MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
- Azzco
- Member
- Posts: 1308
- Joined: August 15th, 2007
- Location: Trelleborg, Scania, Sweden
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Did either of you guys (acrox and aduro) try with a fresh config and on the megalight themes?

(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
Bridged To The Sun.
- acrox999
- Member
- Posts: 3597
- Joined: March 22nd, 2008
- Location: /opt/bin/fretsonfire
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Tried with fresh ini. Same thing happens. 
---- EDIT ----
FretsOnFire.exe.log:
FretsOnFire.log:

---- EDIT ----
FretsOnFire.exe.log:
Code: Select all
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 213, in loadImage
File "Image.pyo", line 1637, in transpose
File "ImageFile.pyo", line 155, in load
File "PngImagePlugin.pyo", line 337, in load_prepare
IOError: cannot read interlaced PNG files
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 527, in __init__
File "Data.pyo", line 127, in __init__
File "Data.pyo", line 498, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 498, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 213, in loadImage
File "Image.pyo", line 1637, in transpose
File "ImageFile.pyo", line 155, in load
File "PngImagePlugin.pyo", line 337, in load_prepare
IOError: cannot read interlaced PNG files
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 505, in __init__
File "Data.pyo", line 123, in __init__
File "Data.pyo", line 494, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 494, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 213, in loadImage
File "Image.pyo", line 1637, in transpose
File "ImageFile.pyo", line 155, in load
File "PngImagePlugin.pyo", line 337, in load_prepare
IOError: cannot read interlaced PNG files
Traceback (most recent call last):
File "FretsOnFire.py", line 247, in ?
File "FretsOnFire.py", line 112, in main
File "GameEngine.pyo", line 505, in __init__
File "Data.pyo", line 123, in __init__
File "Data.pyo", line 494, in loadImgDrawing
File "Resource.pyo", line 243, in load
File "Resource.pyo", line 112, in load
File "Data.pyo", line 494, in <lambda>
File "Svg.pyo", line 515, in __init__
File "Texture.pyo", line 204, in __init__
File "Texture.pyo", line 208, in loadFile
File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 342, in ?
WindowsError: [Errno 3] The system cannot find the path specified: 'data\\themes/*.*'
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 26, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
FretsOnFire.log:
Code: Select all
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.100 alpha (r993) starting up...
(D) pygame version: 1.7.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Enabling high priority timer.
(D) 0 joysticks found.
(D) 9 guitscw sounds found in themes\Rock Band 1\sounds: guitscw1.ogg - guitscw9.ogg
(W) Rock Band 1\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) Rock Band 1\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Rock Band 1 theme = Beavis and Butthead
(D) 8 bassscw sounds found in themes\Rock Band 1\sounds: bassscw1.ogg - bassscw8.ogg
(D) Ready.
(W) P0 Chosen neck not valid, fallback defaultneck.png forced.
(W) P1 Chosen neck not valid, fallback defaultneck.png forced.
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 10 accept sounds found in themes\Rock Band 1\sounds: accept1.ogg - accept10.ogg
(D) 9 guitscw sounds found in themes\Rock Band 1\sounds: guitscw1.ogg - guitscw9.ogg
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) View: Push: Menu
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) Connected as session #1.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.10000000000000001, 0.074999999999999997)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: None
(D) song_listscore_xpos found: None
(D) song_listcd_cd_xpos found: None
(D) song_listcd_cd_ypos found: None
(D) song_listcd_score_xpos found: None
(D) song_listcd_score_ypos found: None
(D) song_listcd_list_xpos found: None
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: FileChooser
(D) View: Push: Menu
(D) View: Push: SongChoosingSceneClient
(D) View: Pop: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: FileChooser
(D) View: Pop: FileChooser
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) Learned about World.DeleteScene, 3 phrases now known.
(D) 6 phrases taught.
(D) 7 phrases taught.
(D) Learned about World.SceneDeleted, 6 phrases now known.
(D) Learned about World.PlayerLeft, 4 phrases now known.
(D) Learned about World.SceneLeft, 7 phrases now known.
(D) 8 phrases taught.
(D) 5 phrases taught.
(D) View: Pop: SongChoosingSceneClient
(D) Learned about Scene.ControlEvent, 5 phrases now known.
(D) Learned about World.GameFinished, 8 phrases now known.
(D) View: Pop all
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Stopping server.
(D) Disconnecting.
(D) View: Push: Menu
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) Connected as session #1.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.10000000000000001, 0.074999999999999997)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: None
(D) song_listscore_xpos found: None
(D) song_listcd_cd_xpos found: None
(D) song_listcd_cd_ypos found: None
(D) song_listcd_score_xpos found: None
(D) song_listcd_score_ypos found: None
(D) song_listcd_list_xpos found: None
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) View: Push: SongChoosingSceneClient
(D) View: Pop: SongChooser
(D) Retrieving sections from: C:\Users\Hakim\Documents\Downloads\Frets On Fire Tools\B-Mod\data\songs\Cornered - acrox999\notes.mid
(W) Song.py: Using auto-generated note count sections...
(D) Practice start position retrieved: []
(D) Retrieving parts from: C:\Users\Hakim\Documents\Downloads\Frets On Fire Tools\B-Mod\data\songs\Cornered - acrox999\notes.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) Retrieving difficulties from: C:\Users\Hakim\Documents\Downloads\Frets On Fire Tools\B-Mod\data\songs\Cornered - acrox999\notes.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) Learned about World.DeleteScene, 3 phrases now known.
(D) 5 phrases taught.
(D) 6 phrases taught.
(D) 7 phrases taught.
(D) Learned about World.SceneDeleted, 6 phrases now known.
(D) Learned about World.CreateScene, 4 phrases now known.
(D) Learned about World.SceneLeft, 7 phrases now known.
(D) Learned about Scene.ControlEvent, 5 phrases now known.
(D) View: Pop: SongChoosingSceneClient
(D) GuitarSceneClient init...
(D) View: Push: LoadingSplashScreen
(D) Simple tails used; complex tail loading error...
(D) GuitarScene keysList: [[64, 128, 256, 512, 1024]]
(D) loadSong function call (song.py)...
(D) Song with only a single audio track identified - single-track miss volume applied: 0.9
(D) Retrieving notes from: C:\Users\Hakim\Documents\Downloads\Frets On Fire Tools\B-Mod\data\songs\Cornered - acrox999\notes.mid
(D) View: Pop: LoadingSplashScreen
(D) View: Push: LoadingSplashScreen
(D) No song.ini setting found speficying early_hit_window_size - using automatic detection...
(D) Automatic early hit window mode - automatically-detected setting used: 2
(W) This song does not appear to have any starpower or overdrive paths marked, falling back on auto-generated paths.
(D) Last note (number 2) found for player 0 at time 88250.000000
(W) No song-specific stage found
(D) Valid background found, index (0): default.png
(D) Valid background found, index (1): Ds2.png
(D) Valid background found, index (2): Ds3.png
(D) Valid background found, index (3): Ds4.png
(D) Valid background found, index (4): Ds5.png
(D) Valid background found, index (5): Ds6.png
(D) Practice background filtered: practice.png
(D) Valid background found, index (6): Stage2.png
(D) Valid background found, index (7): Stage3.png
(D) Valid background found, index (8): Stage4.png
(D) Valid background found, index (9): Stage5.png
(D) Valid background found, index (10): Stage6.png
(D) Valid background found, index (11): Stage7.png
(D) BRE score background image loading problem!
(D) Pause text / selected hex colors: #FFFFFF / #FFBF00
(D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) View: Pop: Menu
(D) View: Pop: LoadingSplashScreen
(D) 6 phrases taught.
(D) 8 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) Learned about Scene.ControlData, 8 phrases now known.
(D) View: Push: GuitarSceneClient
(E) Loading error:Traceback (most recent call last):
File "GameEngine.pyo", line 802, in main
File "Engine.pyo", line 135, in run
File "Engine.pyo", line 123, in _runTask
File "GuitarScene.pyo", line 3574, in run
File "GuitarScene.pyo", line 3026, in handleJurgen
IndexError: list index out of range
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I'm not getting a log generated, probably because I'm running it from source?
space warrior
- akedrou
- Member
- Posts: 557
- Joined: December 3rd, 2008
- Location: Boulder
- Reputation: 1
- Contact:
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Logs are still generated. If you run from source it is produced in the source directory as fretsonfire.log, at least on my system. Fretsonfire.exe.log is a compile error and rarely relevant.
Should be fixed now. Yes?
Should be fixed now. Yes?
FoFiX dev | Troublemaker | Malcontent
Bridged To The Sun.
- acrox999
- Member
- Posts: 3597
- Joined: March 22nd, 2008
- Location: /opt/bin/fretsonfire
- Reputation: 1
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
oThanks. It works now. And nice RB overdrive bar effect! And maybe that's causing it?
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
That fixed it, thanks
edit
although sorting seems to be broken again
edit
although sorting seems to be broken again
Last edited by aduro on Fri Feb 13, 2009 12:24 am, edited 1 time in total.
space warrior
- akedrou
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
acrox999 wrote:oThanks. It works now. And nice RB overdrive bar effect! And maybe that's causing it?
Nah, I changed the way Jurgen was handled, and missed a line that could cause crashes in 1P mode.
FoFiX dev | Troublemaker | Malcontent
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
death_au wrote:I think that if you play to the end of the song it will still show separate scores for both players in most (all?) co op modes as well. Co Op isn't meant to be a competition, hence the name. There are other more competitive modes, like face off and pro face off.
I don't wanna compete, just play in coop :) I have b4 and the latest RB2 theme. When the song ends in fofix coop, the game does not inform to enter a name for a score. It just shows the coop score and continue.
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- angellinus
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
maybe you have cheats on so cheaters is not allowed(no highscore for cheaters i mean)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
angellinus wrote:maybe you have cheats on so cheaters is not allowed(no highscore for cheaters i mean)
I have installed 3.0.3.0 + b4 + theme + added mapping for guitars
I do not use cheats.
alpha tester
- hannon
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Any news yet on a re-release of beta 4? i have been missing playing FOFix, but i guess i'll keep playing GH3 btw if someone was looking for the RB hopo system its hopo on green and red and strum on the rest..
Buy Rock Band Gear You'll Thank Yourself in the end
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Brasil!
- yurisuke
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
myfingershurt wrote:yurisuke wrote:Man, I can't play anymore, my FPS TO HIGH (between 180-260 fps) THE FPS LIMITER ISN"T WORKING!
Man, I wish I had this problem.
Make sure your fretsonfire.ini has the following setting:
highpriority = False
Then you will have control over the framerate again.
edit: SHOULD have control over the framerate again... (last time I checked anyway)
Yeah, but I can't find my "fretsonfire.ini" file, (I already configured the game, but there is any configuration parameters on my Frets on Fire Directory, already tried to search on Whole computer, but windows online found FretsOnFire.exe.txt
...the pain
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
.... then either make a blank fretsonfire.ini file in your FoFiX folder, or edit %appdata%\fretsonfire\fretsonfire.ini
This is why we don't delete the fretsonfire.ini in the game folder, people. :) (edit: unless you know what you're doing and want each computer user to have his or her own fretsonfire.ini, as some do)
Note that a blank fretsonfire.ini comes with each release of the game, whether it be a full version or a patch.
--------------------------
Progress committed in r996:
On FoFiX issue 108 - Big Rock Ending hits will now also set the player's track volume to 1.0 (just in case the notes before the BRE were missed and the track was muted).
This is why we don't delete the fretsonfire.ini in the game folder, people. :) (edit: unless you know what you're doing and want each computer user to have his or her own fretsonfire.ini, as some do)
Note that a blank fretsonfire.ini comes with each release of the game, whether it be a full version or a patch.
--------------------------
Progress committed in r996:
On FoFiX issue 108 - Big Rock Ending hits will now also set the player's track volume to 1.0 (just in case the notes before the BRE were missed and the track was muted).
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
myfingershurt wrote:.... then either make a blank fretsonfire.ini file in your FoFiX folder, or edit %appdata%\fretsonfire\fretsonfire.ini
This is why we don't delete the fretsonfire.ini in the game folder, people. :) (edit: unless you know what you're doing and want each computer user to have his or her own fretsonfire.ini, as some do)
Note that a blank fretsonfire.ini comes with each release of the game, whether it be a full version or a patch.
--------------------------
Progress committed in r996:
On FoFiX issue 108 - Big Rock Ending hits will now also set the player's track volume to 1.0 (just in case the notes before the BRE were missed and the track was muted).
For me it's in C:\Users\"Username"\AppData\Roaming\fretsonfire on Windows 7. It probably would be great for beginners, to have an option in advanced config "create ini file, when not available", should save some hiatus for beginners.
Shall I create an Issue about that?
My Rigs:
*running FoFiX 4.x newest alpha git on python 2.6 build environment, 2 Les Paul PS3 Guitar Hero III Controller & 1 Complete Rockstar Set*


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