Coffee mod sourcecode?

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alarian
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Postby alarian » Mon Mar 24, 2008 6:36 am

This post has been edited

Ds~ edit of coffee's mod is awesome and I'm developing it further...

So I've found the source and I'm editing it.Thanks Raph666 for pointing out that Coffee runs from source. 14 files are run from sourcecode, uncompiled in library.zip (note: uncompiled not uncompressed).

Stuff I've fixed so far:

1. Starpower bug - Before, when you restarted the song, you kept the starpower charge you had already accumulated. Now it resets to ZERO
2. Tails - Before, almost all the notes had tails. This looked really stupid since it's not supposed to be that way. Now it's fixed
3. Stripped code and unnecessary files so the the complete standalone is 50471 kB (Was 55036 kB)
4. Stripped the Main Menu so that there's just "Play Game, Settings, Quit" - Tutorial, Song Editor and Credits has been removed. I'm going to put credits on the main menu page where it belongs. People who put their hard efforts into this deserves this.

Things I'm going to fix next:
+ Part and difficulty choosing on the same page
+ Option to change difficulty during a song (it restarts ofcourse)
+ More code-dieting to minimize size.

Stuff I could fix...
----------------------------
Easy peasy lemon squeezy:

+ Spinning star-notes

+ Lightning on the actual note at starpower charge and activation

+ Career mode

+ Changing stage background (could also be bound to songs with a properly formatted image-file in each folder). So if there's no stage background in the currently actual song folder it chooses a random one from a couple of files.
----------------------------
Harder stuff:

+ Starpower ports the output sound through a reverb and a subtle flanger effect filter.
The challenge: This is a bit tough since I don't already know how to program DX-plugins (or VST-plugins for that matter) which is my initial angle of approach towards this challenge.

+ Animated selectable GH3-characters that you can buy stuff for in the carreer mode.
The challenge: First I'd have to extract the models/animations/textures. Then I'd have to implement an engine that could run it in FOF.
----------------------------
Thank you all for your requests, but please no more :)
Last edited by alarian on Tue Apr 01, 2008 1:12 am, edited 1 time in total.
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Killmaster222
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Postby Killmaster222 » Mon Mar 24, 2008 6:47 am

Have you had experience with python in the past? Cause if you havn't then you're in deep sh**
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Big_Bob
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Postby Big_Bob » Mon Mar 24, 2008 6:52 am

alarian wrote:This is an opensource project...
So where's the sourcecode available? :)

*points finger* :O

~Ds edit of coffee's mod is awesome but I could develop it further... Sure, I could just do this to the original FOF, but I'd have to redo all the stuff already fixed.

Stuff I could fix...
----------------------------
Easy peasy lemon squeezy:

+ Starpower bug (that the charge is saved when you restart the song)

+ Spinning star-notes

+ Lightning on the actual note at starpower charge and activation

+ Career mode
----------------------------
Harder stuff:

+ Starpower ports the output sound through a reverb and a subtle flanger effect filter.
The challenge: This is a bit tough since I don't already know how to program DX-plugins (or VST-plugins for that matter) which is my initial angle of approach towards this challenge.

+ Animated selectable GH3-characters that you can buy stuff for in the carreer mode.
The challenge: First I'd have to extract the models/animations/textures. Then I'd have to implement an engine that could run it in FOF.
----------------------------
If you have any requests that I haven't thought of...
I can program most advanced stuff

That would be fuc**** awesome if you could add this
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alarian
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Postby alarian » Mon Mar 24, 2008 7:09 am

Killmaster222 wrote:Have you had experience with python in the past? Cause if you havn't then you're in deep sh**

I've done alot of python programming at college.
I've also got experience with C#, C++, VB, Java and Perl
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yoyokid2008
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Postby yoyokid2008 » Mon Mar 24, 2008 7:23 am

In that case, you are qualified. Can't wait, but I suggest not putting the animated characters, unless you can make sure, they are lag less.
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Postby Lysdestic » Mon Mar 24, 2008 7:46 am

That would be great, super awesome.

However, I'm more concerned about getting the source so I can put it on my linux box! :p
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ateshu
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Postby ateshu » Mon Mar 24, 2008 7:53 am

I would absolutely love the spinning star notes, lightningstrike on starpower notes and the carreer mode.

The characters would be cool to, but you'll have to make sure it doesn't lag, maybe it's an idea to just leave the character out of the playing screen, but just have your character in another menu where you can upgrade him, buy new guitars with points you got in career mode etc.

I really hope you can get your hands on the sourcecode, it would improve so much! :)

Oh and, how about adding a practice mode?
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Postby BSRaven » Mon Mar 24, 2008 10:35 am

I suggest having three options with the characters thing:

Option 1: ON (Dude/Dudette shows up in the background AND is animated)

Option 2: KINDA (Dude/Dudette shows up in the background, but is static)

Option 3: OFF (Nothing shows up, just the background)
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Postby iamnoob » Mon Mar 24, 2008 10:38 am

Ok you would be GOD to these forums if you could do that. Check Your Pm's
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Ds~
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Postby Ds~ » Mon Mar 24, 2008 11:59 am

If u can do that man, we can make a awnsome mod to rock band/guitar hero,
Im working on the graphics improvements, like the notes, overdrive, menus, fretbuttons...

It u want do it, pm me, we can release a new mod ;}
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Postby poison » Mon Mar 24, 2008 2:44 pm

wow dude that's awesome, i'm really happy and i'm sure others are too to hear someone is willing to work on FOF, especially after beloved UC's departure from the FOF world. keep us posted!
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Postby wolferacing » Mon Mar 24, 2008 3:17 pm

The animated characters does create lag. I done tried it. But there could be a way around the lag. The textures are just too big of file sizes for FOF.
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Postby kaiba1234 » Mon Mar 24, 2008 6:21 pm

Well, FoF (without ANY stage modifications), have the characters animate with no lag. They can do simple animations, like strum a guitar or cheer.
Last edited by kaiba1234 on Mon Mar 24, 2008 6:22 pm, edited 1 time in total.
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Postby yoyokid2008 » Mon Mar 24, 2008 6:25 pm

You know what would be cool?

Having a Themes Folder.

You can have ANY theme you want. Someone just has to make it. :)

Say, you have a GHI, GHII theme and you don't want to switch it with the GHIII mod folder in the data folder.

You just download the theme, put it in the theme folder, and then go to settings, probably Alarian's Mod idk and turn it on and then you play with that theme.
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Postby wolferacing » Mon Mar 24, 2008 7:29 pm

kaiba1234 wrote:Well, FoF (without ANY stage modifications), have the characters animate with no lag. They can do simple animations, like strum a guitar or cheer.

Thats only a little .svg change that "expands" the image.

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