbuttons.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBGameResuts.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBoptions.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBoverdrive.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBsetlist.jpg
http://i271.photobucket.com/albums/jj130/vahn84/RBSP-OD.jpg
Credits:
Raph
Worldrave
Coffee
Amplitude
Blazingamer
CrazyNeo
WolfeRacing
JD2504
txf
DS~
EdisLeado
Ateshu
ANYONE I FORGOT!!!
Also Credits will be added for whoever post the screens for the ones above that are just URLS
Download:
Mediafire
Not Mediafire
Last edited by Dævid on Fri Apr 18, 2008 10:14 am, edited 1 time in total.
Might be working on DH2
- DesertDiamond
- Member
- Posts: 1436
- Joined: March 30th, 2008
- Location: South Beach :P
- Reputation: 0
Awesome mod!! Quick question though, I've been trying to change the color of the hopo notes, since as they are now, it's very hard to tell them apart from regular notes (only that tiny black circle isn't there). How do you do that?
In previous mode, I would just change the hopo_color thingy in the fretsonfire.ini but it did nothing for me with this mod. Any idea?
In previous mode, I would just change the hopo_color thingy in the fretsonfire.ini but it did nothing for me with this mod. Any idea?
- ozzystrikes
- Member
- Posts: 419
- Joined: November 14th, 2007
- Reputation: 0
Thanks this is awesome
Last edited by ozzystrikes on Fri Apr 18, 2008 4:04 pm, edited 1 time in total.
- v4vendetta
- Member
- Posts: 933
- Joined: February 1st, 2007
- Location: Brooklyn
- Reputation: 5
@v4 lol I hope so as long as UC mod for 1.1 did, and it has hering mod so I would assume so. Funny you should ask that..... MUAHAHAHAHA.... OK I WAS going to stop making mods for 1.1 after this, and only focus on getting a comp together for 1.2 BUT since drums are only on 1.1 I got sidetracked.... so let's just say I'm working on a new project.
-Edit-
In order to get drums to work you have to take any neck .png and .svg (I took the plain black transparant one from the rockband folder) and rename them "neck" (as opposed to neck_01, etc.) and paste them into your data folder!!
any future releases of the mod will have this fixed!!
-sidenote: drums seems to use the original FoF settings for the neck (as in it doesnt run anything out of your board graphics folder, regardless of if you have gh3 neck turned on or not) and that means no 2d fret buttons! aww....
-Edit-
In order to get drums to work you have to take any neck .png and .svg (I took the plain black transparant one from the rockband folder) and rename them "neck" (as opposed to neck_01, etc.) and paste them into your data folder!!
any future releases of the mod will have this fixed!!
-sidenote: drums seems to use the original FoF settings for the neck (as in it doesnt run anything out of your board graphics folder, regardless of if you have gh3 neck turned on or not) and that means no 2d fret buttons! aww....
Last edited by Dævid on Fri Apr 18, 2008 7:54 pm, edited 1 time in total.
Might be working on DH2
The Wiitard
- rednano12
- Member
- Posts: 1549
- Joined: December 22nd, 2007
- Location: http://www.youtube.com/watch?v=failedRickRoll
- Reputation: 0
- Contact:
- v4vendetta
- Member
- Posts: 933
- Joined: February 1st, 2007
- Location: Brooklyn
- Reputation: 5
Great job, except I hate the notes. Can you do me a big favor and make these UC notes playable for this version and tell me where to put them?
http://www.mediafire.com/?ixbinsdbmdg
http://www.mediafire.com/?ixbinsdbmdg
Unfortunately I can't get any 3d models into fof.... I use 3ds max and could use a tutorial on how to get my max file into fof via blender . I can't seem to get anything to work. That's why there are no rockband notes, because I couldn't get even the tester ones I made into FoF.
Might be working on DH2
yeah i know how it is done in principle noob, you would create the image (in max) open that file in blender (which reads max) and use blender to encode it in collada (dae) so the problem lies in that I believe my collada plugin isnt compatable with python 2.5 which blender was compiled in but you can get an older collada plugin (for 1.3?) that would make it work but I have no idea where to get that or even if my tester note is oriented properly, plus the note included was 603k which is way too big to be playable so I would have to edit it which I'm not sure I could do with quatlity loss. And I have asked and started topics about it even if you remember.
Might be working on DH2
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