I agree with Alarian about not scaling, Exactly the reason i said i would continue with finishing my main screen if this image was just stretched, since i am very picky about resolution and detail. It is a great effort, but we do need to stick to the best in mind. EdisLeado, this is the main reason why i am spending the time to redo most of everything once i heard i had someone (Alarian) that can give me the ability to not have to sacrifice any detail with my graphics. A lot of the stuff i did in the past i actually downscaled things to fit FoF's standard picture file sizes, which was loosing detail. But now having the capability of not having to do that anymore, being i can use untouched graphics i ripped directly, instead of scaling my graphics to a lower resolution just to fit, you will be soon seeing a big difference in the images. I can notice a difference between the quality levels of 800x600 and 1024x768. Just like, for example, my 512x1024 necks i ripped from GH3 (no, not released yet to the public, only to Alarian) makes a huge difference in game compared to the current only available 256x512 necks, yet no visual performance drops.
That's what i meant by my main screen image being an just an image of concept with my high resolution background. It wasn't a finished product image. And i am sure everyone will also appreciate the time i'm spending redoing things once they see the finished project.

Granted i am very picky about detail and such, luckily everyone in the end benefits because of it.