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Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
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Latest hotfix:Hotfix #14 -
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Post*The accuracy mod will now work in "RF-Mod HOPO" and "No HOPO" modes.
*A new setting is available underneath Stage Mode and Rotation:
**You may now adjust the timeout variable that changes how long each stage is displayed in "Random" - "Rotate" mode
*Included new "You Rock!" GH3 graphics from blessedmain911 (edges smoothed ever so slightly and file size reduced by ~30kb)
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History:note: no need to download old hotfixes unless the latest causes a new problem for you.Hotfix #13 -
Screenshot --
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Post****New accuracy modes:
*****"Off" will display no feedback on your hit accuracy.
*****"Numeric" will display the game's numerical representation of your hit accuracy
*****"Friendly" will display text based on the following logic:
* "Very Early" when you are hitting close to the early edge of the hit window
* "Early" when you are hitting a bit better
* "Slightly Early" when you are hitting even better
* "-Excellent!" when you are hitting almost perfect but a little early
* "Perfect!!" when you are actually hitting with a 0 error (-1.0 to 1.0, small window)
* "+Excellent!" when you are hitting almost perfect but a little late
* "Slightly Late" when you are hitting a bit later
* "Late" when you are hitting a bit later
* "Very Late" when you are hitting close to the late edge of your hit window
*****"Both" will display the friendly text and the numerical representation below it
Hotfix #12 -
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Post****A new function has been written to ensure the miss volume is refreshed after unpausing
*****You may now adjust your miss volume in-game and hear the effects immediately
Hotfix #11 -
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Post****Under "Visual Settings," you can enable a numerical note hit accuracy display by setting "Accuracy" to "On."
*****In the game, a number will appear when you hit a note. This number represents your hit accuracy.
******An accuracy of 0 means you hit the note exactly at the right time.
******An accuracy of greater than 0 means you hit the note early.
******An accuracy of less than 0 means you hit the note late.
******The accuracy will dissappear when you miss, or pause the game.
******If you are always hitting late (negative numbers), try DECREASING your audio delay.
******If you are always hitting early (positive numbers), try INCREASING your audio delay.
Hotfix #10 -
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Post***Code and feature by qqstars:
****A new option has been added to "Stage Mode = Random":
*****if the following option is set to "Rotate," then all available stage backgrounds will be randomly used as the background every couple seconds while playing the game.
Hotfix #9 -
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Post****Code correction by qqstars - GH3 spinning star notes now display properly again.
Warning - Hotfix #8 is still known to cause Gh3 spinning star notes to display incorrectly - must use "static"Hotfix #8 -
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Post****You may now pause the game when starpower / overdrive is active, and you will not lose any starpower while paused.
Warning - Hotfix #7 is known to cause Gh3 spinning star notes to display incorrectly - must use "static"Hotfix #7 -
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Post***Suggested by dejastar
****In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.
Hotfix #6 -
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Post***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).
Hotfix #5 -
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Post****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems
Hotfix #4 -
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Post****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down
Hotfix #3 -
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****Added liquid's GH3 pause menu GFX with redone smoothed edges (
His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file
Hotfix #2 -
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****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen
Hotfix #1 -
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****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.
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