MFH-Alarian Mod v2.900 - New releases here!
Updated French Translation 2.985 : Mediafire
Requires MFH-Alarian 2.985
+New strings added in 2.985 are now translated
+Revisions
Requires MFH-Alarian 2.985
+New strings added in 2.985 are now translated
+Revisions
Using last SVN revision with the last french translation...
...the pain
- myfingershurt
- Member
- Posts: 1796
- Joined: April 9th, 2007
- Location: Northern Nevada, USA
- Reputation: 0
jiiiiimmmy wrote:myfingershurt wrote:Also, if I recall correctly, one of the career sets in the career thread demonstrates how to use the current system to order the songs within tiers, without requiring the number be added to the name. So a new song.ini tag is not necessary.
He did order everything correctly, but there is still a problem with the career function.
When you play through any rock band or guitar hero game you can play the songs in a tier in any order.
The only way you can unlock the encore song is when you complete all of the songs prior to that song in the tier.
In MrFaust's gh3 ini's you have to play them in order.
If you were to play the last song in a tier and skipped the others first ,because maybe they were too hard and wanted to try other ones, then you would unlock the encore song or guitar battle before beating any of the other songs.
This happens because of the unlock id's are set like this.
EX: unlock_id = 2.4
The .4 puts it in order with the other songs in the tier, but the encore is looking for unlock_id = 2.4 and only unlock_id = 2.4. It is not looking for the completion of all songs prior.
This sucks for people like me who get stuck at certain points in a career and skip ahead one or two songs.
Ah, I see... ok, I'll look into adding a song.ini sort order line.
-
- Member
- Posts: 42
- Joined: November 1st, 2007
- Reputation: 0
hickname wrote:Guitar Hero World Tour will have the same amount of notes, while Rock Revolution will have 7 frets on drums and 5 frets on guitar part.
I believe GHWT bass guitar has six notes adding an open note that is displayed like the kick drum note in RB. And it's drums have 5 pads and a kick pedal.
MFH: why don't you comment bug report when you receive one? A few pages back, I was saying that a song with a custom background will cause the game to exit just before the song starts. Thank you.
W.I.P. Videos: Soul Sacrifice · Cheap Sunglasses · The Lemon Song · Speed King · Little Wing · Child in Time · Money for Nothing
- jiiiiimmmy
- Member
- Posts: 476
- Joined: April 11th, 2008
- Reputation: 0
SlowDrag wrote:MFH: why don't you comment bug report when you receive one? A few pages back, I was saying that a song with a custom background will cause the game to exit just before the song starts. Thank you.
In progress: 2.990
To Do this patch:
++Investigate bug: If you select a song that has a custom backgroung.png, the game will silently return you to the desktop
He already added it to the to do list.
XP
Ah crap! I did it again... I'm so sorry. 

W.I.P. Videos: Soul Sacrifice · Cheap Sunglasses · The Lemon Song · Speed King · Little Wing · Child in Time · Money for Nothing
...the pain
- myfingershurt
- Member
- Posts: 1796
- Joined: April 9th, 2007
- Location: Northern Nevada, USA
- Reputation: 0
- wembley1967
- Member
- Posts: 180
- Joined: June 20th, 2008
- Location: Indiana
- Reputation: 0
- Contact:
major edit...next time I read all the posts before I reply.
Sorry.
Sorry.
Last edited by wembley1967 on Tue Sep 09, 2008 6:56 pm, edited 1 time in total.
-
- Member
- Posts: 1250
- Joined: January 15th, 2008
- Reputation: 0
Version 2.985
++RbMFH theme now using kawaii's overdrive bar & glow from this post
do i have to activate the overdrive bar gfx in the options? because it doesnt work for me i even downloaded 2.900 with the last hot fix 2.985 but its still doesnt work for me. i can see ingame only the overdrive fill.png the overdrive full.pnd doesnt work ingame
Last edited by holystoneH on Tue Sep 09, 2008 7:40 pm, edited 1 time in total.
- blazingamer
- Member
- Posts: 2018
- Joined: November 17th, 2007
- Location: Pennsylvania
- Reputation: 0
- Contact:
-
- Member
- Posts: 1250
- Joined: January 15th, 2008
- Reputation: 0
blazingamer wrote:What are you trying to do, get the neck to glow or stop the multiplier from growing.
EDIT: forget it i found the problem

Last edited by holystoneH on Tue Sep 09, 2008 8:01 pm, edited 1 time in total.
Patch 985 -- Hopo's
What kind of midi/ogg file would you need to eradicate once and for good the ever lasting hopo problem? I can create one with hundreds, even thousands of different notes patterns. The only problem is I can't figure out a formula that would cover all (or the most frequent) possibilities... Any idea or I'm just dreaming?
What kind of midi/ogg file would you need to eradicate once and for good the ever lasting hopo problem? I can create one with hundreds, even thousands of different notes patterns. The only problem is I can't figure out a formula that would cover all (or the most frequent) possibilities... Any idea or I'm just dreaming?
W.I.P. Videos: Soul Sacrifice · Cheap Sunglasses · The Lemon Song · Speed King · Little Wing · Child in Time · Money for Nothing
The Wiitard
- rednano12
- Member
- Posts: 1549
- Joined: December 22nd, 2007
- Location: http://www.youtube.com/watch?v=failedRickRoll
- Reputation: 0
- Contact:
Return to “FOF Mod Discussion and Support”
Who is online
Users browsing this forum: No registered users and 20 guests