Alarian mod v2.7 - Full release

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Death Legion
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Postby Death Legion » Wed May 28, 2008 3:45 pm

myfingershurt wrote:That's strange... from your ini file everything looks fine.

In what way do the spinning star notes fail? Do they just not spin, or do they appear messed up or something? Got a screenshot?

Maybe try a fresh install? The new light version with hotfix 11 is almost finished uploading (and is already obsolete lol)

They just look like if I set the option to "Static", whereas it's "Animated".

I've already try a fresh install :p
I'll wait for 2.7 (or 2.6b) and see if this problem always happen.


EDIT: Screenshot with hotfixe #12 (always no spinning):

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Last edited by Death Legion on Wed May 28, 2008 3:51 pm, edited 1 time in total.
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Postby worldrave » Wed May 28, 2008 3:55 pm

hey fingers, havent chatted much with you lately. sorry, really nice job with so many patches lately.thats crazy. specially on the accuracy option. if u and alarian wanted to add a simple midi with sample notes in a row to quick test, i can rip the test graphics from gh3 and help out with making that work. a know what you mean about getting on a roll when working. im the same way with graphics, next thing i know its 4am or later. like last night, but at least it was worth it, as now the actual tails and keys are done, pixel perfect too. looking beautiful too. take care my friend and lemme know :)
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Postby myfingershurt » Wed May 28, 2008 4:02 pm

Death Legion, I can't reproduce the issue... my GH3 star notes spin when I set their option to "Animated" - no ideas here...

No worries worldrave, thanks. A real A/V sync test song with sound to go along with the repeating note would be infinitely more useful now that we have the options to adjust a/v delay in-game and see the computer's accuracy measurements. Even without a special mode it could still be just another song everyone should have for calibration... a special option on the main menu can come later with instructions showing as lyrics or something.
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Postby Eze_2k » Wed May 28, 2008 4:20 pm

Hotfix #11 - Link - Post
****Under "Visual Settings," you can enable a numerical note hit accuracy display by setting "Show Accuracy?" to "On."
*****In the game, a number will appear when you hit a note. This number represents your hit accuracy.
******An accuracy of 0 means you hit the note exactly at the right time.
******An accuracy of less than 0 means you hit the note early.
******An accuracy of greater than 0 means you hit the note late.
******The accuracy will dissappear when you miss, or pause the game.
this maybe can be changed to images with words like "EARLY!" "PERFECT!" ETC depending on the numbers ,would be fantastic

and loved the hotfix 7 with rockband like overdrive,exelent
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Postby myfingershurt » Wed May 28, 2008 4:21 pm

Yeah - guess nobody read what I posted earlier in this post. :)

Nobody else has posted yet, so I'll just edit this again :)


So, with the new note hit accuracy readout, we have a couple new possibilities.

I can give the accuracy option 3 settings: off, numeric, and descriptive (or friendly)....

The "Descriptive" mode could potentially display, for example:
* "Very Early" when you are hitting close to the early edge of the hit window
* "Early" when you are hitting a bit better
* "Slightly Early" when you are hitting even better
* "-Excellent!" when you are hitting almost perfect but a little early
* "Perfect!!" when you are actually hitting with a 0 error
* "+Excellent!" when you are hitting almost perfect but a little late
* "Slightly Late" when you are hitting a bit later
* "Late" when you are hitting a bit later
* "Very Late" when you are hitting close to the late edge of your hit window

The thresholds for all the above ranges would have to be calculated based on the current hit window, this is not done yet. Also those are very rough names, I'm sure you guys can come up with some better suggestions than me :)

---then another possible feature could be:
Keep track of the absolute value of all your note hit errors cumulatively throughout the song. When a note is missed or an incorrect strum is detected, a full hit window's worth of error will be added to this total.

Then at the end of the song this total can be another means of scoring performance...
Last edited by myfingershurt on Wed May 28, 2008 4:23 pm, edited 1 time in total.
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Postby Dan1lo » Wed May 28, 2008 4:30 pm

So I just need to download the last hostfix... Gonna try it and test right now, expect some editing soon
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Postby myfingershurt » Wed May 28, 2008 4:49 pm

I'm sorry, I made a mistake describing the accuracy system. I had it backwards, I just double-checked to confirm (as I am making the descriptive display mode now).

I'm updating my last hotfix post so this feature displays correctly:
****Under "Visual Settings," you can enable a numerical note hit accuracy display by setting "Show Accuracy?" to "On."
*****In the game, a number will appear when you hit a note. This number represents your hit accuracy.
******An accuracy of 0 means you hit the note exactly at the right time.
******An accuracy of greater than 0 means you hit the note early.
******An accuracy of less than 0 means you hit the note late.
******The accuracy will dissappear when you miss, or pause the game.
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Postby DeathEvil » Wed May 28, 2008 4:52 pm

this accuracy implementation should definately be included in next alarian release. I finally figured out my av delay, and now I can kickass on tight hit window, ala gh2)

thanks for all the work
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Postby Dan1lo » Wed May 28, 2008 5:02 pm

OH GOD YOU PLAY TIGHT!

anyway, tried setting things up, with the regular 100 av delay and a wide hitwindow, the results were next to the ones I was having before :D

So I played mississipi queen, then jurgen played it.
When I played, the thing was mostly going on -100 -6 -0.01232123 etc, which means I'm hitting late. What should I do then? set the delay up or down xD

As for jurgen, he always got a 'good score' hitting at 130 100 70... oO

Nice implementation. Just didn't find out if I have to put av delay up or down xD
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Postby myfingershurt » Wed May 28, 2008 5:05 pm

I believe (and could be wrong hehe) that if you are hitting late (negative numbers as I just found out) you should DECREASE your audio delay.

It's kinda confusing to think that through but try that out...
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Postby txf » Wed May 28, 2008 5:28 pm

Just tried the newest hotfix, I like the rotating backgrounds..I even made a set of 6 stages, so they're the same stage, with different color lights so it can scroll through the different lights. But I was wondering if it's possible to speed the rotating up a bit, or maybe could you add something like that in one of the next hotfixes?

Thx :)
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Postby anthman852 » Wed May 28, 2008 5:35 pm

myfingershurt wrote:heh thanks... when I get in the zone it's tough to stop the momentum.

Finally - the upload is complete. Here is the new 2.6 "light" release with hotfix 11 installed. GH3 theme only, only 1 stage. Minimal "full" playable release:

http://www.mediafire.com/?vwm1xmtsi5e

thx...it works now. :D I am trying to figure out what the problem was now. :cool:

Edit: found the problem...it does not work if you are using rf-mod hopo's. :D
Last edited by anthman852 on Wed May 28, 2008 5:50 pm, edited 1 time in total.
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Postby jnuz » Wed May 28, 2008 5:46 pm

hotfix 12 released for linux
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Postby ADH » Wed May 28, 2008 5:49 pm

hey myfingershurt would it be possible to make it where it says like "bad" "good" "perfect" instead of "1" "2" "3" ???
EDIT: oh sorry i just saw you edited your post that would be great.
Last edited by ADH on Wed May 28, 2008 5:54 pm, edited 1 time in total.
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myfingershurt
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Postby myfingershurt » Wed May 28, 2008 6:04 pm

anthman - I see - the RF mod HOPO system doesnt have the accuracy mod yet, I always forget about that system :) I'll fix that after lunch.

txf - Yes, I can code a future hotfix to allow you to set the number used for the countdown between stage rotation.

---------------------
Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.

If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.

Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.


---------------------
Latest hotfix:

Hotfix #13 - Screenshot -- Link - Post
****New accuracy modes:
*****"Off" will display no feedback on your hit accuracy.
*****"Numeric" will display the game's numerical representation of your hit accuracy
*****"Friendly" will display text based on the following logic:
* "Very Early" when you are hitting close to the early edge of the hit window
* "Early" when you are hitting a bit better
* "Slightly Early" when you are hitting even better
* "-Excellent!" when you are hitting almost perfect but a little early
* "Perfect!!" when you are actually hitting with a 0 error (-1.0 to 1.0, small window)
* "+Excellent!" when you are hitting almost perfect but a little late
* "Slightly Late" when you are hitting a bit later
* "Late" when you are hitting a bit later
* "Very Late" when you are hitting close to the late edge of your hit window
*****"Both" will display the friendly text and the numerical representation below it


---------------------
History:
note: no need to download old hotfixes unless the latest causes a new problem for you.


Hotfix #12 - Link - Post
****A new function has been written to ensure the miss volume is refreshed after unpausing
*****You may now adjust your miss volume in-game and hear the effects immediately

Hotfix #11 - Link - Post
****Under "Visual Settings," you can enable a numerical note hit accuracy display by setting "Accuracy" to "On."
*****In the game, a number will appear when you hit a note. This number represents your hit accuracy.
******An accuracy of 0 means you hit the note exactly at the right time.
******An accuracy of greater than 0 means you hit the note early.
******An accuracy of less than 0 means you hit the note late.
******The accuracy will dissappear when you miss, or pause the game.
******If you are always hitting late (negative numbers), try DECREASING your audio delay.
******If you are always hitting early (positive numbers), try INCREASING your audio delay.

Hotfix #10 - Link - Post
***Code and feature by qqstars:
****A new option has been added to "Stage Mode = Random":
*****if the following option is set to "Rotate," then all available stage backgrounds will be randomly used as the background every couple seconds while playing the game.

Hotfix #9 - Link - Post
****Code correction by qqstars - GH3 spinning star notes now display properly again.

Warning - Hotfix #8 is still known to cause Gh3 spinning star notes to display incorrectly - must use "static"
Hotfix #8 - Link - Post
****You may now pause the game when starpower / overdrive is active, and you will not lose any starpower while paused.

Warning - Hotfix #7 is known to cause Gh3 spinning star notes to display incorrectly - must use "static"
Hotfix #7 - Link - Post
***Suggested by dejastar
****In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.

Hotfix #6 - Link - Post
***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).

Hotfix #5 - Link - Post
****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems

Hotfix #4 - Link - Post
****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down

Hotfix #3 - Link - Post:
****Added liquid's GH3 pause menu GFX with redone smoothed edges (His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file

Hotfix #2 - Link - Post:
****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen

Hotfix #1 - Link - Post:
****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.


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Last edited by myfingershurt on Wed May 28, 2008 6:47 pm, edited 1 time in total.

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