For RF-mod-2.0 I said this:
There were 505 downloads of 1.0, 1081 of 1.5. Lets see if we can get 2000 for 2.0.
2000 was my goal for RF-mod-2.0.
There were 18469 downloads of it...
That does not count other people who were distributing it as well.
The RF-mod-2.0 topic had 438 replies, and over 40000 views....crazy.
Now RF-mod-3.0 is here and it's already obsolete. RF-mod-3.0 requires FretsOnFire-1.1.324, and FretsOnFire-1.2.438 is already out.
So why would you want to go back to an old version....well frankly because it's awesome.
Two huge items in this version...
HOPO (that work well and are selectable on or off, or even per song)
Multiplayer Head to head (Thanks Pudding), and Multiplayer Party mode.
Other things include:
A sexy scrolling high score list
Snazzy all in one RFmod settings menu
Highly useful relocatable song directory
Space saving no duplicate song.ogg and guitar.ogg
...And so much more (in the README.txt)
Plus all the previous RF-mod fat free and healthy goodness like GHII Tracks, Memory leak fixes, general performance improvements.
You can download RF-mod-3.0.zip here
As always READ THE README.txt
There are new install instructions. If you fail to follow them you may be laughed at when asking why it does not work.
You can also look at the TODO.txt and CHANGELOG.txt to see what is up.
This is a windows only release version, but if someone takes the source diffs and makes a linux version I'll also distribute that as well.
I did not get to virtual folders this time, but if you look at the TODO.txt file you can see what is being worked on next. 4.0 will be a port of this to the new FOF code base, hopefully that will be out soon. Then I will start implementing new features again.
There are a number of people I wanted to thank.
First - Pudding. Finally someone else who is doing some coding. And what a cool first contribution. A REALLY FUN multiplayer mode that people have been begging for. He also helped a lot with some of the final HOPO bugs.
Urzaz - He suggested the Party mode. It was not a stupid suggestion like many others asked for so many times. He explained it well, and I think it turned out ok. I want to tweak it a bit more, but hey...good job.
sapetersr - I asked for various people to help with HOPO stuff when I was first implementing it. I asked for a few specific things which people seemed to lazy to do. sapetersr helped out, got some videos, helped me validate some of the HOPO timing.
I'm sure there's other people who helped out as well. If I have forgotten you, be happy I am not talking about you in the next paragraph.
There's a set of people I would like to anti-thank.
<RANT>These are the people who said stuff like 'OMG FOF NEEDS HOPO AND IT WUD BE TEH AWSUM!', and I warned in several threads that HOPO may not give people what they expect....no they were convinced it was THE missing feature. I decided to make mine togglable. When the new version of FOF came out and everyone bashed HOPO and totally turned 180 on it...well you know who you all are. For shame!</RANT>
I think my HOPO turned out well, but it could have very well been just like the current version. Be careful what you wish for.
Anyway, enjoy 3.0
-Alex