crazy.neo's GH Score Amp for FOF - It works!!! Just see the pics!!!

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TuRDMaN
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Postby TuRDMaN » Sat Jul 14, 2007 2:22 pm

This looks really good, too bad I almost always play on 2 player :(
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buckethead loves kfc
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Postby buckethead loves kfc » Sun Jul 15, 2007 4:58 pm

Nice job !!!!!!!!!!!!!!!!!!!
Love it and it actually works
fofrockstar
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Postby fofrockstar » Sun Jul 15, 2007 8:47 pm

I cant see the rock metre only the multiplier any help? tried at 800x600 and 1024x768 same problem.
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dgrams2000
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Postby dgrams2000 » Sun Jul 15, 2007 8:48 pm

are your two rock meter files in your DATA folder?
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fofrockstar
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Postby fofrockstar » Sun Jul 15, 2007 8:50 pm

i believe so i followed the instructions

anyone got any ideas?
Last edited by fofrockstar on Sun Jul 15, 2007 9:04 pm, edited 1 time in total.
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raph666
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Postby raph666 » Sun Jul 15, 2007 9:05 pm

I had the same problem...make sure you're using rf-mod 3.5 and then, in Settings > Rfmod Settings > Performance settings > put Flame 2 to static
fofrockstar
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Postby fofrockstar » Sun Jul 15, 2007 9:08 pm

done already, btw Im running Ralphs Gh Mod and the mod for the flames when u hit a note and a flame pops up.
Last edited by fofrockstar on Sun Jul 15, 2007 9:14 pm, edited 1 time in total.
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Dan1lo
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Postby Dan1lo » Sun Jul 15, 2007 9:46 pm

Scutch-Nukem wrote:@dgrams: How did you make the note tails look like that? that's awesome! Mine's are all flat.

I know that you might already have the answer but... those are Capo's thin tails, which are found near the last download of capo's mod :p

for this mod... it should be pretty good when it reaches it's full potential... I might try this someday =D
fofrockstar
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Postby fofrockstar » Sun Jul 15, 2007 10:38 pm

Reinstalled it and its working now, dunno why it wasn't b4, can't wait for more updates on this mod nice job neo
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Postby ziggo101 » Mon Jul 16, 2007 2:01 pm

Any news on newly aligned graphics?
Btw, sorry about the flame graphic thing, I'm kinda a newb.
=p
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Scutch-Nukem
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Postby Scutch-Nukem » Mon Jul 16, 2007 3:22 pm

Dan1lo wrote:
Scutch-Nukem wrote:@dgrams: How did you make the note tails look like that? that's awesome! Mine's are all flat.

I know that you might already have the answer but... those are Capo's thin tails, which are found near the last download of capo's mod :p

for this mod... it should be pretty good when it reaches it's full potential... I might try this someday =D

I know that Dani! (or is the I a 1?) I got them when Installed the GH mod.
If you can read this then you've gone too far.
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Lone Wolf
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Postby Lone Wolf » Mon Jul 16, 2007 3:50 pm

ziggo101 wrote:Any news on newly aligned graphics?
Btw, sorry about the flame graphic thing, I'm kinda a newb.
=p

dgrams said he'd upload them if it was OK with crazy.neo.
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Dan1lo
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Postby Dan1lo » Mon Jul 16, 2007 10:52 pm

Scutch-Nukem wrote:I know that Dani! (or is the I a 1?) I got them when Installed the GH mod.

Its a 1 to be said as I in Danilo :p
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JMT391
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Postby JMT391 » Tue Jul 17, 2007 12:03 am

hmm maybe you could work with raph666 and get this working seamlessly with his GH mod?

it would be nice to have them both because when i tried putting this on with it i got the multiplier, score, and the thingy where it measures how many notes straight you hit(and when it gets full it goes up a multi - that meter thing)

but no actual amp to hold all of that in
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crazy.neo
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Postby crazy.neo » Tue Jul 17, 2007 4:34 am

That aligned problem it´s weird... Works helly well with me... I think the problem is res (I play at 1024 x watheva) and I play with no mods... Plus, all my SVG files are in png, so that may have sumthing to do...

Anyway, what i mean is that you can mod it, ok, but you must PM me firs saying that you did... I just wanna know who programs so that we create a team, man... The readme was in a hurry, and I was thinking of Kurt and then CSI was on, and then my girl called me, and then... :;):

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