MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Re: MFH Mod 3.0xx - 3.0 and patches here!
Woho 3 new paches... nice work!

Re: MFH Mod 3.0xx - 3.0 and patches here!
yellow on yellow for the links. now theres a great color scheme

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[b]Version 3.017 "Fail Detection Fix" - (10/16/2008, 4:00pm PST) - (SVN rev 39 / tag 3.017) --
Patch mediafire download -- ugo's full installer megaupload
New since 3.016:
++Rewrote fail detection logic in GuitarScene.run() function to not be hardcoded for 2 players, to be compatible with future expansion
++Recompiled library.zip and FretsOnFire.exe from sources
Re: MFH Mod 3.0xx - 3.0 and patches here!
hey nice work! is there any reason why my nice fof icon is no longer used? if you wanted my permission to use it consider it granted 

...the pain
- myfingershurt
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Re: MFH Mod 3.0xx - 3.0 and patches here!
rubjonny wrote:hey nice work! is there any reason why my nice fof icon is no longer used? if you wanted my permission to use it consider it granted
One reason and one reason only: I had no idea where to find it. The original FoF icon was easy to find; it came with RF-Mod's sources

I would gladly use the better icon again if you could point me to it (link, or post?). Then I have someone else to add to the credits, I would imagine.
edit: I'm talking about the actual .ico file - if someone can extract that from the .exe file then that would work too. I never got back around to this as I have been buried in optimizing Python code - and my head still feels funny.
BTW - that is a very strange hang that occurs when playing a note with "Accuracy Words Pos" = "Center" -- inexplicable at this time, I will look into it.
- jiiiiimmmy
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Re: MFH Mod 3.0xx - 3.0 and patches here!
Sometimes Career songs in Career mode will still say "Play to Advance" instead of showing the number of times played
I have encountered this problem when I downloaded the PH3 full career set. I am going to download it again and see if it gets fixed. Though this bug has been consistent through 3.015 to 3.017.
BTW, since you released 3.015 I have noticed a huge performance boost, which is awesome. I was playing FOF while downloading and having itunes open and it barely stuttered. The major blurriness I had during gameplay is currently gone. Though that could be because I experimented with certain resolutions. But anyway, thanks MFH! You did an amazing job on optimizing the code!! =]
[Edit]
It wasn't a bug but rather a suggestion.
When you are playing the game, the note streak indicator/overdrive indicator seems to make the fret board move slightly up and down. Sort of in the jagged sense. It hurts my eyes a bit. It is probably due to my graphics card or something. So I was wondering if it would be a possibility to add an option to disable note streak indicators. It would also be helpful because I don't care for it to inform me about my note streak or if my overdrive is ready because I can see it myself on screen. Note that I have been playing this game for awhile and never saw anything for this in the options and I have searched the first post and didn't see anything related to this. I'm sorry though, if it has been asked or stated and I'm being a spazz by suggesting it.
Last edited by jiiiiimmmy on Fri Oct 17, 2008 5:13 pm, edited 3 times in total.
Pseudo-shredder
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Re: MFH Mod 3.0xx - 3.0 and patches here!
The details in RB theme that should show me the percentage and the average multiplier while I play the song don't move, they just keep being "00.0 %/x", only the note counter moves/works/counts. Is it a setting I just can't find or a bug? 

Cutting Briers
- Qwedgeonline
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Re: MFH Mod 3.0xx - 3.0 and patches here!
i REALLY think it would be better if the Rock Meter didn't "slide" up and down. What I mean is like, in GH, whenever you hit or miss a note, it doesn't slowly move up or down, it just jerks forward or backward or in between. I can tell that I didn't explain this well enough, so ask me to explain it better and I will.
Can we get this forum going again?
- jiiiiimmmy
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Re: MFH Mod 3.0xx - 3.0 and patches here!
I downloaded PH3 full career set again and played a song. It still gives me play to advance after I have already played it. I don't know why it would be doing this, but i have only had this problem with PH3.
- drummaniac28
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Re: MFH Mod 3.0xx - 3.0 and patches here!
umm, on the Guitar Hero 3 theme on the drums the star power is REALLY screwed up, dont know if this is just me or a problem but if you need to I can post a screen shot.
My Latest Release - How The West Was Won by Led Zeppelin
My Song Thread - 30 amazing songs and counting
My W.I.P. - Led Zeppelin: Live, 31 songs, 1969-1979.
My Song Thread - 30 amazing songs and counting
My W.I.P. - Led Zeppelin: Live, 31 songs, 1969-1979.
Blue Heaven!
- death_au
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Re: MFH Mod 3.0xx - 3.0 and patches here!
One of the things I liked the best about this forum was the quick reply box. I miss it
On topic: I posted this on kof, but I'm not sure if it was noticed...
the song countdown, when it reaches zero, starts counting back from 60 (if the midi ends before the song, as happens with a lot of songs)
EDIT: Actually, it's already on the reported issues in your first post. I should learn to read first

On topic: I posted this on kof, but I'm not sure if it was noticed...
the song countdown, when it reaches zero, starts counting back from 60 (if the midi ends before the song, as happens with a lot of songs)
EDIT: Actually, it's already on the reported issues in your first post. I should learn to read first

The Wiitard
- rednano12
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Re: MFH Mod 3.0xx - 3.0 and patches here!
[Edit]
It wasn't a bug but rather a suggestion.
When you are playing the game, the note streak indicator/overdrive indicator seems to make the fret board move slightly up and down. Sort of in the jagged sense. It hurts my eyes a bit. It is probably due to my graphics card or something. So I was wondering if it would be a possibility to add an option to disable note streak indicators. It would also be helpful because I don't care for it to inform me about my note streak or if my overdrive is ready because I can see it myself on screen. Note that I have been playing this game for awhile and never saw anything for this in the options and I have searched the first post and didn't see anything related to this. I'm sorry though, if it has been asked or stated and I'm being a spazz by suggesting it.
In the options, turn phrases off. That should remove those. Great work with 3.017

Last edited by rednano12 on Fri Oct 17, 2008 11:30 pm, edited 1 time in total.
Re: MFH Mod 3.0xx - 3.0 and patches here!
@MFH
I just wanted to make sure before posting. The GH3 intro sound and the random 'back' sounds were incorporated into this and ready to be used now, correct? Just wanted to make sure. I will be putting out a new release tonight after work if so. If i have missed any of the items on my code requests list you have since knocked out, please let me know and i will change that, at your convenience.
I am about finished with the scrolling background for the song selection screen, and looks great, but it still needs a few tweaks in code i need to work with evilynux on before releasing it.
I just wanted to make sure before posting. The GH3 intro sound and the random 'back' sounds were incorporated into this and ready to be used now, correct? Just wanted to make sure. I will be putting out a new release tonight after work if so. If i have missed any of the items on my code requests list you have since knocked out, please let me know and i will change that, at your convenience.

I am about finished with the scrolling background for the song selection screen, and looks great, but it still needs a few tweaks in code i need to work with evilynux on before releasing it.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


- jiiiiimmmy
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Re: MFH Mod 3.0xx - 3.0 and patches here!
rednano12 wrote:In the options, turn phrases off. That should remove those. Great work with 3.017
I used to turn phrases off all the time, but never knew what it did. I guess I shall try it. Thanks!
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