RF-mod 2.0 - electric boogaloo
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angelkillou wrote:When it will be available?
Although I am a FoF newbie, I can answer this from years of seeing similar posts on other projects. The answer is always the same:
It will be ready when it is ready and not a second earlier.
Last edited by dinki on Sun Mar 25, 2007 5:56 pm, edited 1 time in total.
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- DarknessBR
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I've already looked at their version in the earlier SVN if you look at another thread.
Their HOPO was missing a few things. It also does not have the HOPO/pluck detection everyone has complained about. That was one of the things I worked pretty hard to try to fix (although it is not perfect).
I will probably release 3.0 soon (it will be for the previous version) before I work on 4.0 which will just be a port to the new version (as much as I can).
While I think my HOPO are better, I'd rather use their code for it because mine is very hacky. But I can improve the algorithm.
-Alex
Their HOPO was missing a few things. It also does not have the HOPO/pluck detection everyone has complained about. That was one of the things I worked pretty hard to try to fix (although it is not perfect).
I will probably release 3.0 soon (it will be for the previous version) before I work on 4.0 which will just be a port to the new version (as much as I can).
While I think my HOPO are better, I'd rather use their code for it because mine is very hacky. But I can improve the algorithm.
-Alex
where to download rfmod 2.96?
if you don't put a screen up, people won't waste 2 mins to download it, extract it into mods folder, start the game, mess with the settings, choose a song to play it in. Because internet folk are a lazy breed. Without a screen, we can't be guaranteed it's worth our while, so we won't download it.
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Shredder
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2.96 is a version of RF Mod that is undergoing development. Most people that make large projects, such as RF Mod and FoF, number there versions as they update them. RF's not going to release it though, because it's still in development.
For example, look at FoF. You had 1.1.324, then you had 1.2.438. There never was any 1.1.323-1.2.438, that would be ridiulous if you had a bajillion versions of something, and who would take the time to download every single one?
You get the picture? I hope so.
~Jake2k3
For example, look at FoF. You had 1.1.324, then you had 1.2.438. There never was any 1.1.323-1.2.438, that would be ridiulous if you had a bajillion versions of something, and who would take the time to download every single one?
You get the picture? I hope so.
~Jake2k3
Last edited by jake2k3 on Fri Apr 06, 2007 5:18 pm, edited 1 time in total.
Goodbye everyone. It's been fun. I spent many many hours here on these boards and playing/contributing to FoF. Today I uninstalled my game and deleted all my files. I just don't have the time or interest anymore. I won't be coming back here anymore. I might show up in the IRC from time to time to chat. I regret nothing.
So long, farewell.
~Jake2k3
So long, farewell.
~Jake2k3
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Shredder
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whatakevin wrote:lol makes no scence to make decimal versions... why not just 1,2,3,4...? you dont see nintento going from mario party 5 to mario party 5.564.
Because FoF's numbers don't exactly stand for decimals. I don;t know how they number them, but it could go something like version.volume.sub-volume. For example the newest release is Version 1, Volume 2, Sub-volume 438.
But that's just an example, cahnces are it doesn't stand for that.
Goodbye everyone. It's been fun. I spent many many hours here on these boards and playing/contributing to FoF. Today I uninstalled my game and deleted all my files. I just don't have the time or interest anymore. I won't be coming back here anymore. I might show up in the IRC from time to time to chat. I regret nothing.
So long, farewell.
~Jake2k3
So long, farewell.
~Jake2k3
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