Failing for RF-mod 4 - Hering mod finally ported to 1.2

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Whaddup
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Postby Whaddup » Thu Feb 21, 2008 8:26 pm

I have the guitar hero 3 songs, and the guitar sound are not played when I use another GH3 mod OR the original Frets on fire with no mods.


But only with RF-mod the guitar sound still plays. Strange.
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Silencer
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Postby Silencer » Fri Feb 22, 2008 1:06 am

Whaddup wrote:I have the guitar hero 3 songs, and the guitar sound are not played when I use another GH3 mod OR the original Frets on fire with no mods.


But only with RF-mod the guitar sound still plays. Strange.

With RF-mod, it uses the guitar track as the song, and you just set the miss volume to something low in the settings. Not much need for a "song" track if you have it at 60-70 percent, there's a notable difference in volume between missing and not missing. =p
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warhol
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Postby warhol » Fri Feb 22, 2008 2:46 am

Big sig. Change it. FASTERRRRRRR
http://fof-empire.myminicity.com/tra
Angelwinged Devil
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Postby Angelwinged Devil » Fri Feb 22, 2008 11:06 am

hmm I don't have library.zip, instead I have library.dae :s
DevLaVaca
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Postby DevLaVaca » Fri Feb 22, 2008 11:34 am

Angelwinged Devil wrote:hmm I don't have library.zip, instead I have library.dae :s

Right click > Arrange icons > by Name > There it is!
Angelwinged Devil
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Postby Angelwinged Devil » Fri Feb 22, 2008 12:26 pm

DevLaVaca wrote:Right click > Arrange icons > by Name > There it is!

it isn't :p
DevLaVaca
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Postby DevLaVaca » Fri Feb 22, 2008 12:37 pm

If you are using RF-mod 4.15, it is in the data folder. If it weren't, you wouldn't be able to run FOF at all, since library.zip contains all of the game code. Library.dae is a different type of file.
Angelwinged Devil
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Postby Angelwinged Devil » Fri Feb 22, 2008 1:02 pm

DevLaVaca wrote:If you are using RF-mod 4.15, it is in the data folder. If it weren't, you wouldn't be able to run FOF at all, since library.zip contains all of the game code. Library.dae is a different type of file.

true, but it's not there, I can take a screenshot of it and you wouldn't be able to find it either, there's or I can give an output of the commandoprompt which tells what the folder contains. The files starting with L are:
Label.dae
left.svg
library.dae
library_label.dae
loading.svg
logo.svg
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kendaar
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Postby kendaar » Sun Feb 24, 2008 4:14 pm

Angelwinged Devil wrote:
DevLaVaca wrote:If you are using RF-mod 4.15, it is in the data folder. If it weren't, you wouldn't be able to run FOF at all, since library.zip contains all of the game code. Library.dae is a different type of file.

true, but it's not there, I can take a screenshot of it and you wouldn't be able to find it either, there's or I can give an output of the commandoprompt which tells what the folder contains. The files starting with L are:
Label.dae
left.svg
library.dae
library_label.dae
loading.svg
logo.svg

I have the same situation.
Maybe because you are running RF-Mod for Linux?

If so, how can we install this mod?

Thanks
DevLaVaca
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Postby DevLaVaca » Sun Feb 24, 2008 7:09 pm

This does not work for linux, I think.
Last edited by DevLaVaca on Sun Feb 24, 2008 7:09 pm, edited 1 time in total.
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kendaar
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Postby kendaar » Mon Feb 25, 2008 4:50 am

DevLaVaca wrote:This does not work for linux, I think.

I'm not a python programmer, but I think that if we understand how library.zip files are replaced in linux RF-Mod, we can try to pass to python the right parameters to load your .pyo files. Do you agree?

Is there someone than can help us understand where are, in linux, files/libraries packed in windows library.zip?
Rogue_F
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Postby Rogue_F » Mon Feb 25, 2008 9:19 pm

The linux version uses a different archive method which does not use library.zip so modding the linux version is not possible in the same way. You need to run from source if you want mods

-Alex
Angelwinged Devil
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Postby Angelwinged Devil » Thu Feb 28, 2008 3:23 pm

haven't downloaded other mods than this one, and I'm on windows (school computer)
Huksi`
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Postby Huksi` » Tue Mar 04, 2008 8:46 am

kendaar wrote:
Angelwinged Devil wrote:
DevLaVaca wrote:If you are using RF-mod 4.15, it is in the data folder. If it weren't, you wouldn't be able to run FOF at all, since library.zip contains all of the game code. Library.dae is a different type of file.

true, but it's not there, I can take a screenshot of it and you wouldn't be able to find it either, there's or I can give an output of the commandoprompt which tells what the folder contains. The files starting with L are:
Label.dae
left.svg
library.dae
library_label.dae
loading.svg
logo.svg

I have the same situation.
Maybe because you are running RF-Mod for Linux?

If so, how can we install this mod?

Thanks

The answer is simple. You are looking the library.zip from the original FoF directory, not the Rf mod directory. In rf mod directory, there is library.zip.
4c30f5p4d35
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Postby 4c30f5p4d35 » Tue Mar 04, 2008 4:12 pm

Hey, how I can uninstall it? it kinda slows my game

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