young lukas wrote:I remember when I first grabbed rfmod 4, My skill seemed to go down greatly, and I was a bit worried. Then you made an update that readjusted a hitmargin for notes and suddenly I was hitting those normal notes again, much to my relief. However, my HOPO hasn't quite returned to what it used to be, so I've come to the conclusion that this is because of one of two possibilities: Either you've increased how hard it is to hit a HOPO to conform more to standard GH and I'm just not as good as it as I thought I was, or maybe HOPOs have a different hit margin that need to be adjusted and maybe was overlooked when you adjusted the margin for normal notes. I could be wrong but I think the game more easily lets me hit a HOPO I try to hit late than it lets me hit one I try to do early.
Is this at all possible? Could it please not be because I suck more than I thought I did?
FoF 1.2.xx has tighter timings than both GH and FoF 1.1.xx
however the HOPO's seem to have even tighter timing than the regular ones. I beleive this has to do with 1.2.xx, not RFMOD
try adjusting A/V delay until you get it pinpoint accurate that helps a lot. Because I did notice that you had to hit the HOPO's a bit late, but that's fixed now b/c of my delay.
honestly though, I've almost gotten used to the tight HOPO timings so give it time.