MFH-Alarian Mod v2.900 - New releases here!

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BlackJack
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Postby BlackJack » Mon Sep 08, 2008 5:59 pm

Image French translation (v0.87) for MFH-Alarian mod version 3.000.
Traduction Française basée sur la "réforme" de l'orthographe de 1990.


Image Pig Latin translation (v0.87) for MFH-Alarian mod version 3.000.
Ifyay ouyay antcay eadray histay, ontday ownloadday ityay.



Image English (Reversed) "translation" (v1.0) for MFH-Alarian mod version X.XXX.
.dom eht fo noisrev erutuf dna tsap yna htiw krow ot dengised : esaeler lasrevinU
Last edited by BlackJack on Fri Sep 26, 2008 1:04 pm, edited 1 time in total.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
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Postby myfingershurt » Mon Sep 08, 2008 7:03 pm

Blackjack - Ah, I see now -- once again my American ignorance shines through, the reform thing is news to me. Multiple French translations with different names would be fine with me... just so long as I don't have to choose one because I am in no position to choose correctly :)

I'll update the first post with your translation link and an appropriate label for the 1990 reform, thank you for clearing that up for me.

evilynux -- I have no problem with you making changes, since I know you would provide me with a .diff file - which makes my job much easier :)


....BTW, if you think the past few versions have been smooth and fast, wait until you try 2.985...
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Postby Lysdestic » Mon Sep 08, 2008 7:13 pm

Linux users, making programming easier, one .diff file at a time. ;)
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Postby JcFerggy » Mon Sep 08, 2008 7:27 pm

Now I might just be ignorant, but why not combine both french translations into one so it could be easier for the public?

-Edit- MFH, does that mean you fixed the memory leak?
Last edited by JcFerggy on Mon Sep 08, 2008 7:28 pm, edited 1 time in total.
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Postby myfingershurt » Mon Sep 08, 2008 7:37 pm

No, I just optimized a lot of laggy code. See first post for current status of 2.985.

Memory leak is a much bigger problem.

edit: I was able to play several songs in a row, in windowed mode, without any noticeable lag; then, to my surprise, I realized I had even left Firefox open with several tabs.

Usually, I try to play with Firefox open by accident, and see all the lag and say "oh - I forgot to close Firefox again..."

I was amazed at how smooth the game ran while several browser tabs were actively updating content in the background!

edit2: Linux rules... you people who use Linux for all your computing needs are awesome. I've tried several times to make the switch but find myself anchored to Winblows for one reason or another. Mostly it's because I can't afford to not have access to my work applications while I get up to speed with Linux, but at some point I'm going to set up a second computer and make it happen.


edit3: (that's right, edit 3) To any Linux users out there -- have any of you attempted to re-compile pygame and it's dependencies? I've actually set up a virtual machine with Linux and am messing around with it because recompiling pygame in Windows really is driving me crazy -- and I read that it's a snap in Linux...
Last edited by myfingershurt on Mon Sep 08, 2008 7:45 pm, edited 1 time in total.
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Postby slantyr » Mon Sep 08, 2008 7:48 pm

you could always have a dual boot or even better install it to a virtual pc program like vmware so you can fool with it when you want and still have your windows when you need it.

i was going to convert years ago but lynix didn't really support the high end games. (don't know if thats changed)
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Postby myfingershurt » Mon Sep 08, 2008 8:15 pm

Yep; that's what I did, I have it on VMware with a virtual disk. I still haven't been able to get it to network to the host PC though; I downloaded OneBase's "DevelopGo" Linux distribution, which already has Python 2.4, but it doesn't appear to have Samba. I haven't had any time to figure anything out on that yet but I do have Linux installed and working on my virtual machine.

I'm still quite a noob when it comes to Linux.

edit: hey, there's a good question. Evilynux, what Linux distribution are you using - and would you recommend it?
Last edited by myfingershurt on Mon Sep 08, 2008 8:16 pm, edited 1 time in total.
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Postby Lysdestic » Mon Sep 08, 2008 8:16 pm

myfingershurt wrote:No, I just optimized a lot of laggy code. See first post for current status of 2.985.

Memory leak is a much bigger problem.

edit: I was able to play several songs in a row, in windowed mode, without any noticeable lag; then, to my surprise, I realized I had even left Firefox open with several tabs.

Usually, I try to play with Firefox open by accident, and see all the lag and say "oh - I forgot to close Firefox again..."

I was amazed at how smooth the game ran while several browser tabs were actively updating content in the background!

edit2: Linux rules... you people who use Linux for all your computing needs are awesome. I've tried several times to make the switch but find myself anchored to Winblows for one reason or another. Mostly it's because I can't afford to not have access to my work applications while I get up to speed with Linux, but at some point I'm going to set up a second computer and make it happen.


edit3: (that's right, edit 3) To any Linux users out there -- have any of you attempted to re-compile pygame and it's dependencies? I've actually set up a virtual machine with Linux and am messing around with it because recompiling pygame in Windows really is driving me crazy -- and I read that it's a snap in Linux...

When you say compile the game, are you speaking of the base Frets on Fire install? I've compiled the game successfully, but with the Alarian releases for Linux, their is no need.

As far as compiling the mod with all it's current patched, I wish I knew how. If you tell me how, I can give it a shot.

Edit: Dual Partitioins, are much better than virtual installs, in my opinion.
Last edited by Lysdestic on Mon Sep 08, 2008 8:17 pm, edited 1 time in total.
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Postby myfingershurt » Mon Sep 08, 2008 8:19 pm

No; I'm talking about completely recompiling pygame - which FoF is based on - along with all it's dependencies (in particular, SDL_Mixer...)

I actually have been able to recompile the dependencies, including SDL_Mixer, with minGW and MSys - but whenever I've tried to take those recompiled dependencies and compile / rebuild the entire pygame, I always seem to hit a brick wall in Windows. And I'm just not familiar enough with the process to debug what's going wrong.

Once I have a procedure (or a person) who I know can recompile all of pygame so I have new files to insert into the library.zip, I have some experiments to perform with SDL_Mixer's source...

edit: I agree, I'd much rather have a dual partition / dual boot Linux system -- however I'm kinda stuck with my current windows install, I depend on it for my daily bread, and wouldn't even want to attempt a live repartition (like Partition Magic) because if it results in my system going down for any length of time, I can't afford to not work during that time...

the virtual machine will suit my purposes for learning Linux and just for recompiling pygame, once I figure it out.
Last edited by myfingershurt on Mon Sep 08, 2008 8:22 pm, edited 1 time in total.
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Postby evil-doer » Mon Sep 08, 2008 8:37 pm

thats excellent news about the lag issues clearing up. the messages that spring back and forth like the 100 notes, star power ready, etc are the ones that hickup and often make me miss a note because of it. oh and of course the analog killswitch effect halves the framerate.
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Postby nefarious » Mon Sep 08, 2008 8:54 pm

Good having two computers can run Linux on one and Windows on other with a KVM switch and an external hard drive you'd be all set. I used to dual boot ubuntu and xp but found myself mostly on xp just because of gaming; got to the point where I got tired of rebooting just so I could browse the web or listen to music or whatever so I just got rid of ubuntu even though I much, much, much prefer it over any windows OS.
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Postby death_au » Mon Sep 08, 2008 9:30 pm

Might not be exactly what you want, but there's this software out there called andLinux which uses a port of the linux kernel to windows, and lets you run most linux stuff within windows. It was developed to aid GP2X development, but it seems to work well.
Although for learning linux it might be better to have a completely separate partion/vm to work with, as you already have. Just putting it out there.
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Postby myfingershurt » Mon Sep 08, 2008 9:33 pm

death_au, thanks - that sounds interesting, I will check that out.... sounds like it might be perfect for allowing me to use Linux to recompile pygame.
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Postby blackfriday » Mon Sep 08, 2008 9:40 pm

myfingershurt wrote:No, I just optimized a lot of laggy code. See first post for current status of 2.985.

Memory leak is a much bigger problem.

edit: I was able to play several songs in a row, in windowed mode, without any noticeable lag; then, to my surprise, I realized I had even left Firefox open with several tabs.

Usually, I try to play with Firefox open by accident, and see all the lag and say "oh - I forgot to close Firefox again..."

I was amazed at how smooth the game ran while several browser tabs were actively updating content in the background!

edit2: Linux rules... you people who use Linux for all your computing needs are awesome. I've tried several times to make the switch but find myself anchored to Winblows for one reason or another. Mostly it's because I can't afford to not have access to my work applications while I get up to speed with Linux, but at some point I'm going to set up a second computer and make it happen.


edit3: (that's right, edit 3) To any Linux users out there -- have any of you attempted to re-compile pygame and it's dependencies? I've actually set up a virtual machine with Linux and am messing around with it because recompiling pygame in Windows really is driving me crazy -- and I read that it's a snap in Linux...

That's weird MFH, my FoF is actually MUCH slower. Not laggier, just slower loading, and I have a very fast Mac.
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Postby death_au » Mon Sep 08, 2008 9:42 pm

Maybe... But if you use andLinux to recompile it, it will most likely recompile for linux. I don't know if you can use anLinux to recompile things for windows... I doubt it.

By the way...
++Figure out why the background of "Song List Settings -> Select Song Library" now shows the "Options" background underneath instead of black

I haven't really done much testing on this, but I don't think it's just selecting the song library, I think it's everything in the menu... Remember how you had to add the extra background in for the neck select?
I'd have to do more testing, but I believe if you have a smaller than required image on some menus, or transparent images, things like that, the options background shows through that, too.
Dunno if it helps you or not.

EDIT:
blackfriday wrote:That's weird MFH, my FoF is actually MUCH slower. Not laggier, just slower loading, and I have a very fast Mac.
myfingershurt wrote:No, I just optimized a lot of laggy code. See first post for current status of 2.985.


EDIT 2:
Oh wait, you said slower loading... yeah, not sure if these lag fixes would help that at all. That's a separate issue entirely.
Last edited by death_au on Mon Sep 08, 2008 9:48 pm, edited 1 time in total.

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