Hitflames & Hitglows - Alts for C-MOD
This topic is 16 years and 2 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
- RexMundi412
- Member
- Posts: 724
- Joined: March 7th, 2007
- Location: Pittsburgh, PA
- Reputation: 0
Hitflames & Hitglows
Download Here
Tested with FretsOnFire-1.1.324/RF_MOD 3.5/Capo's MOD(aka C-MOD.)
Also tested on FOF1.2RF4.11(which has parts of Capo's MOD included.)
For this MOD to work you will have to have Capo's MOD(C-MOD) installed.
TO GET IT TO WORK:
1) Place Hitflames & Hitglows file(the "Hitflames & Hitglows" folder with all its contents) in FOF mods folder(located in the FOF data folder.)
2) Start FOF.
3) From the main menu; Settings>Game Settings>Mod Settings>Hitflames & Hitglows: set to on>Apply settings.
4) Play game and enjoy.
----------------------------------------------------
File includes:
*Blank hitflames1, hitflames2, hitglow, and hitglow2 SVGs.
*12 hitflames1 PNGs.
*12 hitflames2 PNGs.
*5 hitglow PNGs.
*5 hitglow2 PNGs.
*ALT HF & HG folder for storing extra PNG(s.)
*Read me.
---------------------------------------
Much thanks to Capo on this one! As with out his MOD, none of this would work.
Thanks to Dan1lo, for helping me flush out the read me. And for looking the MOD over.
======================================
Enjoy,
Rex
Download Here
Tested with FretsOnFire-1.1.324/RF_MOD 3.5/Capo's MOD(aka C-MOD.)
Also tested on FOF1.2RF4.11(which has parts of Capo's MOD included.)
For this MOD to work you will have to have Capo's MOD(C-MOD) installed.
TO GET IT TO WORK:
1) Place Hitflames & Hitglows file(the "Hitflames & Hitglows" folder with all its contents) in FOF mods folder(located in the FOF data folder.)
2) Start FOF.
3) From the main menu; Settings>Game Settings>Mod Settings>Hitflames & Hitglows: set to on>Apply settings.
4) Play game and enjoy.
----------------------------------------------------
File includes:
*Blank hitflames1, hitflames2, hitglow, and hitglow2 SVGs.
*12 hitflames1 PNGs.
*12 hitflames2 PNGs.
*5 hitglow PNGs.
*5 hitglow2 PNGs.
*ALT HF & HG folder for storing extra PNG(s.)
*Read me.
---------------------------------------
Much thanks to Capo on this one! As with out his MOD, none of this would work.
Thanks to Dan1lo, for helping me flush out the read me. And for looking the MOD over.
======================================
Enjoy,
Rex
...
- v4vendetta
- Member
- Posts: 933
- Joined: February 1st, 2007
- Location: Brooklyn
- Reputation: 5
- RexMundi412
- Member
- Posts: 724
- Joined: March 7th, 2007
- Location: Pittsburgh, PA
- Reputation: 0
Your welcome guys! Would of like to responded sooner with more options. I have been under the weather and not much up for doing anything. But as I am beginning to feel better, hopefully I can have some more options by the end of the month.
---------------------------------------------------
With progressive flames the yellow and red had a tendency to wash out the progressive effect. So I'm not sure if there is much I can do with color here?
If your problem is in general the flames being hard to see? It is most likely as Dan1lo suggests(your background is to bright.) Try a darker one. Or use a darker neck. I myself usually play with a black background and my beat necks(as in the screenshot in post 1 shows.) And the flames show very well then. But when I have used brighter backgrounds or necks the flames didn't show as well.
---------------------------------------------------
Color is a bit tricky. With non-progressive flame I believe the default color is a yellowish orange? And like with the glow.pngs white shows brightest, black is transparent and shades of grey fitting between. The only colors I have experimented with so far are yellow and red. I will try more with the next batch.one question: Do you have good colours for the flames? I tried a lot of, but they´re all to transparent, to bright, to weak etc. It´s very hard to find good colours, i think (but that´s a problem with every flames etc - not only your).
With progressive flames the yellow and red had a tendency to wash out the progressive effect. So I'm not sure if there is much I can do with color here?
If your problem is in general the flames being hard to see? It is most likely as Dan1lo suggests(your background is to bright.) Try a darker one. Or use a darker neck. I myself usually play with a black background and my beat necks(as in the screenshot in post 1 shows.) And the flames show very well then. But when I have used brighter backgrounds or necks the flames didn't show as well.
Last edited by RexMundi412 on Thu Sep 20, 2007 8:50 pm, edited 1 time in total.
...
its beautiful i like it
Last edited by Evil Ken on Wed Oct 24, 2007 12:09 pm, edited 1 time in total.
I made some if you don't mind:
Hit-Glows:
Hit-Flames:
Hit-Glows:
Hit-Flames:
Graphic Request Thread: viewtopic.php?f=11&t=24983
Return to “FOF Mod Discussion and Support”
Who is online
Users browsing this forum: No registered users and 24 guests